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-<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN"
- "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
-<html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en" lang="en">
-<head>
-<title>Go (January 12, 2010)</title>
-<meta http-equiv="Content-Type" content="text/html; charset=utf-8" />
-<meta name="font-size-adjustment" content="-1" />
-<link rel="stylesheet" href="slidy.css"
- type="text/css" media="screen, projection, print" />
-<script src="slidy.js" type="text/javascript">
-</script>
-</head>
-<body>
-<!-- this defines the slide background -->
-
-<div class="background">
-
- <div class="header">
- <!-- sized and colored via CSS -->
- </div>
-
- <div class="footer"></div>
- </div>
-
-<div class="slide titlepage">
-<div style="height: 135px; width: 480px; overflow: hidden; position: fixed; top: auto; bottom: 10px; left: auto; right: 0; ">
-<img src="../gordon/bumper480x270.png" style="margin: -135px 0 0 0;"/>
-</div>
-<!-- <img src="google.png" style="position: fixed; top: auto; bottom: 30px; left: 20px; right: auto;"/> -->
-<br/>
-<img src="../go-logo-white.png">
-<br/>
-<br/>
-<h1 style="padding-right: 0pt; margin-right: 0pt; color: #0066cc; font-size: 250%; border-bottom: 0px;">The Go Programming Language</h1>
-<div style="color: #ffcc00;">
-<h2>Russ Cox</h2>
-<!-- <h3><i>rsc@google.com</i></h3> -->
-<br/>
-<h3>Stanford University<br/><br/>January 12, 2010</h3>
-</div>
-</div>
-
-<div class="slide">
- <h1>Go</h1>
-
- <h2>New</h2>
- <h2>Experimental</h2>
- <h2>Concurrent</h2>
- <h2>Garbage-collected</h2>
- <h2>Systems</h2>
- <h2>Language</h2>
-</div>
-
-<div class="slide">
- <h1>Hello, world</h1>
-<pre>
-package main
-
-import "fmt"
-
-func main() {
- fmt.Printf("Hello, 世界\n")
-}
-</pre>
-</div>
-
-<div class="slide">
- <h1>History</h1>
-
- <h2>Design started in late 2007.</h2>
- <h2>Implementation starting to work mid-2008.</h2>
- <h2>Released as an open source project in November 2009.</h2>
- <h2>Work continues.<h2>
- <h2>Robert&nbsp;Griesemer, Ken&nbsp;Thompson, Rob&nbsp;Pike, Ian&nbsp;Lance&nbsp;Taylor, Russ&nbsp;Cox, many others</h2>
-</div>
-
-<div class="slide">
- <h1>Why?</h1>
-
- <h2>Go fast!</h2>
- <h2>Make programming fun again.</h2>
-</div>
-
-<div class="slide">
- <h1>Why isn't programming fun?</h1>
-
- <div class="incremental">
- <h2>Compiled, statically-typed languages (C, C++, Java) require too much typing and too much typing:</h2>
-
- <ul>
- <li>verbose, lots of repetition</li>
- <li>too much focus on type hierarchy</li>
- <li>types get in the way as much as they help</li>
- <li>compiles take far too long</li>
- </ul>
- </div>
-
- <div class="incremental">
- <h2>Dynamic languages (Python, JavaScript) fix these problems (no more types, no more compiler) but introduce others:</h2>
-
- <ul>
- <li>errors at run time that should be caught statically</li>
- <li>no compilation means slow code</li>
- </ul>
- </div>
-
- <h2 class="incremental">Can we combine the best of both?</h2>
-</div>
-
-<div class="slide">
- <h1>Go</h1>
-
- <h2>Make the language fast.</h2>
- <h2>Make the tools fast.</h2>
-</div>
-
-<div class="slide">
- <h1>Go Approach: Static Types</h1>
-
- <h2>Static types, but declarations can infer type from expression:</h2>
-
-<pre>
-var one, hi = 1, "hello"
-
-var double = func(x int) int { return x*2 }
-</pre>
-
- <h2>Not full Hindley-Milner type inference.</h2>
-</div>
-
-
-<div class="slide">
- <h1>Go Approach: Methods</h1>
-
- <h2>Methods can be defined on any type.</h2>
-
-<pre>
-type Point struct {
