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authorFabio Lagalla <lagfabio@amazon.com>2021-01-11 17:06:03 +0100
committerFabio Lagalla <lagfabio@amazon.com>2021-01-11 17:06:03 +0100
commit8c61038b9f5282a2aa0fee3a482f6a50e313a2d9 (patch)
tree67a54a42d76ebde8d9657c5b642fa1b9ccaec482
parent8af0d4b51f0fdeb42842ada4ce02a3b51bec468c (diff)
downloadgtk+-8c61038b9f5282a2aa0fee3a482f6a50e313a2d9.tar.gz
gl renderer: print fragment shader info
It was logged twice the vertex shader info, instead
-rw-r--r--gsk/gl/gskglshaderbuilder.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/gsk/gl/gskglshaderbuilder.c b/gsk/gl/gskglshaderbuilder.c
index 75aef60e7d..6c1c271ffc 100644
--- a/gsk/gl/gskglshaderbuilder.c
+++ b/gsk/gl/gskglshaderbuilder.c
@@ -224,7 +224,7 @@ gsk_gl_shader_builder_create_program (GskGLShaderBuilder *self,
goto out;
}
- print_shader_info ("Fragment shader", vertex_id, resource_path);
+ print_shader_info ("Fragment shader", fragment_id, resource_path);
program_id = glCreateProgram ();
glAttachShader (program_id, vertex_id);