summaryrefslogtreecommitdiff
path: root/cogl/cogl-framebuffer.c
blob: a86e4a68adc5b75c50701516d25795934b8acb49 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
1001
1002
1003
1004
1005
1006
1007
1008
1009
1010
1011
1012
1013
1014
1015
1016
1017
1018
1019
1020
1021
1022
1023
1024
1025
1026
1027
1028
1029
1030
1031
1032
1033
1034
1035
1036
1037
1038
1039
1040
1041
1042
1043
1044
1045
1046
1047
1048
1049
1050
1051
1052
1053
1054
1055
1056
1057
1058
1059
1060
1061
1062
1063
1064
1065
1066
1067
1068
1069
1070
1071
1072
1073
1074
1075
1076
1077
1078
1079
1080
1081
1082
1083
1084
1085
1086
1087
1088
1089
1090
1091
1092
1093
1094
1095
1096
1097
1098
1099
1100
1101
1102
1103
1104
1105
1106
1107
1108
1109
1110
1111
1112
1113
1114
1115
1116
1117
1118
1119
1120
1121
1122
1123
1124
1125
1126
1127
1128
1129
1130
1131
1132
1133
1134
1135
1136
1137
1138
1139
1140
1141
1142
1143
1144
1145
1146
1147
1148
1149
1150
1151
1152
1153
1154
1155
1156
1157
1158
1159
1160
1161
1162
1163
1164
1165
1166
1167
1168
1169
1170
1171
1172
1173
1174
1175
1176
1177
1178
1179
1180
1181
1182
1183
1184
1185
1186
1187
1188
1189
1190
1191
1192
1193
1194
1195
1196
1197
1198
1199
1200
1201
1202
1203
1204
1205
1206
1207
1208
1209
1210
1211
1212
1213
1214
1215
1216
1217
1218
1219
1220
1221
1222
1223
1224
1225
1226
1227
1228
1229
1230
1231
1232
1233
1234
1235
1236
1237
1238
1239
1240
1241
1242
1243
1244
1245
1246
1247
1248
1249
1250
1251
1252
1253
1254
1255
1256
1257
1258
1259
1260
1261
1262
1263
1264
1265
1266
1267
1268
1269
1270
1271
1272
1273
1274
1275
1276
1277
1278
1279
1280
1281
1282
1283
1284
1285
1286
1287
1288
1289
1290
1291
1292
1293
1294
1295
1296
1297
1298
1299
1300
1301
1302
1303
1304
1305
1306
1307
1308
1309
1310
1311
1312
1313
1314
1315
1316
1317
1318
1319
1320
1321
1322
1323
1324
1325
1326
1327
1328
1329
1330
1331
1332
1333
1334
1335
1336
1337
1338
1339
1340
1341
1342
1343
1344
1345
1346
1347
1348
1349
1350
1351
1352
1353
1354
1355
1356
1357
1358
1359
1360
1361
1362
1363
1364
1365
1366
1367
1368
1369
1370
1371
1372
1373
1374
1375
1376
1377
1378
1379
1380
1381
1382
1383
1384
1385
1386
1387
1388
1389
1390
1391
1392
1393
1394
1395
1396
1397
1398
1399
1400
1401
1402
1403
1404
1405
1406
1407
1408
1409
1410
1411
1412
1413
1414
1415
1416
1417
1418
1419
1420
1421
1422
1423
1424
1425
1426
1427
1428
1429
1430
1431
1432
1433
1434
1435
1436
1437
1438
1439
1440
1441
1442
1443
1444
1445
1446
1447
1448
1449
1450
1451
1452
1453
1454
1455
1456
1457
1458
1459
1460
1461
1462
1463
1464
1465
1466
1467
1468
1469
1470
1471
1472
1473
1474
1475
1476
1477
1478
1479
1480
1481
1482
1483
1484
1485
1486
1487
1488
1489
1490
1491
1492
1493
1494
1495
1496
1497
1498
1499
1500
1501
1502
1503
1504
1505
1506
1507
1508
1509
1510
1511
1512
1513
1514
1515
1516
1517
1518
1519
1520
1521
1522
1523
1524
1525
1526
1527
1528
1529
1530
1531
1532
1533
1534
1535
1536
1537
1538
1539
1540
1541
1542
1543
1544
1545
1546
1547
1548
1549
1550
1551
1552
1553
1554
1555
1556
1557
1558
1559
1560
1561
1562
1563
1564
1565
1566
1567
1568
1569
1570
1571
1572
1573
1574
1575
1576
1577
1578
1579
1580
1581
1582
1583
1584
1585
1586
1587
1588
1589
1590
1591
1592
1593
1594
1595
1596
1597
1598
1599
1600
1601
1602
1603
1604
1605
1606
1607
1608
1609
1610
1611
1612
1613
1614
1615
1616
1617
1618
1619
1620
1621
1622
1623
1624
1625
1626
1627
1628
1629
1630
1631
1632
1633
1634
1635
1636
1637
1638
1639
1640
1641
1642
1643
1644
1645
1646
1647
1648
1649
1650
1651
1652
1653
1654
1655
1656
1657
1658
1659
1660
1661
1662
1663
1664
1665
1666
1667
1668
1669
1670
1671
1672
1673
1674
1675
1676
1677
1678
1679
1680
1681
1682
1683
1684
1685
1686
1687
1688
1689
1690
1691
1692
1693
1694
1695
1696
1697
1698
1699
1700
1701
1702
1703
1704
1705
1706
1707
1708
1709
1710
1711
1712
1713
1714
1715
1716
1717
1718
1719
1720
1721
1722
1723
1724
1725
1726
1727
1728
1729
1730
1731
1732
1733
1734
1735
1736
1737
1738
1739
1740
1741
1742
1743
1744
1745
1746
1747
1748
1749
1750
1751
1752
1753
1754
1755
1756
1757
1758
1759
1760
1761
1762
1763
1764
1765
1766
1767
1768
1769
1770
1771
1772
1773
1774
1775
1776
1777
1778
1779
1780
1781
1782
1783
1784
1785
1786
1787
1788
1789
1790
1791
1792
1793
1794
1795
1796
1797
1798
1799
1800
1801
1802
1803
1804
1805
1806
1807
1808
1809
1810
1811
1812
1813
1814
1815
1816
1817
1818
1819
1820
1821
1822
1823
1824
1825
1826
1827
1828
1829
1830
1831
1832
1833
1834
1835
1836
1837
1838
1839
1840
1841
1842
1843
1844
1845
1846
1847
1848
1849
1850
1851
1852
1853
1854
1855
1856
/*
 * Cogl
 *
 * An object oriented GL/GLES Abstraction/Utility Layer
 *
 * Copyright (C) 2007,2008,2009 Intel Corporation.
 *
 * This library is free software; you can redistribute it and/or
 * modify it under the terms of the GNU Lesser General Public
 * License as published by the Free Software Foundation; either
 * version 2 of the License, or (at your option) any later version.
 *
 * This library is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 * Lesser General Public License for more details.
 *
 * You should have received a copy of the GNU Lesser General Public
 * License along with this library. If not, see <http://www.gnu.org/licenses/>.
 *
 *
 */

#ifdef HAVE_CONFIG_H
#include "config.h"
#endif

#include "cogl.h"
#include "cogl-debug.h"
#include "cogl-internal.h"
#include "cogl-context-private.h"
#include "cogl-display-private.h"
#include "cogl-renderer-private.h"
#include "cogl-handle.h"
#include "cogl-object-private.h"
#include "cogl-util.h"
#include "cogl-texture-private.h"
#include "cogl-framebuffer-private.h"
#include "cogl-clip-stack.h"
#include "cogl-journal-private.h"
#include "cogl-winsys-private.h"

