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author | Fabio Lagalla <lagfabio@amazon.com> | 2021-01-11 17:06:03 +0100 |
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committer | Fabio Lagalla <lagfabio@amazon.com> | 2021-01-11 17:06:03 +0100 |
commit | 8c61038b9f5282a2aa0fee3a482f6a50e313a2d9 (patch) | |
tree | 67a54a42d76ebde8d9657c5b642fa1b9ccaec482 | |
parent | 8af0d4b51f0fdeb42842ada4ce02a3b51bec468c (diff) | |
download | gtk+-8c61038b9f5282a2aa0fee3a482f6a50e313a2d9.tar.gz |
gl renderer: print fragment shader info
It was logged twice the vertex shader info, instead
-rw-r--r-- | gsk/gl/gskglshaderbuilder.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/gsk/gl/gskglshaderbuilder.c b/gsk/gl/gskglshaderbuilder.c index 75aef60e7d..6c1c271ffc 100644 --- a/gsk/gl/gskglshaderbuilder.c +++ b/gsk/gl/gskglshaderbuilder.c @@ -224,7 +224,7 @@ gsk_gl_shader_builder_create_program (GskGLShaderBuilder *self, goto out; } - print_shader_info ("Fragment shader", vertex_id, resource_path); + print_shader_info ("Fragment shader", fragment_id, resource_path); program_id = glCreateProgram (); glAttachShader (program_id, vertex_id); |