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path: root/gst-libs/gst/gl/gstglshader.c
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Diffstat (limited to 'gst-libs/gst/gl/gstglshader.c')
-rw-r--r--gst-libs/gst/gl/gstglshader.c24
1 files changed, 12 insertions, 12 deletions
diff --git a/gst-libs/gst/gl/gstglshader.c b/gst-libs/gst/gl/gstglshader.c
index de4588453..1aaa38b30 100644
--- a/gst-libs/gst/gl/gstglshader.c
+++ b/gst-libs/gst/gl/gstglshader.c
@@ -303,12 +303,12 @@ gst_gl_shader_compile (GstGLShader * shader, GError ** error)
glGetObjectParameterivARB (priv->vertex_handle,
GL_OBJECT_COMPILE_STATUS_ARB, &status);
-#if HAVE_OPENGL
+#if GST_GL_HAVE_OPENGL
if (USING_OPENGL (shader->display))
glGetInfoLogARB (priv->vertex_handle,
sizeof (info_buffer) - 1, &len, info_buffer);
#endif
-#if HAVE_GLES2
+#if GST_GL_HAVE_GLES2
if (USING_GLES2 (shader->display))
glGetShaderInfoLog (priv->vertex_handle,
sizeof (info_buffer) - 1, &len, info_buffer);
@@ -342,12 +342,12 @@ gst_gl_shader_compile (GstGLShader * shader, GError ** error)
glGetObjectParameterivARB (priv->fragment_handle,
GL_OBJECT_COMPILE_STATUS_ARB, &status);
-#if HAVE_OPENGL
+#if GST_GL_HAVE_OPENGL
if (USING_OPENGL (shader->display))
glGetInfoLogARB (priv->fragment_handle,
sizeof (info_buffer) - 1, &len, info_buffer);
#endif
-#if HAVE_GLES2
+#if GST_GL_HAVE_GLES2
if (USING_GLES2 (shader->display))
glGetShaderInfoLog (priv->fragment_handle,
sizeof (info_buffer) - 1, &len, info_buffer);
@@ -372,11 +372,11 @@ gst_gl_shader_compile (GstGLShader * shader, GError ** error)
/* if nothing failed link shaders */
glLinkProgramARB (priv->program_handle);
-#if HAVE_OPENGL
+#if GST_GL_HAVE_OPENGL
if (USING_OPENGL (shader->display))
glGetObjectParameterivARB (priv->program_handle, GL_LINK_STATUS, &status);
#endif
-#if HAVE_GLES2
+#if GST_GL_HAVE_GLES2
if (USING_GLES2 (shader->display))
glGetProgramiv (priv->program_handle, GL_LINK_STATUS, &status);
#endif
@@ -419,11 +419,11 @@ gst_gl_shader_release (GstGLShader * shader)
if (priv->vertex_handle) { /* not needed but nvidia doesn't care to respect the spec */
GST_TRACE ("finalizing vertex shader %u", priv->vertex_handle);
-#if HAVE_OPENGL
+#if GST_GL_HAVE_OPENGL
if (USING_OPENGL (shader->display))
glDeleteObjectARB (priv->vertex_handle);
#endif
-#if HAVE_GLES2
+#if GST_GL_HAVE_GLES2
if (USING_GLES2 (shader->display))
glDeleteShader (priv->vertex_handle);
#endif
@@ -438,11 +438,11 @@ gst_gl_shader_release (GstGLShader * shader)
GST_TRACE ("finalizing fragment shader %u", priv->fragment_handle);
-#if HAVE_OPENGL
+#if GST_GL_HAVE_OPENGL
if (USING_OPENGL (shader->display))
glDeleteObjectARB (priv->fragment_handle);
#endif
-#if HAVE_GLES2
+#if GST_GL_HAVE_GLES2
if (USING_GLES2 (shader->display))
glDeleteShader (priv->fragment_handle);
#endif
@@ -820,7 +820,7 @@ gst_gl_shader_set_uniform_matrix_4fv (GstGLShader * shader, const gchar * name,
glUniformMatrix4fvARB (location, count, transpose, value);
}
-#if HAVE_OPENGL
+#if GST_GL_HAVE_OPENGL
void
gst_gl_shader_set_uniform_matrix_2x3fv (GstGLShader * shader,
const gchar * name, gint count, gboolean transpose, const gfloat * value)
@@ -916,7 +916,7 @@ gst_gl_shader_set_uniform_matrix_4x3fv (GstGLShader * shader,
glUniformMatrix4x3fv (location, count, transpose, value);
}
-#endif /* HAVE_OPENGL */
+#endif /* GST_GL_HAVE_OPENGL */
GLint
gst_gl_shader_get_attribute_location (GstGLShader * shader, const gchar * name)