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authorEmmanuele Bassi <ebassi@gnome.org>2016-06-22 10:20:00 +0100
committerEmmanuele Bassi <ebassi@gnome.org>2016-06-22 18:41:57 +0100
commitddf3395c6efdb388a01dc4fd7884b49f3d0c20d3 (patch)
tree1aa3c63e83944422d3f668ef09815a07ff8e2402
parent3947ff44c900326b20b571fbff564ee7757bc387 (diff)
downloadgtk+-wip/ebassi/drawing-context-gl.tar.gz
gdk: Add GL drawing to GdkDrawingContextwip/ebassi/drawing-context-gl
Similar to gdk_cairo_draw_from_gl(), but using a GdkDrawingContext. The newly added function does not have a fallback path that reads back from the GL object and uploads to an intermediate Cairo surface because the GdkDrawingContext is associated to a top level window, instead of a being a Cairo context in the middle of a group.
-rw-r--r--gdk/gdkdrawingcontext.h6
-rw-r--r--gdk/gdkgl.c695
2 files changed, 436 insertions, 265 deletions
diff --git a/gdk/gdkdrawingcontext.h b/gdk/gdkdrawingcontext.h
index 6202648492..831f401e9f 100644
--- a/gdk/gdkdrawingcontext.h
+++ b/gdk/gdkdrawingcontext.h
@@ -47,6 +47,12 @@ gboolean gdk_drawing_context_is_valid (GdkDrawingContext *cont
GDK_AVAILABLE_IN_3_22
cairo_t * gdk_drawing_context_get_cairo_context (GdkDrawingContext *context);
+GDK_AVAILABLE_IN_3_22
+void gdk_drawing_context_draw_from_gl (GdkDrawingContext *context,
+ int gl_object_type,
+ int gl_object,
+ int scale_factor,
+ cairo_region_t *clip_region);
G_END_DECLS
diff --git a/gdk/gdkgl.c b/gdk/gdkgl.c
index 51d2b029c6..2fbebdb5cc 100644
--- a/gdk/gdkgl.c
+++ b/gdk/gdkgl.c
@@ -295,9 +295,374 @@ gdk_gl_texture_quads (GdkGLContext *paint_context,
coordinate space, and its top left corner is drawn at the current
position according to the cairo translation. */
+static void
+gdk_gl_blit_render_buffer (GdkWindow *window,
+ GdkGLContext *paint_context,
+ cairo_region_t *clip_region,
+ int dest_offset_x,
+ int dest_offset_y,
+ int gl_buffer_id,
+ int buffer_scale,
+ const cairo_rectangle_int_t *buffer_rect)
+{
+ GdkGLContextPaintData *paint_data;
+ int framebuffer;
+ int unscaled_window_height;
+ int window_scale;
+ int i;
+
+ paint_data = gdk_gl_context_get_paint_data (paint_context);
+ window_scale = gdk_window_get_scale_factor (window);
+
+ /* Translate region to offset coordinates */
+ cairo_region_translate (clip_region, dest_offset_x, dest_offset_y);
+
+ /* Create a framebuffer with the source renderbuffer and
+ * make it the current target for reads
+ */
+ framebuffer = paint_data->tmp_framebuffer;
+
+ glBindFramebufferEXT (GL_FRAMEBUFFER_EXT, framebuffer);
+ glFramebufferRenderbufferEXT (GL_FRAMEBUFFER_EXT,
+ GL_COLOR_ATTACHMENT0_EXT,
+ GL_RENDERBUFFER_EXT,
+ gl_buffer_id);
+ glBindFramebufferEXT (GL_DRAW_FRAMEBUFFER_EXT, 0);
+
+ glEnable (GL_SCISSOR_TEST);
+
+ gdk_window_get_unscaled_size (window, NULL, &unscaled_window_height);
+
+ /* We can use glDrawBuffer on OpenGL only; on GLES 2.0 we are already
+ * double buffered so we don't need it...
