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author | Timm Bäder <mail@baedert.org> | 2018-12-03 17:49:51 +0100 |
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committer | Timm Bäder <mail@baedert.org> | 2018-12-04 06:30:47 +0100 |
commit | fd47e57e4bb908b2423dbc321cd27f2c1c95c8db (patch) | |
tree | ffad583139faf413b7af4a6aa0caac760b0ceee7 | |
parent | 1e129c1dd2234be11b13481b2120484e2d255164 (diff) | |
download | gtk+-fd47e57e4bb908b2423dbc321cd27f2c1c95c8db.tar.gz |
gl renderer: care about offset when rendering shadow nodes
-rw-r--r-- | gsk/gl/gskglrenderer.c | 5 |
1 files changed, 3 insertions, 2 deletions
diff --git a/gsk/gl/gskglrenderer.c b/gsk/gl/gskglrenderer.c index aea42b8368..51f7fe86cd 100644 --- a/gsk/gl/gskglrenderer.c +++ b/gsk/gl/gskglrenderer.c @@ -778,6 +778,7 @@ render_offset_node (GskGLRenderer *self, case GSK_TEXTURE_NODE: case GSK_COLOR_NODE: case GSK_COLOR_MATRIX_NODE: + case GSK_SHADOW_NODE: { ops_offset (builder, dx, dy); gsk_gl_renderer_add_render_ops (self, child, builder); @@ -1577,8 +1578,8 @@ render_shadow_node (GskGLRenderer *self, continue; } - min_x = shadow_child->bounds.origin.x; - min_y = shadow_child->bounds.origin.y; + min_x = builder->dx + shadow_child->bounds.origin.x; + min_y = builder->dy + shadow_child->bounds.origin.y; max_x = min_x + shadow_child->bounds.size.width; max_y = min_y + shadow_child->bounds.size.height; |