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authorXavier Claessens <xavier.claessens@collabora.com>2021-03-24 09:30:02 -0400
committerXavier Claessens <xavier.claessens@collabora.com>2021-03-25 08:20:30 -0400
commit086e1ed39f1d4d3b27398d23f0573be6a7a0b7ee (patch)
tree0dcb5ef8e645865a9008dd5dd380bc268784b526
parent5531906973dff9e0f0f9004545ed0794a65866ac (diff)
downloadgtk+-086e1ed39f1d4d3b27398d23f0573be6a7a0b7ee.tar.gz
ngl: Fix crash with intel driver on Windows when compiling shaders
Fixes #3783.
-rw-r--r--gsk/ngl/resources/conic_gradient.glsl5
-rw-r--r--gsk/ngl/resources/linear_gradient.glsl5
-rw-r--r--gsk/ngl/resources/radial_gradient.glsl5
3 files changed, 12 insertions, 3 deletions
diff --git a/gsk/ngl/resources/conic_gradient.glsl b/gsk/ngl/resources/conic_gradient.glsl
index 3a26cf9563..3df33bcb11 100644
--- a/gsk/ngl/resources/conic_gradient.glsl
+++ b/gsk/ngl/resources/conic_gradient.glsl
@@ -32,7 +32,10 @@ uniform float u_color_stops[MAX_COLOR_STOPS * 5];
_NOPERSPECTIVE_ _IN_ vec2 coord;
float get_offset(int index) {
- return u_color_stops[5 * index];
+ // u_color_stops[5 * index] makes Intel Windows driver crash.
+ // See https://gitlab.gnome.org/GNOME/gtk/-/issues/3783
+ int base = 5 * index;
+ return u_color_stops[base];
}
vec4 get_color(int index) {
diff --git a/gsk/ngl/resources/linear_gradient.glsl b/gsk/ngl/resources/linear_gradient.glsl
index c4dfb53722..153d7afc98 100644
--- a/gsk/ngl/resources/linear_gradient.glsl
+++ b/gsk/ngl/resources/linear_gradient.glsl
@@ -56,7 +56,10 @@ uniform bool u_repeat;
_NOPERSPECTIVE_ _IN_ vec4 info;
float get_offset(int index) {
- return u_color_stops[5 * index];
+ // u_color_stops[5 * index] makes Intel Windows driver crash.
+ // See https://gitlab.gnome.org/GNOME/gtk/-/issues/3783
+ int base = 5 * index;
+ return u_color_stops[base];
}
vec4 get_color(int index) {
diff --git a/gsk/ngl/resources/radial_gradient.glsl b/gsk/ngl/resources/radial_gradient.glsl
index 5990b39a84..4311fc5d63 100644
--- a/gsk/ngl/resources/radial_gradient.glsl
+++ b/gsk/ngl/resources/radial_gradient.glsl
@@ -35,7 +35,10 @@ uniform float u_color_stops[MAX_COLOR_STOPS * 5];
_NOPERSPECTIVE_ _IN_ vec2 coord;
float get_offset(int index) {
- return u_color_stops[5 * index];
+ // u_color_stops[5 * index] makes Intel Windows driver crash.
+ // See https://gitlab.gnome.org/GNOME/gtk/-/issues/3783
+ int base = 5 * index;
+ return u_color_stops[base];
}
vec4 get_color(int index) {