+ */
+ if (!gdk_gl_context_get_use_es (paint_context))
+ {
+ glDrawBuffer (GL_BACK);
+ }
+ else
+ {
+ int maj, min;
+
+ gdk_gl_context_get_version (paint_context, &maj, &min);
+
+ /* ... but on GLES 3.0 we can use the vectorized glDrawBuffers
+ * call.
+ */
+ if ((maj * 100 + min) >= 300)
+ {
+ static const GLenum buffers[] = { GL_BACK };
+
+ glDrawBuffers (G_N_ELEMENTS (buffers), buffers);
+ }
+ }
+
+#define FLIP_Y(_y) (unscaled_window_height - (_y))
+
+ for (i = 0; i < cairo_region_num_rectangles (clip_region); i++)
+ {
+ cairo_rectangle_int_t clip_rect, dest;
+
+ cairo_region_get_rectangle (clip_region, i, &clip_rect);
+ clip_rect.x *= window_scale;
+ clip_rect.y *= window_scale;
+ clip_rect.width *= window_scale;
+ clip_rect.height *= window_scale;
+
+ glScissor (clip_rect.x,
+ FLIP_Y (clip_rect.y + clip_rect.height),
+ clip_rect.width,
+ clip_rect.height);
+
+ dest.x = dest_offset_x;
+ dest.y = dest_offset_y;
+ dest.width = buffer_rect->width * window_scale / buffer_scale;
+ dest.height = buffer_rect->height * window_scale / buffer_scale;
+
+ if (gdk_rectangle_intersect (&clip_rect, &dest, &dest))
+ {
+ int clipped_src_x = buffer_rect->x + (dest.x - dest_offset_x * window_scale);
+ int clipped_src_y = buffer_rect->y + (buffer_rect->height - dest.height - (dest.y - dest_offset_y * window_scale));
+
+ glBlitFramebufferEXT (clipped_src_x,
+ clipped_src_y,
+ (clipped_src_x + dest.width),
+ (clipped_src_y + dest.height),
+ dest.x, FLIP_Y (dest.y + dest.height),
+ dest.x + dest.width, FLIP_Y (dest.y),
+ GL_COLOR_BUFFER_BIT, GL_NEAREST);
+
+ if (window->current_paint.flushed_region != NULL)
+ {
+ cairo_rectangle_int_t flushed_rect;
+
+ flushed_rect.x = dest.x / window_scale;
+ flushed_rect.y = dest.y / window_scale;
+ flushed_rect.width = (dest.x + dest.width + window_scale - 1)
+ / window_scale
+ - flushed_rect.x;
+ flushed_rect.height = (dest.y + dest.height + window_scale - 1)
+ / window_scale
+ - flushed_rect.y;
+
+ cairo_region_union_rectangle (window->current_paint.flushed_region, &flushed_rect);
+ cairo_region_subtract_rectangle (window->current_paint.need_blend_region, &flushed_rect);
+ }
+ }
+ }
+
+ glDisable (GL_SCISSOR_TEST);
+ glBindFramebufferEXT (GL_FRAMEBUFFER_EXT, 0);
+#undef FLIP_Y
+}
+
+static void
+gdk_gl_blit_texture (GdkWindow *window,
+ GdkGLContext *paint_context,
+ cairo_region_t *clip_region,
+ int dest_offset_x,
+ int dest_offset_y,
+ int gl_buffer_id,
+ int buffer_scale,
+ gboolean use_alpha,
+ const cairo_rectangle_int_t *buffer_rect)
+{
+ int unscaled_window_height;
+ int window_scale;
+ GLint texture_width;
+ GLint texture_height;
+ int i, n_rects, n_quads;
+ GdkTexturedQuad *quads;
+ cairo_rectangle_int_t clip_rect;
+
+ cairo_region_translate (clip_region, dest_offset_x, dest_offset_y);
+
+ if (use_alpha)
+ {
+ cairo_region_t *opaque_region, *blend_region;
+
+ opaque_region = cairo_region_copy (clip_region);
+ cairo_region_subtract (opaque_region, window->current_paint.flushed_region);
+ cairo_region_subtract (opaque_region, window->current_paint.need_blend_region);
+
+ if (!cairo_region_is_empty (opaque_region))
+ gdk_gl_texture_from_surface (window->current_paint.surface, opaque_region);
+
+ blend_region = cairo_region_copy (clip_region);
+ cairo_region_intersect (blend_region, window->current_paint.need_blend_region);
+
+ glEnable (GL_BLEND);
+
+ if (!cairo_region_is_empty (blend_region))
+ gdk_gl_texture_from_surface (window->current_paint.surface, blend_region);
+
+ cairo_region_destroy (opaque_region);
+ cairo_region_destroy (blend_region);
+ }
+
+ glBindTexture (GL_TEXTURE_2D, gl_buffer_id);