#ifndef GL_FRAMEBUFFER
#define GL_FRAMEBUFFER		0x8D40
#endif
#ifndef GL_RENDERBUFFER
#define GL_RENDERBUFFER		0x8D41
#endif
#ifndef GL_STENCIL_ATTACHMENT
#define GL_STENCIL_ATTACHMENT	0x8D00
#endif
#ifndef GL_COLOR_ATTACHMENT0
#define GL_COLOR_ATTACHMENT0	0x8CE0
#endif
#ifndef GL_FRAMEBUFFER_COMPLETE
#define GL_FRAMEBUFFER_COMPLETE 0x8CD5
#endif
#ifndef GL_STENCIL_INDEX8
#define GL_STENCIL_INDEX8       0x8D48
#endif
#ifndef GL_DEPTH_STENCIL
#define GL_DEPTH_STENCIL        0x84F9
#endif
#ifndef GL_DEPTH_ATTACHMENT
#define GL_DEPTH_ATTACHMENT     0x8D00
#endif
#ifndef GL_DEPTH_COMPONENT16
#define GL_DEPTH_COMPONENT16    0x81A5
#endif
#ifndef GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE
#define GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE      0x8212
#endif
#ifndef GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE
#define GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE    0x8213
#endif
#ifndef GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE
#define GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE     0x8214
#endif
#ifndef GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE
#define GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE    0x8215
#endif
#ifndef GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE
#define GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE    0x8216
#endif
#ifndef GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE
#define GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE  0x8217
#endif
#ifndef GL_READ_FRAMEBUFFER
#define GL_READ_FRAMEBUFFER               0x8CA8
#endif
#ifndef GL_DRAW_FRAMEBUFFER
#define GL_DRAW_FRAMEBUFFER               0x8CA9
#endif

typedef enum {
  _TRY_DEPTH_STENCIL = 1L<<0,
  _TRY_DEPTH         = 1L<<1,
  _TRY_STENCIL       = 1L<<2
} TryFBOFlags;

typedef struct _CoglFramebufferStackEntry
{
  CoglFramebuffer *draw_buffer;
  CoglFramebuffer *read_buffer;
} CoglFramebufferStackEntry;

static void _cogl_framebuffer_free (CoglFramebuffer *framebuffer);
static void _cogl_onscreen_free (CoglOnscreen *onscreen);
static void _cogl_offscreen_free (CoglOffscreen *offscreen);

COGL_OBJECT_INTERNAL_DEFINE (Onscreen, onscreen);
COGL_OBJECT_DEFINE (Offscreen, offscreen);
COGL_OBJECT_DEFINE_DEPRECATED_REF_COUNTING (offscreen);

/* XXX:
 * The CoglObject macros don't support any form of inheritance, so for
 * now we implement the CoglObject support for the CoglFramebuffer
 * abstract class manually.
 */

gboolean
_cogl_is_framebuffer (void *object)
{
  CoglHandleObject *obj = object;

  if (obj == NULL)
    return FALSE;

  return obj->klass->type == _cogl_handle_onscreen_get_type ()
    || obj->klass->type == _cogl_handle_offscreen_get_type ();
}

static void
_cogl_framebuffer_init (CoglFramebuffer *framebuffer,
                        CoglContext *ctx,
                        CoglFramebufferType type,
                        CoglPixelFormat format,
                        int width,
                        int height)
{
  framebuffer->context = cogl_object_ref (ctx);

  framebuffer->type             = type;
  framebuffer->width            = width;
  framebuffer->height           = height;
  framebuffer->format           = format;
  framebuffer->viewport_x       = 0;
  framebuffer->viewport_y       = 0;
  framebuffer->viewport_width   = width;
  framebuffer->viewport_height  = height;
  framebuffer->dither_enabled   = TRUE;

  framebuffer->modelview_stack  = _cogl_matrix_stack_new ();
  framebuffer->projection_stack = _cogl_matrix_stack_new ();

  framebuffer->dirty_bitmasks   = TRUE;

  framebuffer->color_mask       = COGL_COLOR_MASK_ALL;

  /* Initialise the clip stack */
  _cogl_clip_state_init (&framebuffer->clip_state);

  framebuffer->journal = _cogl_journal_new ();

  /* Ensure we know the framebuffer->clear_color* members can't be
   * referenced for our fast-path read-pixel optimization (see
   * _cogl_journal_try_read_pixel()) until some region of the
   * framebuffer is initialized.
   */
  framebuffer->clear_clip_dirty = TRUE;

  /* XXX: We have to maintain a central list of all framebuffers
   * because at times we need to be able to flush all known journals.
   *
   * Examples where we need to flush all journals are:
   * - because journal entries can reference OpenGL texture
   *   coordinates that may not survive texture-atlas reorganization
   *   so we need the ability to flush those entries.
   * - because although we generally advise against modifying
   *   pipelines after construction we have to handle that possibility
   *   and since pipelines may be referenced in journal entries we
   *   need to be able to flush them before allowing the pipelines to
   *   be changed.
   *
   * Note we don't maintain a list of journals and associate
   * framebuffers with journals by e.g. having a journal->framebuffer
   * reference since that would introduce a circular reference.
   *
   * Note: As a future change to try and remove the need to index all
   * journals it might be possible to defer resolving of OpenGL
   * texture coordinates for rectangle primitives until we come to
   * flush a journal. This would mean for instance that a single
   * rectangle entry in a journal could later be expanded into
   * multiple quad primitives to handle sliced textures but would mean
   * we don't have to worry about retaining references to OpenGL
   * texture coordinates that may later become invalid.
   */
  ctx->framebuffers = g_list_prepend (ctx->framebuffers, framebuffer);
}

void
_cogl_framebuffer_free (CoglFramebuffer *framebuffer)
{
  CoglContext *ctx = framebuffer->context;

  _cogl_clip_state_destroy (&framebuffer->clip_state);

  cogl_object_unref (framebuffer->modelview_stack);
  framebuffer->modelview_stack = NULL;

  cogl_object_unref (framebuffer->projection_stack);
  framebuffer->projection_stack = NULL;

  cogl_object_unref (framebuffer->journal);

  ctx->framebuffers = g_list_remove (ctx->framebuffers, framebuffer);
  cogl_object_unref (ctx);
}

static const CoglWinsysVtable *
_cogl_framebuffer_get_winsys (CoglFramebuffer *framebuffer)
{
  return framebuffer->context->display->renderer->winsys_vtable;
}

/* This version of cogl_clear can be used internally as an alternative
 * to avoid flushing the journal or the framebuffer state. This is
 * needed when doing operations that may be called whiling flushing
 * the journal */
void
_cogl_clear4f (unsigned long buffers,
               float red,
               float green,
               float blue,
               float alpha)
{
  GLbitfield gl_buffers = 0;

  _COGL_GET_CONTEXT (ctx, NO_RETVAL);

  if (buffers & COGL_BUFFER_BIT_COLOR)
    {
      CoglFramebuffer *draw_framebuffer;

      GE( ctx, glClearColor (red, green, blue, alpha) );
      gl_buffers |= GL_COLOR_BUFFER_BIT;

      draw_framebuffer = cogl_get_draw_framebuffer ();
      if (ctx->current_gl_color_mask != draw_framebuffer->color_mask)
        {
          CoglColorMask color_mask = draw_framebuffer->color_mask;
          GE( ctx, glColorMask (!!(color_mask & COGL_COLOR_MASK_RED),
                                !!(color_mask & COGL_COLOR_MASK_GREEN),
                                !!(color_mask & COGL_COLOR_MASK_BLUE),
                                !!(color_mask & COGL_COLOR_MASK_ALPHA)));
          ctx->current_gl_color_mask = color_mask;
          /* Make sure the ColorMask is updated when the next primitive is drawn */
          ctx->current_pipeline_changes_since_flush |=
            COGL_PIPELINE_STATE_LOGIC_OPS;
          ctx->current_pipeline_age--;
        }
    }

  if (buffers & COGL_BUFFER_BIT_DEPTH)
    gl_buffers |= GL_DEPTH_BUFFER_BIT;

  if (buffers & COGL_BUFFER_BIT_STENCIL)
    gl_buffers |= GL_STENCIL_BUFFER_BIT;

  if (!gl_buffers)
    {
      static gboolean shown = FALSE;

      if (!shown)
        {
	  g_warning ("You should specify at least one auxiliary buffer "
                     "when calling cogl_clear");
        }

      return;
    }

  GE (ctx, glClear (gl_buffers));
}

void
_cogl_framebuffer_dirty (CoglFramebuffer *framebuffer)
{
  framebuffer->clear_clip_dirty = TRUE;
}

void
_cogl_framebuffer_clear4f (CoglFramebuffer *framebuffer,
                           unsigned long buffers,
                           float red,
                           float green,
                           float blue,
                           float alpha)
{
  CoglClipStack *clip_stack = _cogl_framebuffer_get_clip_stack (framebuffer);
  int scissor_x0;
  int scissor_y0;
  int scissor_x1;
  int scissor_y1;

  g_return_if_fail (framebuffer->allocated);

  _cogl_clip_stack_get_bounds (clip_stack,
                               &scissor_x0, &scissor_y0,
                               &scissor_x1, &scissor_y1);

