diff options
Diffstat (limited to 'gst-libs/gst/gl/gstglshader.c')
-rw-r--r-- | gst-libs/gst/gl/gstglshader.c | 24 |
1 files changed, 12 insertions, 12 deletions
diff --git a/gst-libs/gst/gl/gstglshader.c b/gst-libs/gst/gl/gstglshader.c index de4588453..1aaa38b30 100644 --- a/gst-libs/gst/gl/gstglshader.c +++ b/gst-libs/gst/gl/gstglshader.c @@ -303,12 +303,12 @@ gst_gl_shader_compile (GstGLShader * shader, GError ** error) glGetObjectParameterivARB (priv->vertex_handle, GL_OBJECT_COMPILE_STATUS_ARB, &status); -#if HAVE_OPENGL +#if GST_GL_HAVE_OPENGL if (USING_OPENGL (shader->display)) glGetInfoLogARB (priv->vertex_handle, sizeof (info_buffer) - 1, &len, info_buffer); #endif -#if HAVE_GLES2 +#if GST_GL_HAVE_GLES2 if (USING_GLES2 (shader->display)) glGetShaderInfoLog (priv->vertex_handle, sizeof (info_buffer) - 1, &len, info_buffer); @@ -342,12 +342,12 @@ gst_gl_shader_compile (GstGLShader * shader, GError ** error) glGetObjectParameterivARB (priv->fragment_handle, GL_OBJECT_COMPILE_STATUS_ARB, &status); -#if HAVE_OPENGL +#if GST_GL_HAVE_OPENGL if (USING_OPENGL (shader->display)) glGetInfoLogARB (priv->fragment_handle, sizeof (info_buffer) - 1, &len, info_buffer); #endif -#if HAVE_GLES2 +#if GST_GL_HAVE_GLES2 if (USING_GLES2 (shader->display)) glGetShaderInfoLog (priv->fragment_handle, sizeof (info_buffer) - 1, &len, info_buffer); @@ -372,11 +372,11 @@ gst_gl_shader_compile (GstGLShader * shader, GError ** error) /* if nothing failed link shaders */ glLinkProgramARB (priv->program_handle); -#if HAVE_OPENGL +#if GST_GL_HAVE_OPENGL if (USING_OPENGL (shader->display)) glGetObjectParameterivARB (priv->program_handle, GL_LINK_STATUS, &status); #endif -#if HAVE_GLES2 +#if GST_GL_HAVE_GLES2 if (USING_GLES2 (shader->display)) glGetProgramiv (priv->program_handle, GL_LINK_STATUS, &status); #endif @@ -419,11 +419,11 @@ gst_gl_shader_release (GstGLShader * shader) if (priv->vertex_handle) { /* not needed but nvidia doesn't care to respect the spec */ GST_TRACE ("finalizing vertex shader %u", priv->vertex_handle); -#if HAVE_OPENGL +#if GST_GL_HAVE_OPENGL if (USING_OPENGL (shader->display)) glDeleteObjectARB (priv->vertex_handle); #endif -#if HAVE_GLES2 +#if GST_GL_HAVE_GLES2 if (USING_GLES2 (shader->display)) glDeleteShader (priv->vertex_handle); #endif @@ -438,11 +438,11 @@ gst_gl_shader_release (GstGLShader * shader) GST_TRACE ("finalizing fragment shader %u", priv->fragment_handle); -#if HAVE_OPENGL +#if GST_GL_HAVE_OPENGL if (USING_OPENGL (shader->display)) glDeleteObjectARB (priv->fragment_handle); #endif -#if HAVE_GLES2 +#if GST_GL_HAVE_GLES2 if (USING_GLES2 (shader->display)) glDeleteShader (priv->fragment_handle); #endif @@ -820,7 +820,7 @@ gst_gl_shader_set_uniform_matrix_4fv (GstGLShader * shader, const gchar * name, glUniformMatrix4fvARB (location, count, transpose, value); } -#if HAVE_OPENGL +#if GST_GL_HAVE_OPENGL void gst_gl_shader_set_uniform_matrix_2x3fv (GstGLShader * shader, const gchar * name, gint count, gboolean transpose, const gfloat * value) @@ -916,7 +916,7 @@ gst_gl_shader_set_uniform_matrix_4x3fv (GstGLShader * shader, glUniformMatrix4x3fv (location, count, transpose, value); } -#endif /* HAVE_OPENGL */ +#endif /* GST_GL_HAVE_OPENGL */ GLint gst_gl_shader_get_attribute_location (GstGLShader * shader, const gchar * name) |