+
+ /* GLES does not have glGetTexLevelParameteriv()
+ * so we draw the whole buffer
+ */
+ if (gdk_gl_context_get_use_es (paint_context))
+ {
+ texture_width = buffer_rect->width;
+ texture_height = buffer_rect->height;
+ }
+ else
+ {
+ glGetTexLevelParameteriv (GL_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &texture_width);
+ glGetTexLevelParameteriv (GL_TEXTURE_2D, 0, GL_TEXTURE_HEIGHT, &texture_height);
+ }
+
+ /* We always use nearest-neighbor because we're rendering 1:1 */
+ glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
+ glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
+ glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
+ glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
+
+ glEnable (GL_SCISSOR_TEST);
+
+ window_scale = gdk_window_get_scale_factor (window);
+ gdk_window_get_unscaled_size (window, NULL, &unscaled_window_height);
+
+#define FLIP_Y(_y) (unscaled_window_height - (_y))
+
+ cairo_region_get_extents (clip_region, &clip_rect);
+
+ glScissor (clip_rect.x * window_scale,
+ FLIP_Y ((clip_rect.y + clip_rect.height) * window_scale),
+ clip_rect.width * window_scale,
+ clip_rect.height * window_scale);
+
+ n_quads = 0;
+ n_rects = cairo_region_num_rectangles (clip_region);
+ quads = g_newa (GdkTexturedQuad, n_rects);
+ for (i = 0; i < n_rects; i++)
+ {
+ cairo_rectangle_int_t dest;
+
+ cairo_region_get_rectangle (clip_region, i, &clip_rect);
+
+ clip_rect.x *= window_scale;
+ clip_rect.y *= window_scale;
+ clip_rect.width *= window_scale;
+ clip_rect.height *= window_scale;
+
+ dest.x = dest_offset_x * window_scale;
+ dest.y = dest_offset_y * window_scale;
+ dest.width = buffer_rect->width * window_scale / buffer_scale;
+ dest.height = buffer_rect->height * window_scale / buffer_scale;
+
+ if (gdk_rectangle_intersect (&clip_rect, &dest, &dest))
+ {
+ int clipped_src_x = buffer_rect->x + (dest.x - dest_offset_x * window_scale);
+ int clipped_src_y = buffer_rect->y + (buffer_rect->height - dest.height - (dest.y - dest_offset_y * window_scale));
+ GdkTexturedQuad quad = {
+ dest.x, FLIP_Y (dest.y),
+ dest.x + dest.width, FLIP_Y (dest.y + dest.height),
+
+ clipped_src_x / (float)texture_width,
+ (clipped_src_y + dest.height) / (float)texture_height,
+ (clipped_src_x + dest.width) / (float)texture_width,
+ clipped_src_y / (float)texture_height,
+ };
+
+ quads[n_quads++] = quad;
+
+ if (window->current_paint.flushed_region)
+ {
+ cairo_rectangle_int_t flushed_rect;
+
+ flushed_rect.x = dest.x / window_scale;
+ flushed_rect.y = dest.y / window_scale;
+ flushed_rect.width = (dest.x + dest.width + window_scale - 1) / window_scale - flushed_rect.x;
+ flushed_rect.height = (dest.y + dest.height + window_scale - 1) / window_scale - flushed_rect.y;
+
+ cairo_region_union_rectangle (window->current_paint.flushed_region, &flushed_rect);
+ cairo_region_subtract_rectangle (window->current_paint.need_blend_region, &flushed_rect);
+ }
+ }
+ }
+
+ if (n_quads > 0)
+ gdk_gl_texture_quads (paint_context, GL_TEXTURE_2D, n_quads, quads, FALSE);
+
+ if (use_alpha != 0)
+ glDisable (GL_BLEND);
+
+#undef FLIP_Y
+}
+
+/**
+ * gdk_drawing_context_draw_gl_buffer:
+ * @context: a #GdkDrawingContext
+ * @gl_buffer_type: the type of GL buffer to draw, for instance GL_RENDERBUFFER
+ * or GL_TEXTURE_2D
+ * @gl_buffer_id: the id of the GL buffer
+ * @buffer_scale: the scale factor used to draw on the GL buffer
+ * @rectangle: the rectangular region of the buffer to draw
+ *
+ * Draws the contents of a GL buffer, defined by the given @rectangle,
+ * on the #GdkDrawingContext.