  /* NB: the previous clear could have had an arbitrary clip.
   * NB: everything for the last frame might still be in the journal
   *     but we can't assume anything about how each entry was
   *     clipped.
   * NB: Clutter will scissor its pick renders which would mean all
   *     journal entries have a common ClipStack entry, but without
   *     a layering violation Cogl has to explicitly walk the journal
   *     entries to determine if this is the case.
   * NB: We have a software only read-pixel optimization in the
   *     journal that determines the color at a given framebuffer
   *     coordinate for simple scenes without rendering with the GPU.
   *     When Clutter is hitting this fast-path we can expect to
   *     receive calls to clear the framebuffer with an un-flushed
   *     journal.
   * NB: To fully support software based picking for Clutter we
   *     need to be able to reliably detect when the contents of a
   *     journal can be discarded and when we can skip the call to
   *     glClear because it matches the previous clear request.
   */

  /* Note: we don't check for the stencil buffer being cleared here
   * since there isn't any public cogl api to manipulate the stencil
   * buffer.
   *
   * Note: we check for an exact clip match here because
   * 1) a smaller clip could mean existing journal entries may
   *    need to contribute to regions outside the new clear-clip
   * 2) a larger clip would mean we need to issue a real
   *    glClear and we only care about cases avoiding a
   *    glClear.
   *
   * Note: Comparing without an epsilon is considered
   * appropriate here.
   */
  if (buffers & COGL_BUFFER_BIT_COLOR &&
      buffers & COGL_BUFFER_BIT_DEPTH &&
      !framebuffer->clear_clip_dirty &&
      framebuffer->clear_color_red == red &&
      framebuffer->clear_color_green == green &&
      framebuffer->clear_color_blue == blue &&
      framebuffer->clear_color_alpha == alpha &&
      scissor_x0 == framebuffer->clear_clip_x0 &&
      scissor_y0 == framebuffer->clear_clip_y0 &&
      scissor_x1 == framebuffer->clear_clip_x1 &&
      scissor_y1 == framebuffer->clear_clip_y1)
    {
      /* NB: We only have to consider the clip state of journal
       * entries if the current clear is clipped since otherwise we
       * know every pixel of the framebuffer is affected by the clear
       * and so all journal entries become redundant and can simply be
       * discarded.
       */
      if (clip_stack)
        {
          /*
           * Note: the function for checking the journal entries is
           * quite strict. It avoids detailed checking of all entry
           * clip_stacks by only checking the details of the first
           * entry and then it only verifies that the remaining
           * entries share the same clip_stack ancestry. This means
           * it's possible for some false negatives here but that will
           * just result in us falling back to a real clear.
           */
          if (_cogl_journal_all_entries_within_bounds (framebuffer->journal,
                                                       scissor_x0, scissor_y0,
                                                       scissor_x1, scissor_y1))
            {
              _cogl_journal_discard (framebuffer->journal);
              goto cleared;
            }
        }
      else
        {
          _cogl_journal_discard (framebuffer->journal);
          goto cleared;
        }
    }

  COGL_NOTE (DRAW, "Clear begin");

  _cogl_framebuffer_flush_journal (framebuffer);

  /* NB: _cogl_framebuffer_flush_state may disrupt various state (such
   * as the pipeline state) when flushing the clip stack, so should
   * always be done first when preparing to draw. */
  _cogl_framebuffer_flush_state (framebuffer, framebuffer, 0);

  _cogl_clear4f (buffers, red, green, blue, alpha);;

  /* This is a debugging variable used to visually display the quad
   * batches from the journal. It is reset here to increase the
   * chances of getting the same colours for each frame during an
   * animation */
  if (G_UNLIKELY (COGL_DEBUG_ENABLED (COGL_DEBUG_RECTANGLES)) &&
      buffers & COGL_BUFFER_BIT_COLOR)
    {
      framebuffer->context->journal_rectangles_color = 1;
    }

  COGL_NOTE (DRAW, "Clear end");

cleared:

  if (buffers & COGL_BUFFER_BIT_COLOR && buffers & COGL_BUFFER_BIT_DEPTH)
    {
      /* For our fast-path for reading back a single pixel of simple
       * scenes where the whole frame is in the journal we need to
       * track the cleared color of the framebuffer in case the point
       * read doesn't intersect any of the journal rectangles. */
      framebuffer->clear_clip_dirty = FALSE;
      framebuffer->clear_color_red = red;
      framebuffer->clear_color_green = green;
      framebuffer->clear_color_blue = blue;
      framebuffer->clear_color_alpha = alpha;

      /* NB: A clear may be scissored so we need to track the extents
       * that the clear is applicable too... */
      if (clip_stack)
        {
          _cogl_clip_stack_get_bounds (clip_stack,
                                       &framebuffer->clear_clip_x0,
                                       &framebuffer->clear_clip_y0,
                                       &framebuffer->clear_clip_x1,
                                       &framebuffer->clear_clip_y1);
        }
      else
        {
          /* FIXME: set degenerate clip */
        }
    }
  else
    _cogl_framebuffer_dirty (framebuffer);
}

/* XXX: We'll need to consider if this API is a good approach for the
 * planned, public, CoglFramebuffer API. A framebuffer may have
 * multiple color buffers associated with it and the user may want to
 * only clear a subset of those buffers. Flags aren't a great
 * mechanism for handling this, but I don't think it would be very
 * convenient if you had to explicitly enumerate the individual
 * ancillary buffers to clear them.
 *
 * My current expectation is that we'll keep this flag based API but
 * also add a way to enumerate the individual color buffers for
 * clearing individually.
 *
 * Note: the 'buffers' and 'color' arguments were switched around on
 * purpose compared to the original cogl_clear API since it was odd
 * that you would be expected to specify a color before even
 * necessarily choosing to clear the color buffer.
 */
void
_cogl_framebuffer_clear (CoglFramebuffer *framebuffer,
                         unsigned long buffers,
                         const CoglColor *color)
{
  g_return_if_fail (framebuffer->allocated);

  _cogl_framebuffer_clear4f (framebuffer, buffers,
                             cogl_color_get_red_float (color),
                             cogl_color_get_green_float (color),
                             cogl_color_get_blue_float (color),
                             cogl_color_get_alpha_float (color));
}

int
cogl_framebuffer_get_width (CoglFramebuffer *framebuffer)
{
  return framebuffer->width;
}

int
cogl_framebuffer_get_height (CoglFramebuffer *framebuffer)
{
  return framebuffer->height;
}

CoglClipState *
_cogl_framebuffer_get_clip_state (CoglFramebuffer *framebuffer)
{
  return &framebuffer->clip_state;
}

CoglClipStack *
_cogl_framebuffer_get_clip_stack (CoglFramebuffer *framebuffer)
{
  CoglClipState *clip_state = _cogl_framebuffer_get_clip_state (framebuffer);

  return _cogl_clip_state_get_stack (clip_state);
}

void
_cogl_framebuffer_set_clip_stack (CoglFramebuffer *framebuffer,
                                  CoglClipStack *stack)
{
  CoglClipState *clip_state = _cogl_framebuffer_get_clip_state (framebuffer);

  _cogl_clip_state_set_stack (clip_state, stack);
}

void
cogl_framebuffer_set_viewport (CoglFramebuffer *framebuffer,
                               float x,
                               float y,
                               float width,
                               float height)
{
  g_return_if_fail (width > 0 && height > 0);

  if (framebuffer->viewport_x == x &&
      framebuffer->viewport_y == y &&
      framebuffer->viewport_width == width &&
      framebuffer->viewport_height == height)
    return;

  _cogl_framebuffer_flush_journal (framebuffer);

  framebuffer->viewport_x = x;
  framebuffer->viewport_y = y;
  framebuffer->viewport_width = width;
  framebuffer->viewport_height = height;

  if (framebuffer->context && cogl_get_draw_framebuffer () == framebuffer)
    framebuffer->context->dirty_gl_viewport = TRUE;
}

float
cogl_framebuffer_get_viewport_x (CoglFramebuffer *framebuffer)
{
  return framebuffer->viewport_x;
}

float
cogl_framebuffer_get_viewport_y (CoglFramebuffer *framebuffer)
{
  return framebuffer->viewport_y;
}

float
cogl_framebuffer_get_viewport_width (CoglFramebuffer *framebuffer)
{
  return framebuffer->viewport_width;
}

float
cogl_framebuffer_get_viewport_height (CoglFramebuffer *framebuffer)
{
  return framebuffer->viewport_height;
}

void
cogl_framebuffer_get_viewport4fv (CoglFramebuffer *framebuffer,
                                  float *viewport)
{
  viewport[0] = framebuffer->viewport_x;
  viewport[1] = framebuffer->viewport_y;
  viewport[2] = framebuffer->viewport_width;
  viewport[3] = framebuffer->viewport_height;
}

CoglMatrixStack *
_cogl_framebuffer_get_modelview_stack (CoglFramebuffer *framebuffer)
{
  return framebuffer->modelview_stack;
}

