summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorMatthias Clasen <mclasen@redhat.com>2021-03-13 18:04:26 -0500
committerMatthias Clasen <mclasen@redhat.com>2021-03-14 16:49:31 -0400
commit8aac574d630e7e6b72a0b8f151f305369362ce1d (patch)
treebb6d9d78cce5dc8fee497c100cf3d439368a79e6
parentc1f98d6837f37a13925c55872e01faca1e99fda7 (diff)
downloadgtk+-8aac574d630e7e6b72a0b8f151f305369362ce1d.tar.gz
ngl: Improve the coloring shader
Since we are now passing a float anyway, we can avoid the branch in the fragment shader.
-rw-r--r--gsk/ngl/resources/coloring.glsl7
1 files changed, 2 insertions, 5 deletions
diff --git a/gsk/ngl/resources/coloring.glsl b/gsk/ngl/resources/coloring.glsl
index 15e8203b8a..007c54d562 100644
--- a/gsk/ngl/resources/coloring.glsl
+++ b/gsk/ngl/resources/coloring.glsl
@@ -12,7 +12,7 @@ void main() {
// We use this shader for both plain glyphs (used as mask)
// and color glpyhs (used as source). The renderer sets
// aColor to vec4(-1) for color glyhs.
- if (distance(aColor, vec4(-1)) < 0.001)
+ if (distance(aColor,vec4(-1)) < 0.1)
use_color = 0.0;
else
use_color = 1.0;
@@ -29,8 +29,5 @@ _IN_ float use_color;
void main() {
vec4 diffuse = GskTexture(u_source, vUv);
- if (use_color > 0.0)
- gskSetOutputColor(final_color * diffuse.a);
- else
- gskSetOutputColor(diffuse * u_alpha);
+ gskSetOutputColor(mix(diffuse * u_alpha, final_color * diffuse.a, use_color));
}