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author | Matthias Clasen <mclasen@redhat.com> | 2023-05-11 09:20:25 -0400 |
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committer | Matthias Clasen <mclasen@redhat.com> | 2023-05-11 09:20:25 -0400 |
commit | fb2e67638ddf72e416440bf59f311d76f71db502 (patch) | |
tree | 8cc624c1e8193b73e4e9e623b8ad64156ca1c0d4 | |
parent | 92804b5b55c0703a1b18edce891ce01f97a28ec3 (diff) | |
download | gtk+-fb2e67638ddf72e416440bf59f311d76f71db502.tar.gz |
testsuite: Simplify shader test
Simplify the shader to something GLES
will successfully compile.
-rw-r--r-- | testsuite/gsk/misc.c | 11 |
1 files changed, 5 insertions, 6 deletions
diff --git a/testsuite/gsk/misc.c b/testsuite/gsk/misc.c index 26c23b2301..b2d72d77b7 100644 --- a/testsuite/gsk/misc.c +++ b/testsuite/gsk/misc.c @@ -172,11 +172,10 @@ const char shader1[] = "uniform float dots;// = 20.0;\n" "uniform vec2 center; //= vec2(0, 0);\n" "\n" -"uniform int test1 = -2;\n" -"uniform uint test2 = 2u; \n" -"uniform bool test3;\n" -"uniform vec3 test4;\n" -"uniform vec4 test5;\n" +"uniform int test1;\n" +"uniform bool test2;\n" +"uniform vec3 test3;\n" +"uniform vec4 test4;\n" "\n" "vec4 transition(vec2 uv) {\n" " bool nextImage = distance(fract(uv * dots), vec2(0.5, 0.5)) < ( progress / distance(uv, center));\n" @@ -228,8 +227,8 @@ test_renderer (GskRenderer *renderer) res = gsk_gl_shader_compile (shader, renderer, &error); if (GSK_IS_GL_RENDERER (renderer)) { - g_assert_true (res); g_assert_no_error (error); + g_assert_true (res); } else { |