CoglMatrixStack *
_cogl_framebuffer_get_projection_stack (CoglFramebuffer *framebuffer)
{
  return framebuffer->projection_stack;
}

void
_cogl_framebuffer_add_dependency (CoglFramebuffer *framebuffer,
                                  CoglFramebuffer *dependency)
{
  GList *l;

  for (l = framebuffer->deps; l; l = l->next)
    {
      CoglFramebuffer *existing_dep = l->data;
      if (existing_dep == dependency)
        return;
    }

  /* TODO: generalize the primed-array type structure we e.g. use for
   * cogl_object_set_user_data or for pipeline children as a way to
   * avoid quite a lot of mid-scene micro allocations here... */
  framebuffer->deps =
    g_list_prepend (framebuffer->deps, cogl_object_ref (dependency));
}

void
_cogl_framebuffer_remove_all_dependencies (CoglFramebuffer *framebuffer)
{
  GList *l;
  for (l = framebuffer->deps; l; l = l->next)
    cogl_object_unref (l->data);
  g_list_free (framebuffer->deps);
  framebuffer->deps = NULL;
}

void
_cogl_framebuffer_flush_journal (CoglFramebuffer *framebuffer)
{
  _cogl_journal_flush (framebuffer->journal, framebuffer);
}

void
_cogl_framebuffer_flush_dependency_journals (CoglFramebuffer *framebuffer)
{
  GList *l;
  for (l = framebuffer->deps; l; l = l->next)
    _cogl_framebuffer_flush_journal (l->data);
  _cogl_framebuffer_remove_all_dependencies (framebuffer);
}

static inline void
_cogl_framebuffer_init_bits (CoglFramebuffer *framebuffer)
{
  CoglContext *ctx = framebuffer->context;

  if (G_LIKELY (!framebuffer->dirty_bitmasks))
    return;

#ifdef HAVE_COGL_GL
  if (ctx->driver == COGL_DRIVER_GL &&
      cogl_features_available (COGL_FEATURE_OFFSCREEN) &&
      framebuffer->type == COGL_FRAMEBUFFER_TYPE_OFFSCREEN)
    {
      GLenum attachment, pname;

      attachment = GL_COLOR_ATTACHMENT0;

      pname = GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE;
      GE( ctx, glGetFramebufferAttachmentParameteriv (GL_FRAMEBUFFER,
                                                      attachment,
                                                      pname,
                                                      &framebuffer->red_bits) );

      pname = GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE;
      GE( ctx, glGetFramebufferAttachmentParameteriv (GL_FRAMEBUFFER,
                                                      attachment,
                                                      pname,
                                                      &framebuffer->green_bits)
          );

      pname = GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE;
      GE( ctx, glGetFramebufferAttachmentParameteriv (GL_FRAMEBUFFER,
                                                      attachment,
                                                      pname,
                                                      &framebuffer->blue_bits)
          );

      pname = GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE;
      GE( ctx, glGetFramebufferAttachmentParameteriv (GL_FRAMEBUFFER,
                                                      attachment,
                                                      pname,
                                                      &framebuffer->alpha_bits)
          );
    }
  else
#endif /* HAVE_COGL_GL */
    {
      GE( ctx, glGetIntegerv (GL_RED_BITS,   &framebuffer->red_bits)   );
      GE( ctx, glGetIntegerv (GL_GREEN_BITS, &framebuffer->green_bits) );
      GE( ctx, glGetIntegerv (GL_BLUE_BITS,  &framebuffer->blue_bits)  );
      GE( ctx, glGetIntegerv (GL_ALPHA_BITS, &framebuffer->alpha_bits) );
    }


  COGL_NOTE (OFFSCREEN,
             "RGBA Bits for framebuffer[%p, %s]: %d, %d, %d, %d",
             framebuffer,
             framebuffer->type == COGL_FRAMEBUFFER_TYPE_OFFSCREEN
               ? "offscreen"
               : "onscreen",
             framebuffer->red_bits,
             framebuffer->blue_bits,
             framebuffer->green_bits,
             framebuffer->alpha_bits);

  framebuffer->dirty_bitmasks = FALSE;
}

typedef struct
{
  CoglHandle texture;
  unsigned int level;
  unsigned int level_width;
  unsigned int level_height;
} CoglFramebufferTryFBOData;

static gboolean
try_creating_fbo (CoglOffscreen *offscreen,
                  TryFBOFlags flags,
                  CoglFramebufferTryFBOData *data)
{
  GLuint gl_depth_stencil_handle;
  GLuint gl_depth_handle;
  GLuint gl_stencil_handle;
  GLuint tex_gl_handle;
  GLenum tex_gl_target;
  GLuint fbo_gl_handle;
  GLenum status;

  _COGL_GET_CONTEXT (ctx, FALSE);

  if (!cogl_texture_get_gl_texture (data->texture,
                                    &tex_gl_handle, &tex_gl_target))
    return FALSE;

  if (tex_gl_target != GL_TEXTURE_2D
#ifdef HAVE_COGL_GL
      && tex_gl_target != GL_TEXTURE_RECTANGLE_ARB
#endif
      )
    return FALSE;

  /* We are about to generate and bind a new fbo, so we pretend to
   * change framebuffer state so that the old framebuffer will be
   * rebound again before drawing. */
  ctx->dirty_bound_framebuffer = 1;

  /* Generate framebuffer */
  ctx->glGenFramebuffers (1, &fbo_gl_handle);
  GE (ctx, glBindFramebuffer (GL_FRAMEBUFFER, fbo_gl_handle));
  offscreen->fbo_handle = fbo_gl_handle;

  GE (ctx, glFramebufferTexture2D (GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
                                   tex_gl_target, tex_gl_handle, data->level));

  if (flags & _TRY_DEPTH_STENCIL)
    {
      /* Create a renderbuffer for depth and stenciling */
      GE (ctx, glGenRenderbuffers (1, &gl_depth_stencil_handle));
      GE (ctx, glBindRenderbuffer (GL_RENDERBUFFER, gl_depth_stencil_handle));
      GE (ctx, glRenderbufferStorage (GL_RENDERBUFFER, GL_DEPTH_STENCIL,
                                      data->level_width,
                                      data->level_height));
      GE (ctx, glBindRenderbuffer (GL_RENDERBUFFER, 0));
      GE (ctx, glFramebufferRenderbuffer (GL_FRAMEBUFFER,
                                          GL_STENCIL_ATTACHMENT,
                                          GL_RENDERBUFFER,
                                          gl_depth_stencil_handle));
      GE (ctx, glFramebufferRenderbuffer (GL_FRAMEBUFFER,
                                          GL_DEPTH_ATTACHMENT,
                                          GL_RENDERBUFFER,
                                          gl_depth_stencil_handle));
      offscreen->renderbuffers =
        g_slist_prepend (offscreen->renderbuffers,
                         GUINT_TO_POINTER (gl_depth_stencil_handle));
    }

  if (flags & _TRY_DEPTH)
    {
      GE (ctx, glGenRenderbuffers (1, &gl_depth_handle));
      GE (ctx, glBindRenderbuffer (GL_RENDERBUFFER, gl_depth_handle));
      /* For now we just ask for GL_DEPTH_COMPONENT16 since this is all that's
       * available under GLES */
      GE (ctx, glRenderbufferStorage (GL_RENDERBUFFER, GL_DEPTH_COMPONENT16,
                                 data->level_width,
                                 data->level_height));
      GE (ctx, glBindRenderbuffer (GL_RENDERBUFFER, 0));
      GE (ctx, glFramebufferRenderbuffer (GL_FRAMEBUFFER,
                                     GL_DEPTH_ATTACHMENT,
                                     GL_RENDERBUFFER, gl_depth_handle));
      offscreen->renderbuffers =
        g_slist_prepend (offscreen->renderbuffers,
                         GUINT_TO_POINTER (gl_depth_handle));
    }

  if (flags & _TRY_STENCIL)
    {
      GE (ctx, glGenRenderbuffers (1, &gl_stencil_handle));
      GE (ctx, glBindRenderbuffer (GL_RENDERBUFFER, gl_stencil_handle));
      GE (ctx, glRenderbufferStorage (GL_RENDERBUFFER, GL_STENCIL_INDEX8,
                                 data->level_width,
                                 data->level_height));
      GE (ctx, glBindRenderbuffer (GL_RENDERBUFFER, 0));
      GE (ctx, glFramebufferRenderbuffer (GL_FRAMEBUFFER,
                                     GL_STENCIL_ATTACHMENT,
                                     GL_RENDERBUFFER, gl_stencil_handle));
      offscreen->renderbuffers =
        g_slist_prepend (offscreen->renderbuffers,
                         GUINT_TO_POINTER (gl_stencil_handle));
    }