+ *
+ * Unlike gdk_cairo_draw_from_gl() this function only works on #GdkDrawingContext
+ * instances, and does not provide a software fallback.
+ *
+ * Since: 3.22
+ */
+void
+gdk_drawing_context_draw_gl_buffer (GdkDrawingContext *context,
+ int gl_buffer_type,
+ int gl_buffer_id,
+ int buffer_scale,
+ const cairo_rectangle_int_t *rectangle)
+{
+ GdkGLContextPaintData *paint_data;
+ GdkWindow *window, *impl_window;
+ GdkGLContext *paint_context;
+ cairo_region_t *clip_region;
+ int alpha_size;
+
+ g_return_if_fail (GDK_IS_DRAWING_CONTEXT (context));
+ g_return_if_fail (rectangle != NULL);
+
+ window = gdk_drawing_context_get_window (context);
+ if (window == NULL)
+ return;
+
+ paint_context = gdk_window_get_paint_gl_context (window, NULL);
+ if (paint_context == NULL)
+ {
+ g_critical ("No GL context available.");
+ return;
+ }
+
+ clip_region = gdk_drawing_context_get_clip (context);
+
+ impl_window = window->impl_window;
+
+ gdk_gl_context_make_current (paint_context);
+ paint_data = gdk_gl_context_get_paint_data (paint_context);
+
+ if (paint_data->tmp_framebuffer == 0)
+ glGenFramebuffersEXT (1, &paint_data->tmp_framebuffer);
+
+ switch (gl_buffer_type)
+ {
+ case GL_RENDERBUFFER:
+ glBindRenderbuffer (GL_RENDERBUFFER, gl_buffer_id);
+ glGetRenderbufferParameteriv (GL_RENDERBUFFER, GL_RENDERBUFFER_ALPHA_SIZE, &alpha_size);
+ break;
+
+ case GL_TEXTURE:
+ glBindTexture (GL_TEXTURE_2D, gl_buffer_id);
+ if (gdk_gl_context_get_use_es (paint_context))
+ alpha_size = 1;
+ else
+ glGetTexLevelParameteriv (GL_TEXTURE_2D, 0, GL_TEXTURE_ALPHA_SIZE, &alpha_size);
+ break;
+
+ default:
+ g_warn_if_reached ();
+ return;
+ }
+
+ /* For direct paint of non-alpha renderbuffer, we can just do a bitblit */
+ if ((_gdk_gl_flags & GDK_GL_SOFTWARE_DRAW_GL) == 0 &&
+ gl_buffer_type == GL_RENDERBUFFER &&
+ alpha_size == 0 &&
+ impl_window->current_paint.use_gl &&
+ clip_region != NULL)
+ {
+ gdk_gl_blit_render_buffer (impl_window, paint_context, clip_region,
+ 0, 0,
+ gl_buffer_id,
+ buffer_scale,
+ rectangle);
+ return;
+ }
+
+ /* For direct paint of alpha or non-alpha textures we can use texturing */
+ if ((_gdk_gl_flags & GDK_GL_SOFTWARE_DRAW_GL) == 0 &&
+ gl_buffer_type == GL_TEXTURE &&
+ window->current_paint.use_gl &&
+ clip_region != NULL)
+ {
+ gdk_gl_blit_texture (impl_window, paint_context, clip_region,
+ 0, 0,
+ gl_buffer_id,
+ buffer_scale,
+ alpha_size != 0,
+ rectangle);
+ return;
+ }
+}
+
/**
* gdk_cairo_draw_from_gl:
- * @cr: a cairo context
+ * @cr: a Cairo context
* @window: The window we're rendering for (not necessarily into)
* @source: The GL ID of the source buffer
* @source_type: The type of the @source
@@ -307,16 +672,19 @@ gdk_gl_texture_quads (GdkGLContext *paint_context,
* @width: The width of the region to draw
* @height: The height of the region to draw
*
- * This is the main way to draw GL content in GTK+. It takes a render buffer ID
- * (@source_type == #GL_RENDERBUFFER) or a texture id (@source_type == #GL_TEXTURE)
- * and draws it onto @cr with an OVER operation, respecting the current clip.