- X, Y float64
-}
-
-func (p Point) Abs() float64 {
- return math.Sqrt(p.X*p.X + p.Y*p.Y)
-}
-</pre>
-</div>
-
-<div class="slide">
- <h1>Go Approach: Methods</h1>
-
- <h2>Methods can be defined on any type.</h2>
-
-<pre>
-type MyFloat float64
-
-func (f MyFloat) Abs() float64 {
- v := float64(f)
- if v < 0 {
- v = -v
- }
- return v
-}
-</pre>
-</div>
-
-<div class="slide">
- <h1>Go Approach: Abstract Types</h1>
-
- <h2>An interface type lists a set of methods. Any value with those methods satisfies the interface.</h2>
-
-<pre>
-type Abser interface {
- Abs() float64
-}
-
-func AbsPrinter(a Abser)
-</pre>
-
- <h2>Can use Point or MyFloat (or ...):</h2>
-
-<pre>
-p := Point{3, 4}
-AbsPrinter(p)
-
-f := MyFloat(-10)
-AbsPrinter(f)
-</pre>
-
- <h2>Notice that Point never declared that it implements Abser. It just does. Same with MyFloat.</h2>
-</div>
-
-<div class="slide">
- <h1>Go Approach: Packages</h1>
-
- <h2>A Go program comprises one or more packages.</h2>
- <h2>Each package is one or more source files compiled and imported as a unit.</h2>
-<pre>
-package draw
-
-type Point struct {
- X, Y int
-}
-</pre>
-
-<pre>
-package main
-
-import "draw"
-
-var p draw.Point
-</pre>
-</div>
-
-<div class="slide">
- <h1>Go Approach: Visibility</h1>
-
- <h2>Inside a package, all locally defined names are visible in all source files.</h2>
-
- <h2>When imported, only the upper case names are visible.</h2>
-
-<pre>
-package draw
-
-type <span style="color: black;">Point</span> struct {
- <span style="color: black;">X</span>, <span style="color: black;">Y</span> int
- dist float64
-}
-
-type cache map[Point] float64
-</pre>
-
-<h2>Clients that <code>import "draw"</code> can use the black names only.</h2>
-
-<h2>&ldquo;Shift is the new <code>public</code>.&rdquo;</h2>
-</div>
-
-<div class="slide">
- <h1>Go Approach: Concurrency</h1>
-
- <h2>Cheap to create a new flow of control (goroutine):</h2>
-
-<pre>
-func main() {
- go expensiveComputation(x, y, z)
- anotherExpensiveComputation(a, b, c)
-}
-</pre>
-
- <h2>Two expensive computations in parallel.</h2>
-</div>
-
-<div class="slide">
- <h1>Go Approach: Synchronization</h1>
-
- <h2>Use explicit messages to communicate and synchronize.</h2>
-
-<pre>
-func computeAndSend(ch chan int, x, y, z int) {
- ch <- expensiveComputation(x, y, z)
-}
-
-func main() {
- ch := make(chan int)
- go computeAndSend(ch, x, y, z)
- v2 := anotherExpensiveComputation(a, b, c)
- v1 := <-ch
- fmt.Println(v1, v2)
-}
-</pre>
- <h2>Notice communication of result in addition to synchronization.</h2>
-</div>
-
-<div class="slide">
- <h1>Go Fast: Language</h1>
-
- <h2 class="incremental">Static types: enough to compile well, but inferred much of the time.</h2>
-
- <h2 class="incremental">Methods: on any type, orthogonal to type system.</h2>
-
- <h2 class="incremental">Abstract types: interface values, relations inferred statically.</h2>
-
- <h2 class="incremental">Visibility: inferred from case of name.</h2>
-
- <h2 class="incremental">Concurrency: lightweight way to start new thread of control.</h2>
-
- <h2 class="incremental">Synchronization: explicit, easy message passing.</h2>
-
- <br/>
-
- <h2 class="incremental">Lightweight feel of a scripting language but compiled.</h2>
-</div>
-
-<div class="slide">
- <h1>Compile fast</h1>
-
- <div class="incremental">
- <h2>Observation: much of the compile time for a source file is spent processing
- other, often unrelated files.</h2>
-
- <h2>In C: <code>a.c</code> includes <code>b.h</code>, which includes <code>c.h</code>, which includes <code>d.h</code>.
