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authorTimm Bäder <mail@baedert.org>2018-12-03 17:49:51 +0100
committerTimm Bäder <mail@baedert.org>2018-12-04 06:30:47 +0100
commitfd47e57e4bb908b2423dbc321cd27f2c1c95c8db (patch)
treeffad583139faf413b7af4a6aa0caac760b0ceee7
parent1e129c1dd2234be11b13481b2120484e2d255164 (diff)
downloadgtk+-fd47e57e4bb908b2423dbc321cd27f2c1c95c8db.tar.gz
gl renderer: care about offset when rendering shadow nodes
-rw-r--r--gsk/gl/gskglrenderer.c5
1 files changed, 3 insertions, 2 deletions
diff --git a/gsk/gl/gskglrenderer.c b/gsk/gl/gskglrenderer.c
index aea42b8368..51f7fe86cd 100644
--- a/gsk/gl/gskglrenderer.c
+++ b/gsk/gl/gskglrenderer.c
@@ -778,6 +778,7 @@ render_offset_node (GskGLRenderer *self,
case GSK_TEXTURE_NODE:
case GSK_COLOR_NODE:
case GSK_COLOR_MATRIX_NODE:
+ case GSK_SHADOW_NODE:
{
ops_offset (builder, dx, dy);
gsk_gl_renderer_add_render_ops (self, child, builder);
@@ -1577,8 +1578,8 @@ render_shadow_node (GskGLRenderer *self,
continue;
}
- min_x = shadow_child->bounds.origin.x;
- min_y = shadow_child->bounds.origin.y;
+ min_x = builder->dx + shadow_child->bounds.origin.x;
+ min_y = builder->dy + shadow_child->bounds.origin.y;
max_x = min_x + shadow_child->bounds.size.width;
max_y = min_y + shadow_child->bounds.size.height;