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authorMatthias Clasen <mclasen@redhat.com>2023-05-11 09:20:25 -0400
committerMatthias Clasen <mclasen@redhat.com>2023-05-11 09:20:25 -0400
commitfb2e67638ddf72e416440bf59f311d76f71db502 (patch)
tree8cc624c1e8193b73e4e9e623b8ad64156ca1c0d4
parent92804b5b55c0703a1b18edce891ce01f97a28ec3 (diff)
downloadgtk+-fb2e67638ddf72e416440bf59f311d76f71db502.tar.gz
testsuite: Simplify shader test
Simplify the shader to something GLES will successfully compile.
-rw-r--r--testsuite/gsk/misc.c11
1 files changed, 5 insertions, 6 deletions
diff --git a/testsuite/gsk/misc.c b/testsuite/gsk/misc.c
index 26c23b2301..b2d72d77b7 100644
--- a/testsuite/gsk/misc.c
+++ b/testsuite/gsk/misc.c
@@ -172,11 +172,10 @@ const char shader1[] =
"uniform float dots;// = 20.0;\n"
"uniform vec2 center; //= vec2(0, 0);\n"
"\n"
-"uniform int test1 = -2;\n"
-"uniform uint test2 = 2u; \n"
-"uniform bool test3;\n"
-"uniform vec3 test4;\n"
-"uniform vec4 test5;\n"
+"uniform int test1;\n"
+"uniform bool test2;\n"
+"uniform vec3 test3;\n"
+"uniform vec4 test4;\n"
"\n"
"vec4 transition(vec2 uv) {\n"
" bool nextImage = distance(fract(uv * dots), vec2(0.5, 0.5)) < ( progress / distance(uv, center));\n"
@@ -228,8 +227,8 @@ test_renderer (GskRenderer *renderer)
res = gsk_gl_shader_compile (shader, renderer, &error);
if (GSK_IS_GL_RENDERER (renderer))
{
- g_assert_true (res);
g_assert_no_error (error);
+ g_assert_true (res);
}
else
{