- * The top left corner of the rectangle specified by @x, @y, @width and @height
- * will be drawn at the current (0,0) position of the cairo_t.
+ * Renders the content of a GL texture or render buffer into a Cairo context
+ * associated with the given #GdkWindow.
*
- * This will work for *all* cairo_t, as long as @window is realized, but the
- * fallback implementation that reads back the pixels from the buffer may be
- * used in the general case. In the case of direct drawing to a window with
- * no special effects applied to @cr it will however use a more efficient
+ * This function takes a render buffer ID (@source_type == #GL_RENDERBUFFER)
+ * or a texture id (@source_type == #GL_TEXTURE) and draws it onto @cr with
+ * an OVER operation, respecting the current clip. The top left corner of the
+ * rectangle specified by @x, @y, @width and @height will be drawn at the
+ * current (0,0) position of the Cairo context.
+ *
+ * This will work for *all* Cairo contexts, as long as @window is realized,
+ * but the fallback implementation that reads back the pixels from the buffer
+ * may be used in the general case. In the case of direct drawing to a window
+ * with no special effects applied to @cr it will however use a more efficient
* approach.
*
* For #GL_RENDERBUFFER the code will always fall back to software for buffers
@@ -327,20 +695,20 @@ gdk_gl_texture_quads (GdkGLContext *paint_context,
* Since: 3.16
*/
void
-gdk_cairo_draw_from_gl (cairo_t *cr,
- GdkWindow *window,
- int source,
- int source_type,
- int buffer_scale,
- int x,
- int y,
- int width,
- int height)
+gdk_cairo_draw_from_gl (cairo_t *cr,
+ GdkWindow *window,
+ int source,
+ int source_type,
+ int buffer_scale,
+ int x,
+ int y,
+ int width,
+ int height)
{
GdkGLContext *paint_context;
cairo_surface_t *image;
cairo_matrix_t matrix;
- int dx, dy, window_scale;
+ int dx, dy;
gboolean trivial_transform;
cairo_surface_t *group_target;
GdkWindow *direct_window, *impl_window;
@@ -351,59 +719,55 @@ gdk_cairo_draw_from_gl (cairo_t *cr,
impl_window = window->impl_window;
- window_scale = gdk_window_get_scale_factor (impl_window);
+ clip_region = gdk_cairo_region_from_clip (cr);
+
+ group_target = cairo_get_group_target (cr);
+ direct_window = cairo_surface_get_user_data (group_target, &direct_key);
+
+ cairo_get_matrix (cr, &matrix);
+
+ dx = matrix.x0;
+ dy = matrix.y0;
+
+ /* Trivial == integer-only translation */
+ trivial_transform =
+ (double)dx == matrix.x0 && (double)dy == matrix.y0 &&
+ matrix.xx == 1.0 && matrix.xy == 0.0 &&
+ matrix.yx == 0.0 && matrix.yy == 1.0;
paint_context = gdk_window_get_paint_gl_context (window, NULL);
if (paint_context == NULL)
{
