diff options
author | Matthias Clasen <mclasen@redhat.com> | 2021-03-13 10:17:34 -0500 |
---|---|---|
committer | Matthias Clasen <mclasen@redhat.com> | 2021-03-14 16:49:31 -0400 |
commit | 19e3a6af5d2d42dc6c18196223aed57b465cdc79 (patch) | |
tree | 4f80e4a3ddd7ba4064a3fd39b95a69fb825e169c | |
parent | 29501f53981b0be1f458da28ffaf934507c73772 (diff) | |
download | gtk+-19e3a6af5d2d42dc6c18196223aed57b465cdc79.tar.gz |
ngl: Consistently use gsk_scaled_premultiply
Its not going to make much of a difference, but we
can just as well be consistent.
-rw-r--r-- | gsk/ngl/resources/border.glsl | 2 | ||||
-rw-r--r-- | gsk/ngl/resources/color.glsl | 2 | ||||
-rw-r--r-- | gsk/ngl/resources/color_matrix.glsl | 4 | ||||
-rw-r--r-- | gsk/ngl/resources/coloring.glsl | 2 | ||||
-rw-r--r-- | gsk/ngl/resources/inset_shadow.glsl | 2 | ||||
-rw-r--r-- | gsk/ngl/resources/outset_shadow.glsl | 2 |
6 files changed, 6 insertions, 8 deletions
diff --git a/gsk/ngl/resources/border.glsl b/gsk/ngl/resources/border.glsl index a9c04556a4..4f47ab87dc 100644 --- a/gsk/ngl/resources/border.glsl +++ b/gsk/ngl/resources/border.glsl @@ -11,7 +11,7 @@ _OUT_ _GSK_ROUNDED_RECT_UNIFORM_ transformed_inside_outline; void main() { gl_Position = u_projection * u_modelview * vec4(aPosition, 0.0, 1.0); - final_color = gsk_premultiply(aColor) * u_alpha; + final_color = gsk_scaled_premultiply(aColor, u_alpha); GskRoundedRect outside = gsk_create_rect(u_outline_rect); GskRoundedRect inside = gsk_rounded_rect_shrink (outside, u_widths); diff --git a/gsk/ngl/resources/color.glsl b/gsk/ngl/resources/color.glsl index 670b9979a2..ba98b1b170 100644 --- a/gsk/ngl/resources/color.glsl +++ b/gsk/ngl/resources/color.glsl @@ -6,7 +6,7 @@ _OUT_ vec4 final_color; void main() { gl_Position = u_projection * u_modelview * vec4(aPosition, 0.0, 1.0); - final_color = gsk_premultiply(aColor) * u_alpha; + final_color = gsk_scaled_premultiply(aColor, u_alpha); } // FRAGMENT_SHADER: diff --git a/gsk/ngl/resources/color_matrix.glsl b/gsk/ngl/resources/color_matrix.glsl index 44dcf9a044..51835f056f 100644 --- a/gsk/ngl/resources/color_matrix.glsl +++ b/gsk/ngl/resources/color_matrix.glsl @@ -23,7 +23,5 @@ void main() { color = u_color_matrix * color + u_color_offset; color = clamp(color, 0.0, 1.0); - color.rgb *= color.a; - - gskSetOutputColor(color * u_alpha); + gskSetOutputColor(gsk_scaled_premultiply(color, u_alpha)); } diff --git a/gsk/ngl/resources/coloring.glsl b/gsk/ngl/resources/coloring.glsl index 5b5d46a732..15e8203b8a 100644 --- a/gsk/ngl/resources/coloring.glsl +++ b/gsk/ngl/resources/coloring.glsl @@ -17,7 +17,7 @@ void main() { else use_color = 1.0; - final_color = gsk_premultiply(aColor) * u_alpha; + final_color = gsk_scaled_premultiply(aColor, u_alpha); } // FRAGMENT_SHADER: diff --git a/gsk/ngl/resources/inset_shadow.glsl b/gsk/ngl/resources/inset_shadow.glsl index 1c3c955035..8cff1edee1 100644 --- a/gsk/ngl/resources/inset_shadow.glsl +++ b/gsk/ngl/resources/inset_shadow.glsl @@ -12,7 +12,7 @@ _OUT_ _GSK_ROUNDED_RECT_UNIFORM_ transformed_inside_outline; void main() { gl_Position = u_projection * u_modelview * vec4(aPosition, 0.0, 1.0); - final_color = gsk_premultiply(aColor) * u_alpha; + final_color = gsk_scaled_premultiply(aColor, u_alpha); GskRoundedRect outside = gsk_create_rect(u_outline_rect); GskRoundedRect inside = gsk_rounded_rect_shrink(outside, vec4(u_spread)); diff --git a/gsk/ngl/resources/outset_shadow.glsl b/gsk/ngl/resources/outset_shadow.glsl index 427aee956c..0ab943b070 100644 --- a/gsk/ngl/resources/outset_shadow.glsl +++ b/gsk/ngl/resources/outset_shadow.glsl @@ -11,7 +11,7 @@ void main() { vUv = vec2(aUv.x, aUv.y); - final_color = gsk_premultiply(aColor) * u_alpha; + final_color = gsk_scaled_premultiply(aColor, u_alpha); GskRoundedRect outline = gsk_create_rect(u_outline_rect); gsk_rounded_rect_transform(outline, u_modelview); |