  /* Make sure it's complete */
  status = ctx->glCheckFramebufferStatus (GL_FRAMEBUFFER);

  if (status != GL_FRAMEBUFFER_COMPLETE)
    {
      GSList *l;

      GE (ctx, glDeleteFramebuffers (1, &fbo_gl_handle));

      for (l = offscreen->renderbuffers; l; l = l->next)
        {
          GLuint renderbuffer = GPOINTER_TO_UINT (l->data);
          GE (ctx, glDeleteRenderbuffers (1, &renderbuffer));
        }

      g_slist_free (offscreen->renderbuffers);
      offscreen->renderbuffers = NULL;

      return FALSE;
    }

  return TRUE;
}

CoglHandle
_cogl_offscreen_new_to_texture_full (CoglHandle texhandle,
                                     CoglOffscreenFlags create_flags,
                                     unsigned int level)
{
  CoglOffscreen      *offscreen;
  static TryFBOFlags  flags;
  static gboolean     have_working_flags = FALSE;
  unsigned int        i;
  CoglFramebufferTryFBOData data;
  gboolean            fbo_created;

  _COGL_GET_CONTEXT (ctx, COGL_INVALID_HANDLE);

  if (!cogl_features_available (COGL_FEATURE_OFFSCREEN))
    return COGL_INVALID_HANDLE;

  /* Make texhandle is a valid texture object */
  if (!cogl_is_texture (texhandle))
    return COGL_INVALID_HANDLE;

  /* The texture must not be sliced */
  if (cogl_texture_is_sliced (texhandle))
    return COGL_INVALID_HANDLE;

  data.texture = texhandle;
  data.level = level;

  /* Calculate the size of the texture at this mipmap level to ensure
     that it's a valid level */
  data.level_width = cogl_texture_get_width (texhandle);
  data.level_height = cogl_texture_get_height (texhandle);

  for (i = 0; i < level; i++)
    {
      /* If neither dimension can be further divided then the level is
         invalid */
      if (data.level_width == 1 && data.level_height == 1)
        return COGL_INVALID_HANDLE;

      if (data.level_width > 1)
        data.level_width >>= 1;
      if (data.level_height > 1)
        data.level_height >>= 1;
    }

  /* XXX: The framebuffer_object spec isn't clear in defining whether attaching
   * a texture as a renderbuffer with mipmap filtering enabled while the
   * mipmaps have not been uploaded should result in an incomplete framebuffer
   * object. (different drivers make different decisions)
   *
   * To avoid an error with drivers that do consider this a problem we
   * explicitly set non mipmapped filters here. These will later be reset when
   * the texture is actually used for rendering according to the filters set on
   * the corresponding CoglPipeline.
   */
  _cogl_texture_set_filters (texhandle, GL_NEAREST, GL_NEAREST);

  offscreen = g_new0 (CoglOffscreen, 1);
  offscreen->texture = texhandle;

  if ((create_flags & COGL_OFFSCREEN_DISABLE_DEPTH_AND_STENCIL))
    fbo_created = try_creating_fbo (offscreen, 0, &data);
  else
    {
      if ((have_working_flags &&
           try_creating_fbo (offscreen, flags, &data)) ||
#ifdef HAVE_COGL_GL
          (ctx->driver == COGL_DRIVER_GL &&
           try_creating_fbo (offscreen, flags = _TRY_DEPTH_STENCIL, &data)) ||
#endif
          try_creating_fbo (offscreen, flags = _TRY_DEPTH | _TRY_STENCIL,
                            &data) ||
          try_creating_fbo (offscreen, flags = _TRY_STENCIL, &data) ||
          try_creating_fbo (offscreen, flags = _TRY_DEPTH, &data) ||
          try_creating_fbo (offscreen, flags = 0, &data))
        {
          /* Record that the last set of flags succeeded so that we can
             try that set first next time */
          have_working_flags = TRUE;
          fbo_created = TRUE;
        }
      else
        fbo_created = FALSE;
    }

  if (fbo_created)
    {
      CoglOffscreen *ret;
      CoglFramebuffer *fb = COGL_FRAMEBUFFER (offscreen);

      _COGL_GET_CONTEXT (ctx, COGL_INVALID_HANDLE);

      _cogl_framebuffer_init (fb,
                              ctx,
                              COGL_FRAMEBUFFER_TYPE_OFFSCREEN,
                              cogl_texture_get_format (texhandle),
                              data.level_width,
                              data.level_height);

      /* take a reference on the texture */
      cogl_handle_ref (offscreen->texture);

      ret = _cogl_offscreen_object_new (offscreen);
      _cogl_texture_associate_framebuffer (texhandle, COGL_FRAMEBUFFER (ret));

      fb->allocated = TRUE;

      return ret;
    }
  else
    {
      g_free (offscreen);
      /* XXX: This API should probably have been defined to take a GError */
      g_warning ("%s: Failed to create an OpenGL framebuffer", G_STRLOC);

      return COGL_INVALID_HANDLE;
    }
}

CoglHandle
cogl_offscreen_new_to_texture (CoglHandle texhandle)
{
  return _cogl_offscreen_new_to_texture_full (texhandle, 0, 0);
}

static void
_cogl_offscreen_free (CoglOffscreen *offscreen)
{
  CoglFramebuffer *framebuffer = COGL_FRAMEBUFFER (offscreen);
  CoglContext *ctx = framebuffer->context;
  GSList *l;

  /* Chain up to parent */
  _cogl_framebuffer_free (framebuffer);

  for (l = offscreen->renderbuffers; l; l = l->next)
    {
      GLuint renderbuffer = GPOINTER_TO_UINT (l->data);
      GE (ctx, glDeleteRenderbuffers (1, &renderbuffer));
    }
  g_slist_free (offscreen->renderbuffers);

  GE (ctx, glDeleteFramebuffers (1, &offscreen->fbo_handle));

  if (offscreen->texture != COGL_INVALID_HANDLE)
    cogl_handle_unref (offscreen->texture);

  g_free (offscreen);
}

/* XXX: While we still have backend in Clutter we need a dummy object
 * to represent the CoglOnscreen framebuffer that the backend
 * creates... */
CoglOnscreen *
_cogl_onscreen_new (void)
{
  CoglOnscreen *onscreen = g_new0 (CoglOnscreen, 1);

  _COGL_GET_CONTEXT (ctx, NULL);

  _cogl_framebuffer_init (COGL_FRAMEBUFFER (onscreen),
                          ctx,
                          COGL_FRAMEBUFFER_TYPE_ONSCREEN,
                          COGL_PIXEL_FORMAT_RGBA_8888_PRE,
                          0x1eadbeef, /* width */
                          0x1eadbeef); /* height */
  /* NB: make sure to pass positive width/height numbers here
   * because otherwise we'll hit input validation assertions!*/

  COGL_FRAMEBUFFER (onscreen)->allocated = TRUE;

  /* XXX: Note we don't initialize onscreen->winsys in this case. */

  return _cogl_onscreen_object_new (onscreen);
}

CoglOnscreen *
cogl_onscreen_new (CoglContext *ctx, int width, int height)
{
  CoglOnscreen *onscreen;

  /* FIXME: We are assuming onscreen buffers will always be
     premultiplied so we'll set the premult flag on the bitmap
     format. This will usually be correct because the result of the
     default blending operations for Cogl ends up with premultiplied
     data in the framebuffer. However it is possible for the
     framebuffer to be in whatever format depending on what
     CoglPipeline is used to render to it. Eventually we may want to
     add a way for an application to inform Cogl that the framebuffer
     is not premultiplied in case it is being used for some special
     purpose. */

  onscreen = g_new0 (CoglOnscreen, 1);
  _cogl_framebuffer_init (COGL_FRAMEBUFFER (onscreen),
                          ctx,
                          COGL_FRAMEBUFFER_TYPE_ONSCREEN,
                          COGL_PIXEL_FORMAT_RGBA_8888_PRE,
                          width, /* width */
                          height); /* height */

  onscreen->swap_throttled = TRUE;

  return _cogl_onscreen_object_new (onscreen);
}

gboolean
cogl_framebuffer_allocate (CoglFramebuffer *framebuffer,
                           GError **error)
{
  CoglOnscreen *onscreen = COGL_ONSCREEN (framebuffer);
  const CoglWinsysVtable *winsys = _cogl_framebuffer_get_winsys (framebuffer);

  if (framebuffer->allocated)
    return TRUE;