- </h2>
-
- <h2>Except that it's more often a tree instead of a chain.</h2>
-
- <h2>On my Mac (OS X 10.5.8, gcc 4.0.1):</h2>
- <ul>
- <li>C: <code>#include &lt;stdio.h&gt;</code> reads 360 lines from 9 files.
- <li>C++: <code>#include &lt;iostream&gt;</code> reads 25,326 lines from 131 files.
- <li>Objective C: <code>#include &lt;Carbon/Carbon.h&gt;</code> reads 124,730 lines from 689 files.
- </ul>
-
- <h2>And we haven't done any real work yet!</h2>
-
- <h2>Same story in Java, Python, but reading binaries instead of source files.</h2>
- </div>
-</div>
-
-<div class="slide">
- <h1>Implementation: Summarize Dependencies</h1>
-
-<pre>
-package gui
-
-import "draw"
-
-type Mouse struct {
- Loc draw.Point
- Buttons uint
-}
-</pre>
- <h2>Compiled form of <code>gui</code> summarizes the necessary part of <code>draw</code> (just <code>Point</code>).</h2>
-
-</div>
-
-<div class="slide">
- <h1>Implementation: Summarize Dependencies</h1>
-
- <h2>Compiled form of <code>gui</code> summarizes the necessary part of <code>draw</code> (just <code>Point</code>). Pseudo-object:</h2>
-
-<pre>
-package gui
-type draw.Point struct {
- X, Y int
-}
-type gui.Mouse struct {
- Loc draw.Point
- Buttons uint
-}
-</pre>
-
- <h2>A file that imports <code>gui</code> compiles without consulting <code>draw</code> or its dependencies.</h2>
-
- <h2>In Go: <code>import "fmt"</code> reads <i>one</i> file: 184 lines summarizing types from 7 packages.</h2>
-
- <h2>Tiny effect in this program but can be exponential in large programs.</h2>
-</div>
-
-<div class="slide">
- <h1>Compilation Demo</h1>
-
- <h2>Build all standard Go packages: ~120,000 lines of code.</h2>
-</div>
-
-<div class="slide">
- <h1>Go Status</h1>
-
- <div class="incremental">
- <div>
- <h2>Open source:</h2>
- <ul>
- <li>released on November 10, 2009
- <li>regular releases (~ weekly)
- <li>all development done in public Mercurial repository
- <li>outside contributions welcome
- </ul>
- </div>
-
- <div>
- <h2>Portable:</h2>
- <ul>
- <li>FreeBSD, Linux, OS X (x86, x86-64)
- <li>(in progress) Linux arm, Native Client x86, Windows x86.
- </ul>
- </div>
-
- <div>
- <h2>Still in progress, experimental. Yet to come:</h2>
- <ul>
- <li>mature garbage collector
- <li>generics?
- <li>exceptions?
- <li>unions or sum types?
- </ul>
- </div>
- </div>
-
-</div>
-
-<div class="slide titlepage">
- <h1>Questions?</h1>
- <br><br>
- <center>
- <img src="../gordon/bumper640x360.png">
- </center>
- <br><br>
- <div style="color: #ffcc00;">
- <!-- <h3><i>rsc@google.com</i></h3> -->
- </div>
-</div>
-
-</body></html>