diff options
author | Xavier Claessens <xavier.claessens@collabora.com> | 2021-03-24 09:30:02 -0400 |
---|---|---|
committer | Xavier Claessens <xavier.claessens@collabora.com> | 2021-03-25 08:20:30 -0400 |
commit | 086e1ed39f1d4d3b27398d23f0573be6a7a0b7ee (patch) | |
tree | 0dcb5ef8e645865a9008dd5dd380bc268784b526 | |
parent | 5531906973dff9e0f0f9004545ed0794a65866ac (diff) | |
download | gtk+-086e1ed39f1d4d3b27398d23f0573be6a7a0b7ee.tar.gz |
ngl: Fix crash with intel driver on Windows when compiling shaders
Fixes #3783.
-rw-r--r-- | gsk/ngl/resources/conic_gradient.glsl | 5 | ||||
-rw-r--r-- | gsk/ngl/resources/linear_gradient.glsl | 5 | ||||
-rw-r--r-- | gsk/ngl/resources/radial_gradient.glsl | 5 |
3 files changed, 12 insertions, 3 deletions
diff --git a/gsk/ngl/resources/conic_gradient.glsl b/gsk/ngl/resources/conic_gradient.glsl index 3a26cf9563..3df33bcb11 100644 --- a/gsk/ngl/resources/conic_gradient.glsl +++ b/gsk/ngl/resources/conic_gradient.glsl @@ -32,7 +32,10 @@ uniform float u_color_stops[MAX_COLOR_STOPS * 5]; _NOPERSPECTIVE_ _IN_ vec2 coord; float get_offset(int index) { - return u_color_stops[5 * index]; + // u_color_stops[5 * index] makes Intel Windows driver crash. + // See https://gitlab.gnome.org/GNOME/gtk/-/issues/3783 + int base = 5 * index; + return u_color_stops[base]; } vec4 get_color(int index) { diff --git a/gsk/ngl/resources/linear_gradient.glsl b/gsk/ngl/resources/linear_gradient.glsl index c4dfb53722..153d7afc98 100644 --- a/gsk/ngl/resources/linear_gradient.glsl +++ b/gsk/ngl/resources/linear_gradient.glsl @@ -56,7 +56,10 @@ uniform bool u_repeat; _NOPERSPECTIVE_ _IN_ vec4 info; float get_offset(int index) { - return u_color_stops[5 * index]; + // u_color_stops[5 * index] makes Intel Windows driver crash. + // See https://gitlab.gnome.org/GNOME/gtk/-/issues/3783 + int base = 5 * index; + return u_color_stops[base]; } vec4 get_color(int index) { diff --git a/gsk/ngl/resources/radial_gradient.glsl b/gsk/ngl/resources/radial_gradient.glsl index 5990b39a84..4311fc5d63 100644 --- a/gsk/ngl/resources/radial_gradient.glsl +++ b/gsk/ngl/resources/radial_gradient.glsl @@ -35,7 +35,10 @@ uniform float u_color_stops[MAX_COLOR_STOPS * 5]; _NOPERSPECTIVE_ _IN_ vec2 coord; float get_offset(int index) { - return u_color_stops[5 * index]; + // u_color_stops[5 * index] makes Intel Windows driver crash. + // See https://gitlab.gnome.org/GNOME/gtk/-/issues/3783 + int base = 5 * index; + return u_color_stops[base]; } vec4 get_color(int index) { |