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author | Timm Bäder <mail@baedert.org> | 2019-05-18 08:55:28 +0200 |
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committer | Timm Bäder <mail@baedert.org> | 2019-05-18 13:47:59 +0200 |
commit | dc7bf31b6ed69844b9aa262bb7f08b709f8946b0 (patch) | |
tree | 31fe1f00791276cf63a700b7d9ca4cb7ae8a5b87 | |
parent | 06c0a3d02c8c70314685f447fdd51dd40886b54e (diff) | |
download | gtk+-dc7bf31b6ed69844b9aa262bb7f08b709f8946b0.tar.gz |
gl renderer: Remove useless ops_offset calls
We add the shadow offset manually.
-rw-r--r-- | gsk/gl/gskglrenderer.c | 3 |
1 files changed, 0 insertions, 3 deletions
diff --git a/gsk/gl/gskglrenderer.c b/gsk/gl/gskglrenderer.c index 5fa1f795b8..b37c36afaa 100644 --- a/gsk/gl/gskglrenderer.c +++ b/gsk/gl/gskglrenderer.c @@ -1818,7 +1818,6 @@ render_shadow_node (GskGLRenderer *self, shadow_child, &texture_id, &is_offscreen, RESET_CLIP | RESET_OPACITY); - ops_offset (builder, dx, dy); ops_set_program (builder, &self->coloring_program); ops_set_color (builder, &shadow->color); ops_set_texture (builder, texture_id); @@ -1850,8 +1849,6 @@ render_shadow_node (GskGLRenderer *self, ops_draw (builder, onscreen_vertex_data); } - - ops_offset (builder, - dx, - dy); } /* Now draw the child normally */ |