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authorBenjamin Otte <otte@redhat.com>2017-01-18 16:39:27 +0100
committerBenjamin Otte <otte@redhat.com>2017-01-18 16:39:27 +0100
commitcde933ebd971c4d398ac118f62bd76ee243d08eb (patch)
tree3f8eac58bf4129417d8fc4b66c804767337999d1
parentfb47a8d714f075130c944cc5a3d38a4757c902dd (diff)
downloadgtk+-cde933ebd971c4d398ac118f62bd76ee243d08eb.tar.gz
vulkan: Compute right size for outset shadow
We were emitting the box and not the shadow box as the rectangle. So we didn't draw any shadows. Oops.
-rw-r--r--gsk/resources/vulkan/outset-shadow.vert12
1 files changed, 11 insertions, 1 deletions
diff --git a/gsk/resources/vulkan/outset-shadow.vert b/gsk/resources/vulkan/outset-shadow.vert
index 7b76e532d5..2b7c94c00f 100644
--- a/gsk/resources/vulkan/outset-shadow.vert
+++ b/gsk/resources/vulkan/outset-shadow.vert
@@ -17,6 +17,7 @@ layout(location = 3) out flat vec4 outOutlineCornerHeights;
layout(location = 4) out flat vec4 outColor;
layout(location = 5) out flat vec2 outOffset;
layout(location = 6) out flat float outSpread;
+layout(location = 7) out flat float outBlurRadius;
out gl_PerVertex {
vec4 gl_Position;
@@ -29,8 +30,16 @@ vec2 offsets[6] = { vec2(0.0, 0.0),
vec2(1.0, 0.0),
vec2(1.0, 1.0) };
+float radius_pixels(float radius) {
+ return radius * (3.0 * sqrt(2 * 3.141592653589793) / 4) * 1.5;
+}
+
void main() {
- vec4 rect = clip (inOutline);
+ vec4 rect = inOutline;
+ float spread = inSpread + radius_pixels(inBlurRadius);
+ rect += vec4(inOffset - spread, vec2(2 * spread));
+
+ clip (inOutline);
vec2 pos = rect.xy + rect.zw * offsets[gl_VertexIndex];
gl_Position = push.mvp * vec4 (pos, 0.0, 1.0);
@@ -42,4 +51,5 @@ void main() {
outColor = inColor;
outOffset = inOffset;
outSpread = inSpread;
+ outBlurRadius = inBlurRadius;
}