- g_warning ("gdk_cairo_draw_gl_render_buffer failed - no paint context");
+ g_critical ("No GL context available.");
return;
}
- clip_region = gdk_cairo_region_from_clip (cr);
-
gdk_gl_context_make_current (paint_context);
paint_data = gdk_gl_context_get_paint_data (paint_context);
if (paint_data->tmp_framebuffer == 0)
glGenFramebuffersEXT (1, &paint_data->tmp_framebuffer);
- if (source_type == GL_RENDERBUFFER)
+ switch (source_type)
{
+ case GL_RENDERBUFFER:
glBindRenderbuffer (GL_RENDERBUFFER, source);
glGetRenderbufferParameteriv (GL_RENDERBUFFER, GL_RENDERBUFFER_ALPHA_SIZE, &alpha_size);
- }
- else if (source_type == GL_TEXTURE)
- {
- glBindTexture (GL_TEXTURE_2D, source);
+ break;
+ case GL_TEXTURE:
+ glBindTexture (GL_TEXTURE_2D, source);
if (gdk_gl_context_get_use_es (paint_context))
alpha_size = 1;
else
glGetTexLevelParameteriv (GL_TEXTURE_2D, 0, GL_TEXTURE_ALPHA_SIZE, &alpha_size);
- }
- else
- {
- g_warning ("Unsupported gl source type %d\n", source_type);
+ break;
+
+ default:
+ g_warn_if_reached ();
return;
}
- group_target = cairo_get_group_target (cr);
- direct_window = cairo_surface_get_user_data (group_target, &direct_key);
-
- cairo_get_matrix (cr, &matrix);
-
- dx = matrix.x0;
- dy = matrix.y0;
-
- /* Trivial == integer-only translation */
- trivial_transform =
- (double)dx == matrix.x0 && (double)dy == matrix.y0 &&
- matrix.xx == 1.0 && matrix.xy == 0.0 &&
- matrix.yx == 0.0 && matrix.yy == 1.0;
-
- /* For direct paint of non-alpha renderbuffer, we can
- just do a bitblit */
if ((_gdk_gl_flags & GDK_GL_SOFTWARE_DRAW_GL) == 0 &&
source_type == GL_RENDERBUFFER &&
alpha_size == 0 &&
@@ -412,100 +776,15 @@ gdk_cairo_draw_from_gl (cairo_t *cr,
trivial_transform &&
clip_region != NULL)
{
- int unscaled_window_height;
- int i;
-
- /* Create a framebuffer with the source renderbuffer and
- make it the current target for reads */
- framebuffer = paint_data->tmp_framebuffer;
- glBindFramebufferEXT (GL_FRAMEBUFFER_EXT, framebuffer);
- glFramebufferRenderbufferEXT (GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT,
- GL_RENDERBUFFER_EXT, source);
- glBindFramebufferEXT (GL_DRAW_FRAMEBUFFER_EXT, 0);
-
- /* Translate to impl coords */
- cairo_region_translate (clip_region, dx, dy);
-
- glEnable (GL_SCISSOR_TEST);
-
- gdk_window_get_unscaled_size (impl_window, NULL, &unscaled_window_height);
-
- /* We can use glDrawBuffer on OpenGL only; on GLES 2.0 we are already
- * double buffered so we don't need it...
- */
- if (!gdk_gl_context_get_use_es (paint_context))
- glDrawBuffer (GL_BACK);
- else
- {
- int maj, min;
-
- gdk_gl_context_get_version (paint_context, &maj, &min);
-
- /* ... but on GLES 3.0 we can use the vectorized glDrawBuffers
- * call.
