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authorChristian Hergert <chergert@redhat.com>2020-11-26 11:18:10 -0800
committerChristian Hergert <chergert@redhat.com>2020-12-01 16:19:04 -0800
commit27b9a9e7eff60d57cb31fc496cab41873cbd236b (patch)
tree4b340ccbbb5c6a97ad98acbe53c6dc17fcae708f
parenta020c901ba2e52e6c8e12551910061037a2c2180 (diff)
downloadgtk+-27b9a9e7eff60d57cb31fc496cab41873cbd236b.tar.gz
macos: glFlush() when switching GL contexts
The Mac OpenGL programming guide suggests that you glFlush() before changing contexts to ensure that the commands have been submitted.
-rw-r--r--gdk/macos/gdkmacosglcontext.c19
1 files changed, 16 insertions, 3 deletions
diff --git a/gdk/macos/gdkmacosglcontext.c b/gdk/macos/gdkmacosglcontext.c
index 06829b9184..00ddfefcde 100644
--- a/gdk/macos/gdkmacosglcontext.c
+++ b/gdk/macos/gdkmacosglcontext.c
@@ -447,15 +447,28 @@ _gdk_macos_gl_context_new (GdkMacosSurface *surface,
gboolean
_gdk_macos_gl_context_make_current (GdkMacosGLContext *self)
{
+ NSOpenGLContext *current;
+
g_return_val_if_fail (GDK_IS_MACOS_GL_CONTEXT (self), FALSE);
- if (self->gl_context != nil)
+ if (self->gl_context == NULL)
+ return FALSE;
+
+ current = [NSOpenGLContext currentContext];
+
+ if (self->gl_context != current)
{
+ /* The OpenGL mac programming guide suggests that glFlush() is called
+ * before switching current contexts to ensure that the drawing commands
+ * are submitted.
+ */
+ if (current != NULL)
+ glFlush ();
+
[self->gl_context makeCurrentContext];
- return TRUE;
}
- return FALSE;
+ return TRUE;
}
G_GNUC_END_IGNORE_DEPRECATIONS