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author | Benjamin Otte <otte@redhat.com> | 2016-12-21 20:23:46 +0100 |
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committer | Benjamin Otte <otte@redhat.com> | 2016-12-23 08:11:01 +0100 |
commit | 373e08d6d4ea35dbc937a012ef864fd36bb6e42d (patch) | |
tree | 9bca39da5924d122a3bac7fa50a1c754ce5fecd5 /docs/reference | |
parent | 98086014d85ea60862c3cb0598e7b6c8cf7fb072 (diff) | |
download | gtk+-373e08d6d4ea35dbc937a012ef864fd36bb6e42d.tar.gz |
gsk: Add gsk_renderer_render_texture()
... and implement it for the Cairo renderer.
It's an API that instructs a renderer to render to a texture.
So far this is mostly meant to be used for testing, but I could imagine
it being useful for rendering DND icons.
Diffstat (limited to 'docs/reference')
-rw-r--r-- | docs/reference/gsk/gsk4-sections.txt | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/docs/reference/gsk/gsk4-sections.txt b/docs/reference/gsk/gsk4-sections.txt index 45b48699dd..a67ccc19db 100644 --- a/docs/reference/gsk/gsk4-sections.txt +++ b/docs/reference/gsk/gsk4-sections.txt @@ -12,6 +12,7 @@ gsk_renderer_unrealize gsk_renderer_begin_draw_frame gsk_renderer_end_draw_frame gsk_renderer_render +gsk_renderer_render_texture <SUBSECTION Standard> GSK_IS_RENDERER GSK_RENDERER |