  /* XXX: with the current cogl_offscreen_new_to_texture() API the
   * framebuffer is implicitly allocated before returning. */
  g_return_val_if_fail (framebuffer->type == COGL_FRAMEBUFFER_TYPE_ONSCREEN,
                        TRUE);

  if (!winsys->onscreen_init (onscreen, error))
    return FALSE;

  framebuffer->allocated = TRUE;

  return TRUE;
}

static void
_cogl_onscreen_free (CoglOnscreen *onscreen)
{
  CoglFramebuffer *framebuffer = COGL_FRAMEBUFFER (onscreen);
  const CoglWinsysVtable *winsys = _cogl_framebuffer_get_winsys (framebuffer);

  winsys->onscreen_deinit (onscreen);
  g_return_if_fail (onscreen->winsys == NULL);

  /* Chain up to parent */
  _cogl_framebuffer_free (framebuffer);

  g_free (onscreen);
}

void
_cogl_framebuffer_winsys_update_size (CoglFramebuffer *framebuffer,
                                      int width, int height)
{
  CoglContext *ctx = framebuffer->context;

  if (framebuffer->width == width && framebuffer->height == height)
    return;

  framebuffer->width = width;
  framebuffer->height = height;

  /* We'll need to recalculate the GL viewport state derived
   * from the Cogl viewport */
  ctx->dirty_gl_viewport = 1;
}

static CoglFramebufferStackEntry *
create_stack_entry (CoglFramebuffer *draw_buffer,
                    CoglFramebuffer *read_buffer)
{
  CoglFramebufferStackEntry *entry = g_slice_new (CoglFramebufferStackEntry);

  entry->draw_buffer = draw_buffer;
  entry->read_buffer = read_buffer;

  return entry;
}

GSList *
_cogl_create_framebuffer_stack (void)
{
  CoglFramebufferStackEntry *entry;
  GSList *stack = NULL;

  entry = create_stack_entry (COGL_INVALID_HANDLE, COGL_INVALID_HANDLE);

  return g_slist_prepend (stack, entry);
}

void
_cogl_free_framebuffer_stack (GSList *stack)
{
  GSList *l;

  for (l = stack; l != NULL; l = l->next)
    {
      CoglFramebufferStackEntry *entry = l->data;

      if (entry->draw_buffer)
        {
          if (entry->draw_buffer->type == COGL_FRAMEBUFFER_TYPE_OFFSCREEN)
            _cogl_offscreen_free (COGL_OFFSCREEN (entry->draw_buffer));
          else
            _cogl_onscreen_free (COGL_ONSCREEN (entry->draw_buffer));
        }

      if (entry->read_buffer)
        {
          if (entry->read_buffer->type == COGL_FRAMEBUFFER_TYPE_OFFSCREEN)
            _cogl_offscreen_free (COGL_OFFSCREEN (entry->read_buffer));
          else
            _cogl_onscreen_free (COGL_ONSCREEN (entry->read_buffer));
        }

      g_slice_free (CoglFramebufferStackEntry, entry);
    }
  g_slist_free (stack);
}

/* Set the current framebuffer without checking if it's already the
 * current framebuffer. This is used by cogl_pop_framebuffer while
 * the top of the stack is currently not up to date. */
static void
_cogl_set_framebuffers_real (CoglFramebuffer *draw_buffer,
                             CoglFramebuffer *read_buffer)
{
  CoglFramebufferStackEntry *entry;
  GSList *l;

  _COGL_GET_CONTEXT (ctx, NO_RETVAL);

  g_return_if_fail (ctx != NULL);
  g_return_if_fail (draw_buffer && read_buffer ?
                    draw_buffer->context == read_buffer->context : TRUE);

  entry = ctx->framebuffer_stack->data;

  ctx->dirty_bound_framebuffer = 1;
  ctx->dirty_gl_viewport = 1;

  if (draw_buffer)
    cogl_object_ref (draw_buffer);
  if (entry->draw_buffer)
    cogl_object_unref (entry->draw_buffer);

  if (read_buffer)
    cogl_object_ref (read_buffer);
  if (entry->read_buffer)
    cogl_object_unref (entry->read_buffer);

  entry->draw_buffer = draw_buffer;
  entry->read_buffer = read_buffer;

  /* We've effectively just switched the current modelview and
   * projection matrix stacks and clip state so we need to dirty
   * them to ensure they get flushed for the next batch of geometry
   * we flush */
  if (draw_buffer)
    {
      _cogl_matrix_stack_dirty (draw_buffer->modelview_stack);
      _cogl_matrix_stack_dirty (draw_buffer->projection_stack);
    }

  _cogl_clip_stack_dirty ();

  /* XXX:
   * To support the deprecated cogl_set_draw_buffer API we keep track
   * of the last onscreen framebuffer that was pushed so that it can
   * be restored if the COGL_WINDOW_BUFFER enum is used. */
  ctx->window_buffer = NULL;
  for (l = ctx->framebuffer_stack; l; l = l->next)
    {
      entry = l->data;
      if (entry->draw_buffer &&
          entry->draw_buffer->type == COGL_FRAMEBUFFER_TYPE_ONSCREEN)
        ctx->window_buffer = entry->draw_buffer;
    }
}

static void
_cogl_set_framebuffers (CoglFramebuffer *draw_buffer,
                        CoglFramebuffer *read_buffer)
{
  CoglFramebuffer *current_draw_buffer;
  CoglFramebuffer *current_read_buffer;

  g_return_if_fail (_cogl_is_framebuffer (draw_buffer));
  g_return_if_fail (_cogl_is_framebuffer (read_buffer));

  current_draw_buffer = cogl_get_draw_framebuffer ();
  current_read_buffer = _cogl_get_read_framebuffer ();

  if (current_draw_buffer != draw_buffer ||
      current_read_buffer != read_buffer)
    {
      /* XXX: eventually we want to remove this implicit journal flush
       * so we can log into the journal beyond framebuffer changes to
       * support batching scenes that depend on the results of
       * mid-scene renders to textures. Current will be NULL when the
       * framebuffer stack is first created so we need to guard
       * against that here */
      if (current_draw_buffer)
        _cogl_framebuffer_flush_journal (current_draw_buffer);
      if (current_read_buffer)
        _cogl_framebuffer_flush_journal (current_read_buffer);
      _cogl_set_framebuffers_real (draw_buffer, read_buffer);
    }
}

void
cogl_set_framebuffer (CoglFramebuffer *framebuffer)
{
  _cogl_set_framebuffers (framebuffer, framebuffer);
}

/* XXX: deprecated API */
void
cogl_set_draw_buffer (CoglBufferTarget target, CoglHandle handle)
{
  _COGL_GET_CONTEXT (ctx, NO_RETVAL);

  if (target == COGL_WINDOW_BUFFER)
    handle = ctx->window_buffer;

  /* This is deprecated public API. The public API doesn't currently
     really expose the concept of separate draw and read buffers so
     for the time being this actually just sets both buffers */
  cogl_set_framebuffer (handle);
}

CoglFramebuffer *
cogl_get_draw_framebuffer (void)
{
  CoglFramebufferStackEntry *entry;

  _COGL_GET_CONTEXT (ctx, NULL);

  g_assert (ctx->framebuffer_stack);

  entry = ctx->framebuffer_stack->data;

  return entry->draw_buffer;
}

CoglFramebuffer *
_cogl_get_read_framebuffer (void)
{
  CoglFramebufferStackEntry *entry;

  _COGL_GET_CONTEXT (ctx, NULL);

  g_assert (ctx->framebuffer_stack);

  entry = ctx->framebuffer_stack->data;

  return entry->read_buffer;
}

void
_cogl_push_framebuffers (CoglFramebuffer *draw_buffer,
                         CoglFramebuffer *read_buffer)
{
  CoglContext *ctx;
  CoglFramebuffer *old_draw_buffer, *old_read_buffer;

  g_return_if_fail (_cogl_is_framebuffer (draw_buffer));
  g_return_if_fail (_cogl_is_framebuffer (read_buffer));

  ctx = draw_buffer->context;
  g_return_if_fail (ctx != NULL);
  g_return_if_fail (draw_buffer->context == read_buffer->context);

  g_return_if_fail (ctx->framebuffer_stack != NULL);

  /* Copy the top of the stack so that when we call cogl_set_framebuffer
     it will still know what the old framebuffer was */
  old_draw_buffer = cogl_get_draw_framebuffer ();
  if (old_draw_buffer)
    cogl_object_ref (old_draw_buffer);
  old_read_buffer = _cogl_get_read_framebuffer ();
  if (old_read_buffer)
    cogl_object_ref (old_read_buffer);
  ctx->framebuffer_stack =
    g_slist_prepend (ctx->framebuffer_stack,
                     create_stack_entry (old_draw_buffer,
                                         old_read_buffer));

  _cogl_set_framebuffers (draw_buffer, read_buffer);
}

void
cogl_push_framebuffer (CoglFramebuffer *buffer)
{
  _cogl_push_framebuffers (buffer, buffer);
}

