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author | Timm Bäder <mail@baedert.org> | 2018-12-02 16:03:08 +0100 |
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committer | Timm Bäder <mail@baedert.org> | 2018-12-02 16:03:08 +0100 |
commit | 0681c5d5bce33e1783926667e395556b9e7677d3 (patch) | |
tree | bbd2a85600b73c2d4a9b3f3f35a92e83090df60e | |
parent | b19926c0795e55c577e37557a03adb5e02fbbd82 (diff) | |
download | gtk+-0681c5d5bce33e1783926667e395556b9e7677d3.tar.gz |
gl renderer: Reset opacity when rendering to a texture
The opacity will already be applied when rendering the final texture.
-rw-r--r-- | gsk/gl/gskglrenderer.c | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/gsk/gl/gskglrenderer.c b/gsk/gl/gskglrenderer.c index 4288ec0b7f..ac36b88117 100644 --- a/gsk/gl/gskglrenderer.c +++ b/gsk/gl/gskglrenderer.c @@ -2390,6 +2390,7 @@ add_offscreen_ops (GskGLRenderer *self, graphene_rect_t prev_viewport; graphene_matrix_t item_proj; GskRoundedRect prev_clip; + float prev_opacity; int texture_id = 0; /* We need the child node as a texture. If it already is one, we don't need to draw @@ -2455,9 +2456,11 @@ add_offscreen_ops (GskGLRenderer *self, builder->dx = 0; builder->dy = 0; + prev_opacity = ops_set_opacity (builder, 1.0); gsk_gl_renderer_add_render_ops (self, child_node, builder); + ops_set_opacity (builder, prev_opacity); builder->dx = dx; builder->dy = dy; |