- */
- if ((maj * 100 + min) >= 300)
- {
- static const GLenum buffers[] = { GL_BACK };
-
- glDrawBuffers (G_N_ELEMENTS (buffers), buffers);
- }
- }
-
-#define FLIP_Y(_y) (unscaled_window_height - (_y))
-
- for (i = 0; i < cairo_region_num_rectangles (clip_region); i++)
- {
- cairo_rectangle_int_t clip_rect, dest;
-
- cairo_region_get_rectangle (clip_region, i, &clip_rect);
- clip_rect.x *= window_scale;
- clip_rect.y *= window_scale;
- clip_rect.width *= window_scale;
- clip_rect.height *= window_scale;
-
- glScissor (clip_rect.x, FLIP_Y (clip_rect.y + clip_rect.height),
- clip_rect.width, clip_rect.height);
-
- dest.x = dx * window_scale;
- dest.y = dy * window_scale;
- dest.width = width * window_scale / buffer_scale;
- dest.height = height * window_scale / buffer_scale;
-
- if (gdk_rectangle_intersect (&clip_rect, &dest, &dest))
- {
- int clipped_src_x = x + (dest.x - dx * window_scale);
- int clipped_src_y = y + (height - dest.height - (dest.y - dy * window_scale));
- glBlitFramebufferEXT(clipped_src_x, clipped_src_y,
- (clipped_src_x + dest.width), (clipped_src_y + dest.height),
- dest.x, FLIP_Y(dest.y + dest.height),
- dest.x + dest.width, FLIP_Y(dest.y),
- GL_COLOR_BUFFER_BIT, GL_NEAREST);
- if (impl_window->current_paint.flushed_region)
- {
- cairo_rectangle_int_t flushed_rect;
-
- flushed_rect.x = dest.x / window_scale;
- flushed_rect.y = dest.y / window_scale;
- flushed_rect.width = (dest.x + dest.width + window_scale - 1) / window_scale - flushed_rect.x;
- flushed_rect.height = (dest.y + dest.height + window_scale - 1) / window_scale - flushed_rect.y;
-
- cairo_region_union_rectangle (impl_window->current_paint.flushed_region,
- &flushed_rect);
- cairo_region_subtract_rectangle (impl_window->current_paint.need_blend_region,
- &flushed_rect);
- }
- }
- }
-
- glDisable (GL_SCISSOR_TEST);
-
- glBindFramebufferEXT (GL_FRAMEBUFFER_EXT, 0);
-
-#undef FLIP_Y
-
+ cairo_rectangle_int_t rect = { x, y, width, height };
+
+ /* For direct paint of non-alpha renderbuffer, we can just do a bitblit */
+ gdk_gl_blit_render_buffer (impl_window, paint_context, clip_region,
+ dx, dy,
+ source,
+ buffer_scale,
+ &rect);
}
- /* For direct paint of alpha or non-alpha textures we can use texturing */
else if ((_gdk_gl_flags & GDK_GL_SOFTWARE_DRAW_GL) == 0 &&
source_type == GL_TEXTURE &&
direct_window != NULL &&
@@ -513,128 +792,15 @@ gdk_cairo_draw_from_gl (cairo_t *cr,
trivial_transform &&
clip_region != NULL)
{
- int unscaled_window_height;
- GLint texture_width;
- GLint texture_height;
- int i, n_rects, n_quads;
- GdkTexturedQuad *quads;
- cairo_rectangle_int_t clip_rect;
-
- /* Translate to impl coords */
- cairo_region_translate (clip_region, dx, dy);
-
- if (alpha_size != 0)
- {
- cairo_region_t *opaque_region, *blend_region;
-
- opaque_region = cairo_region_copy (clip_region);
- cairo_region_subtract (opaque_region, impl_window->current_paint.flushed_region);
- cairo_region_subtract (opaque_region, impl_window->current_paint.need_blend_region);
-
- if (!cairo_region_is_empty (opaque_region))
- gdk_gl_texture_from_surface (impl_window->current_paint.surface,
- opaque_region);
-
- blend_region = cairo_region_copy (clip_region);
- cairo_region_intersect (blend_region, impl_window->current_paint.need_blend_region);
-
- glEnable (GL_BLEND);
- if (!cairo_region_is_empty (blend_region))
- gdk_gl_texture_from_surface (impl_window->current_paint.surface,