/* XXX: deprecated API */
void
cogl_push_draw_buffer (void)
{
  cogl_push_framebuffer (cogl_get_draw_framebuffer ());
}

void
cogl_pop_framebuffer (void)
{
  CoglFramebufferStackEntry *to_pop;
  CoglFramebufferStackEntry *to_restore;
  gboolean changed = FALSE;

  _COGL_GET_CONTEXT (ctx, NO_RETVAL);

  g_assert (ctx->framebuffer_stack != NULL);
  g_assert (ctx->framebuffer_stack->next != NULL);

  to_pop = ctx->framebuffer_stack->data;
  to_restore = ctx->framebuffer_stack->next->data;

  if (to_pop->draw_buffer != to_restore->draw_buffer ||
      to_pop->read_buffer != to_restore->read_buffer)
    {
      /* XXX: eventually we want to remove this implicit journal flush
       * so we can log into the journal beyond framebuffer changes to
       * support batching scenes that depend on the results of
       * mid-scene renders to textures. */
      _cogl_framebuffer_flush_journal (to_pop->draw_buffer);
      _cogl_framebuffer_flush_journal (to_pop->read_buffer);

      changed = TRUE;
    }

  cogl_object_unref (to_pop->draw_buffer);
  cogl_object_unref (to_pop->read_buffer);
  g_slice_free (CoglFramebufferStackEntry, to_pop);

  ctx->framebuffer_stack =
    g_slist_delete_link (ctx->framebuffer_stack,
                         ctx->framebuffer_stack);

  /* If the framebuffer has changed as a result of popping the top
   * then re-assert the current buffer so as to dirty state as
   * necessary. */
  if (changed)
    _cogl_set_framebuffers_real (to_restore->draw_buffer,
                                 to_restore->read_buffer);
}

/* XXX: deprecated API */
void
cogl_pop_draw_buffer (void)
{
  cogl_pop_framebuffer ();
}

static void
bind_gl_framebuffer (CoglContext *ctx,
                     GLenum target,
                     CoglFramebuffer *framebuffer)
{
  if (framebuffer->type == COGL_FRAMEBUFFER_TYPE_OFFSCREEN)
    GE (ctx, glBindFramebuffer (target,
                           COGL_OFFSCREEN (framebuffer)->fbo_handle));
  else
    {
      const CoglWinsysVtable *winsys =
        _cogl_framebuffer_get_winsys (framebuffer);
      winsys->onscreen_bind (COGL_ONSCREEN (framebuffer));
      /* glBindFramebuffer is an an extension with OpenGL ES 1.1 */
      if (cogl_features_available (COGL_FEATURE_OFFSCREEN))
        GE (ctx, glBindFramebuffer (target, 0));
    }
}

void
_cogl_framebuffer_flush_state (CoglFramebuffer *draw_buffer,
                               CoglFramebuffer *read_buffer,
                               CoglFramebufferFlushFlags flags)
{
  CoglContext *ctx = draw_buffer->context;

  if (ctx->dirty_bound_framebuffer)
    {
      if (draw_buffer == read_buffer)
        bind_gl_framebuffer (ctx, GL_FRAMEBUFFER, draw_buffer);
      else
        {
          /* NB: Currently we only take advantage of binding separate
           * read/write buffers for offscreen framebuffer blit
           * purposes.  */
          g_return_if_fail (cogl_features_available (COGL_FEATURE_OFFSCREEN_BLIT));
          g_return_if_fail (draw_buffer->type == COGL_FRAMEBUFFER_TYPE_OFFSCREEN);
          g_return_if_fail (read_buffer->type == COGL_FRAMEBUFFER_TYPE_OFFSCREEN);

          bind_gl_framebuffer (ctx, GL_DRAW_FRAMEBUFFER, draw_buffer);
          bind_gl_framebuffer (ctx, GL_READ_FRAMEBUFFER, read_buffer);
        }
    }

  ctx->dirty_bound_framebuffer = FALSE;

  if (flags & COGL_FRAMEBUFFER_FLUSH_BIND_ONLY)
    return;

  if (ctx->dirty_gl_viewport)
    {
      float gl_viewport_y;

      g_assert (draw_buffer->viewport_width >=0 &&
                draw_buffer->viewport_height >=0);

      /* Convert the Cogl viewport y offset to an OpenGL viewport y offset
       * NB: OpenGL defines its window and viewport origins to be bottom
       * left, while Cogl defines them to be top left.
       * NB: We render upside down to offscreen framebuffers so we don't
       * need to convert the y offset in this case. */
      if (cogl_is_offscreen (draw_buffer))
        gl_viewport_y = draw_buffer->viewport_y;
      else
        gl_viewport_y = draw_buffer->height -
          (draw_buffer->viewport_y + draw_buffer->viewport_height);

      COGL_NOTE (OPENGL, "Calling glViewport(%f, %f, %f, %f)",
                 draw_buffer->viewport_x,
                 gl_viewport_y,
                 draw_buffer->viewport_width,
                 draw_buffer->viewport_height);

      GE (ctx, glViewport (draw_buffer->viewport_x,
                      gl_viewport_y,
                      draw_buffer->viewport_width,
                      draw_buffer->viewport_height));
      ctx->dirty_gl_viewport = FALSE;
    }

  /* since we might have changed the framebuffer, we should initialize
   * the bits; this is a no-op if they have already been initialized
   */
  _cogl_framebuffer_init_bits (draw_buffer);
  _cogl_framebuffer_init_bits (read_buffer);

  if (ctx->current_gl_dither_enabled != draw_buffer->dither_enabled)
    {
      if (draw_buffer->dither_enabled)
        GE (ctx, glEnable (GL_DITHER));
      else
        GE (ctx, glDisable (GL_DITHER));
      ctx->current_gl_dither_enabled = draw_buffer->dither_enabled;
    }

  /* XXX: Flushing clip state may trash the modelview and projection
   * matrices so we must do it before flushing the matrices...
   */
  if (!(flags & COGL_FRAMEBUFFER_FLUSH_SKIP_CLIP_STATE))
    _cogl_clip_state_flush (&draw_buffer->clip_state);

  if (!(flags & COGL_FRAMEBUFFER_FLUSH_SKIP_MODELVIEW))
    _cogl_matrix_stack_flush_to_gl (draw_buffer->modelview_stack,
                                    COGL_MATRIX_MODELVIEW);

  _cogl_matrix_stack_flush_to_gl (draw_buffer->projection_stack,
                                  COGL_MATRIX_PROJECTION);
}

int
cogl_framebuffer_get_red_bits (CoglFramebuffer *framebuffer)
{
  _cogl_framebuffer_init_bits (framebuffer);

  return framebuffer->red_bits;
}

int
cogl_framebuffer_get_green_bits (CoglFramebuffer *framebuffer)
{
  _cogl_framebuffer_init_bits (framebuffer);

  return framebuffer->green_bits;
}

int
cogl_framebuffer_get_blue_bits (CoglFramebuffer *framebuffer)
{
  _cogl_framebuffer_init_bits (framebuffer);

  return framebuffer->blue_bits;
}

int
cogl_framebuffer_get_alpha_bits (CoglFramebuffer *framebuffer)
{
  _cogl_framebuffer_init_bits (framebuffer);

  return framebuffer->alpha_bits;
}

CoglColorMask
cogl_framebuffer_get_color_mask (CoglFramebuffer *framebuffer)
{
  return framebuffer->color_mask;
}

void
cogl_framebuffer_set_color_mask (CoglFramebuffer *framebuffer,
                                 CoglColorMask color_mask)
{
  _COGL_GET_CONTEXT (ctx, NO_RETVAL);

  cogl_flush (); /* XXX: Currently color mask changes don't go through the journal */
  framebuffer->color_mask = color_mask;

  /* Make sure the ColorMask is updated when the next primitive is drawn */
  ctx->current_pipeline_changes_since_flush |=
    COGL_PIPELINE_STATE_LOGIC_OPS;
  ctx->current_pipeline_age--;
}

gboolean
cogl_framebuffer_get_dither_enabled (CoglFramebuffer *framebuffer)
{
  return framebuffer->dither_enabled;
}

void
cogl_framebuffer_set_dither_enabled (CoglFramebuffer *framebuffer,
                                     gboolean dither_enabled)
{
  if (framebuffer->dither_enabled == dither_enabled)
    return;

  cogl_flush (); /* Currently dithering changes aren't tracked in the journal */
  framebuffer->dither_enabled = dither_enabled;
}

gboolean
_cogl_framebuffer_try_fast_read_pixel (CoglFramebuffer *framebuffer,
                                       int x,
                                       int y,
                                       CoglReadPixelsFlags source,
                                       CoglPixelFormat format,
                                       guint8 *pixel)
{
  gboolean found_intersection;

  if (G_UNLIKELY (COGL_DEBUG_ENABLED (COGL_DEBUG_DISABLE_FAST_READ_PIXEL)))
    return FALSE;

  if (source != COGL_READ_PIXELS_COLOR_BUFFER)
    return FALSE;

  if (format != COGL_PIXEL_FORMAT_RGBA_8888_PRE &&
      format != COGL_PIXEL_FORMAT_RGBA_8888)
    return FALSE;

  if (!_cogl_journal_try_read_pixel (framebuffer->journal,
                                     x, y, format, pixel,
                                     &found_intersection))
    return FALSE;

