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authorTimm Bäder <mail@baedert.org>2019-05-18 08:55:28 +0200
committerTimm Bäder <mail@baedert.org>2019-05-18 13:47:59 +0200
commitdc7bf31b6ed69844b9aa262bb7f08b709f8946b0 (patch)
tree31fe1f00791276cf63a700b7d9ca4cb7ae8a5b87
parent06c0a3d02c8c70314685f447fdd51dd40886b54e (diff)
downloadgtk+-dc7bf31b6ed69844b9aa262bb7f08b709f8946b0.tar.gz
gl renderer: Remove useless ops_offset calls
We add the shadow offset manually.
-rw-r--r--gsk/gl/gskglrenderer.c3
1 files changed, 0 insertions, 3 deletions
diff --git a/gsk/gl/gskglrenderer.c b/gsk/gl/gskglrenderer.c
index 5fa1f795b8..b37c36afaa 100644
--- a/gsk/gl/gskglrenderer.c
+++ b/gsk/gl/gskglrenderer.c
@@ -1818,7 +1818,6 @@ render_shadow_node (GskGLRenderer *self,
shadow_child, &texture_id, &is_offscreen,
RESET_CLIP | RESET_OPACITY);
- ops_offset (builder, dx, dy);
ops_set_program (builder, &self->coloring_program);
ops_set_color (builder, &shadow->color);
ops_set_texture (builder, texture_id);
@@ -1850,8 +1849,6 @@ render_shadow_node (GskGLRenderer *self,
ops_draw (builder, onscreen_vertex_data);
}
-
- ops_offset (builder, - dx, - dy);
}
/* Now draw the child normally */