- blend_region);
-
- cairo_region_destroy (opaque_region);
- cairo_region_destroy (blend_region);
- }
-
- glBindTexture (GL_TEXTURE_2D, source);
-
- if (gdk_gl_context_get_use_es (paint_context))
- {
- texture_width = width;
- texture_height = height;
- }
- else
- {
- glGetTexLevelParameteriv (GL_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &texture_width);
- glGetTexLevelParameteriv (GL_TEXTURE_2D, 0, GL_TEXTURE_HEIGHT, &texture_height);
- }
-
- glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
- glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
- glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
- glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
-
- glEnable (GL_SCISSOR_TEST);
-
- gdk_window_get_unscaled_size (impl_window, NULL, &unscaled_window_height);
-
-#define FLIP_Y(_y) (unscaled_window_height - (_y))
-
- cairo_region_get_extents (clip_region, &clip_rect);
-
- glScissor (clip_rect.x * window_scale, FLIP_Y ((clip_rect.y + clip_rect.height) * window_scale),
- clip_rect.width * window_scale, clip_rect.height * window_scale);
-
- n_quads = 0;
- n_rects = cairo_region_num_rectangles (clip_region);
- quads = g_new (GdkTexturedQuad, n_rects);
- for (i = 0; i < n_rects; i++)
- {
- cairo_rectangle_int_t dest;
-
- cairo_region_get_rectangle (clip_region, i, &clip_rect);
-
- clip_rect.x *= window_scale;
- clip_rect.y *= window_scale;
- clip_rect.width *= window_scale;
- clip_rect.height *= window_scale;
-
- dest.x = dx * window_scale;
- dest.y = dy * window_scale;
- dest.width = width * window_scale / buffer_scale;
- dest.height = height * window_scale / buffer_scale;
-
- if (gdk_rectangle_intersect (&clip_rect, &dest, &dest))
- {
- int clipped_src_x = x + (dest.x - dx * window_scale);
- int clipped_src_y = y + (height - dest.height - (dest.y - dy * window_scale));
- GdkTexturedQuad quad = {
- dest.x, FLIP_Y(dest.y),
- dest.x + dest.width, FLIP_Y(dest.y + dest.height),
- clipped_src_x / (float)texture_width, (clipped_src_y + dest.height) / (float)texture_height,
- (clipped_src_x + dest.width) / (float)texture_width, clipped_src_y / (float)texture_height,
- };
-
- quads[n_quads++] = quad;
-
- if (impl_window->current_paint.flushed_region)
- {
- cairo_rectangle_int_t flushed_rect;
-
- flushed_rect.x = dest.x / window_scale;
- flushed_rect.y = dest.y / window_scale;
- flushed_rect.width = (dest.x + dest.width + window_scale - 1) / window_scale - flushed_rect.x;
- flushed_rect.height = (dest.y + dest.height + window_scale - 1) / window_scale - flushed_rect.y;
-
- cairo_region_union_rectangle (impl_window->current_paint.flushed_region,
- &flushed_rect);
- cairo_region_subtract_rectangle (impl_window->current_paint.need_blend_region,
- &flushed_rect);
- }
- }
- }
-
- if (n_quads > 0)
- gdk_gl_texture_quads (paint_context, GL_TEXTURE_2D, n_quads, quads, FALSE);
-
- g_free (quads);
-
- if (alpha_size != 0)
- glDisable (GL_BLEND);
-
-#undef FLIP_Y
-
+ cairo_rectangle_int_t rect = { x, y, width, height };
+
+ /* For direct paint of alpha or non-alpha textures we can use texturing */
+ gdk_gl_blit_texture (impl_window, paint_context, clip_region,
+ dx, dy,
+ source,
+ buffer_scale,
+ alpha_size != 0,
+ &rect);
}
else
{
@@ -705,7 +871,6 @@ gdk_cairo_draw_from_gl (cairo_t *cr,
out:
if (clip_region)
cairo_region_destroy (clip_region);
-
}
/* This is always called with the paint context current */