  /* If we can't determine the color from the primitives in the
   * journal then see if we can use the last recorded clear color
   */

  /* If _cogl_journal_try_read_pixel() failed even though there was an
   * intersection of the given point with a primitive in the journal
   * then we can't fallback to the framebuffer's last clear color...
   * */
  if (found_intersection)
    return TRUE;

  /* If the framebuffer has been rendered too since it was last
   * cleared then we can't return the last known clear color. */
  if (framebuffer->clear_clip_dirty)
    return FALSE;

  if (x >= framebuffer->clear_clip_x0 &&
      x < framebuffer->clear_clip_x1 &&
      y >= framebuffer->clear_clip_y0 &&
      y < framebuffer->clear_clip_y1)
    {

      /* we currently only care about cases where the premultiplied or
       * unpremultipled colors are equivalent... */
      if (framebuffer->clear_color_alpha != 1.0)
        return FALSE;

      pixel[0] = framebuffer->clear_color_red * 255.0;
      pixel[1] = framebuffer->clear_color_green * 255.0;
      pixel[2] = framebuffer->clear_color_blue * 255.0;
      pixel[3] = framebuffer->clear_color_alpha * 255.0;

      return TRUE;
    }

  return FALSE;
}

void
_cogl_blit_framebuffer (unsigned int src_x,
                        unsigned int src_y,
                        unsigned int dst_x,
                        unsigned int dst_y,
                        unsigned int width,
                        unsigned int height)
{
  CoglFramebuffer *draw_buffer;
  CoglFramebuffer *read_buffer;
  CoglContext *ctx;

  /* FIXME: this function should take explit src and dst framebuffer
   * arguments. */
  draw_buffer = cogl_get_draw_framebuffer ();
  read_buffer = _cogl_get_read_framebuffer ();
  ctx = draw_buffer->context;

  g_return_if_fail (cogl_features_available (COGL_FEATURE_OFFSCREEN_BLIT));
  /* We can only support blitting between offscreen buffers because
     otherwise we would need to mirror the image and GLES2.0 doesn't
     support this */
  g_return_if_fail (cogl_is_offscreen (draw_buffer));
  g_return_if_fail (cogl_is_offscreen (read_buffer));
  /* The buffers must be the same format */
  g_return_if_fail (draw_buffer->format == read_buffer->format);

  /* Make sure the current framebuffers are bound. We explicitly avoid
     flushing the clip state so we can bind our own empty state */
  _cogl_framebuffer_flush_state (cogl_get_draw_framebuffer (),
                                 _cogl_get_read_framebuffer (),
                                 COGL_FRAMEBUFFER_FLUSH_SKIP_CLIP_STATE);

  /* Flush any empty clip stack because glBlitFramebuffer is affected
     by the scissor and we want to hide this feature for the Cogl API
     because it's not obvious to an app how the clip state will affect
     the scissor */
  _cogl_clip_stack_flush (NULL);

  ctx->glBlitFramebuffer (src_x, src_y,
                     src_x + width, src_y + height,
                     dst_x, dst_y,
                     dst_x + width, dst_y + height,
                     GL_COLOR_BUFFER_BIT,
                     GL_NEAREST);
}

void
cogl_framebuffer_swap_buffers (CoglFramebuffer *framebuffer)
{
  /* FIXME: we shouldn't need to flush *all* journals here! */
  cogl_flush ();
  if (framebuffer->type == COGL_FRAMEBUFFER_TYPE_ONSCREEN)
    {
      const CoglWinsysVtable *winsys =
        _cogl_framebuffer_get_winsys (framebuffer);
      winsys->onscreen_swap_buffers (COGL_ONSCREEN (framebuffer));
    }
}

void
cogl_framebuffer_swap_region (CoglFramebuffer *framebuffer,
                              int *rectangles,
                              int n_rectangles)
{
  /* FIXME: we shouldn't need to flush *all* journals here! */
  cogl_flush ();
  if (framebuffer->type == COGL_FRAMEBUFFER_TYPE_ONSCREEN)
    {
      const CoglWinsysVtable *winsys =
        _cogl_framebuffer_get_winsys (framebuffer);

      /* This should only be called if the winsys advertises
         COGL_WINSYS_FEATURE_SWAP_REGION */
      g_return_if_fail (winsys->onscreen_swap_region != NULL);

      winsys->onscreen_swap_region (COGL_ONSCREEN (framebuffer),
                                    rectangles,
                                    n_rectangles);
    }
}

#ifdef COGL_HAS_X11_SUPPORT
void
cogl_x11_onscreen_set_foreign_window_xid (CoglOnscreen *onscreen,
                                          guint32 xid,
                                          CoglOnscreenX11MaskCallback update,
                                          void *user_data)
{
  /* We don't wan't applications to get away with being lazy here and not
   * passing an update callback... */
  g_return_if_fail (update);

  onscreen->foreign_xid = xid;
  onscreen->foreign_update_mask_callback = update;
  onscreen->foreign_update_mask_data = user_data;
}

guint32
cogl_x11_onscreen_get_window_xid (CoglOnscreen *onscreen)
{
  CoglFramebuffer *framebuffer = COGL_FRAMEBUFFER (onscreen);

  if (onscreen->foreign_xid)
    return onscreen->foreign_xid;
  else
    {
      const CoglWinsysVtable *winsys = _cogl_framebuffer_get_winsys (framebuffer);

      /* This should only be called for x11 onscreens */
      g_return_val_if_fail (winsys->onscreen_x11_get_window_xid != NULL, 0);

      return winsys->onscreen_x11_get_window_xid (onscreen);
    }
}

guint32
cogl_x11_onscreen_get_visual_xid (CoglOnscreen *onscreen)
{
  CoglFramebuffer *framebuffer = COGL_FRAMEBUFFER (onscreen);
  const CoglWinsysVtable *winsys = _cogl_framebuffer_get_winsys (framebuffer);
  XVisualInfo *visinfo;
  guint32 id;

  /* This should only be called for xlib based onscreens */
  g_return_val_if_fail (winsys->xlib_get_visual_info != NULL, 0);

  visinfo = winsys->xlib_get_visual_info ();
  id = (guint32)visinfo->visualid;

  XFree (visinfo);
  return id;
}
#endif /* COGL_HAS_X11_SUPPORT */

#ifdef COGL_HAS_WIN32_SUPPORT

void
cogl_win32_onscreen_set_foreign_window (CoglOnscreen *onscreen,
                                        HWND hwnd)
{
  onscreen->foreign_hwnd = hwnd;
}

HWND
cogl_win32_onscreen_get_window (CoglOnscreen *onscreen)
{
  if (onscreen->foreign_hwnd)
    return onscreen->foreign_hwnd;
  else
    {
      CoglFramebuffer *framebuffer = COGL_FRAMEBUFFER (onscreen);
      const CoglWinsysVtable *winsys =
        _cogl_framebuffer_get_winsys (framebuffer);

      /* This should only be called for win32 onscreens */
      g_return_val_if_fail (winsys->onscreen_win32_get_window != NULL, 0);

      return winsys->onscreen_win32_get_window (onscreen);
    }
}

#endif /* COGL_HAS_WIN32_SUPPORT */

unsigned int
cogl_framebuffer_add_swap_buffers_callback (CoglFramebuffer *framebuffer,
                                            CoglSwapBuffersNotify callback,
                                            void *user_data)
{
  CoglOnscreen *onscreen = COGL_ONSCREEN (framebuffer);
  const CoglWinsysVtable *winsys = _cogl_framebuffer_get_winsys (framebuffer);

  /* Should this just be cogl_onscreen API instead? */
  g_return_val_if_fail (framebuffer->type == COGL_FRAMEBUFFER_TYPE_ONSCREEN, 0);

  /* This should only be called when
     COGL_WINSYS_FEATURE_SWAP_BUFFERS_EVENT is advertised */
  g_return_val_if_fail (winsys->onscreen_add_swap_buffers_callback != NULL, 0);

  return winsys->onscreen_add_swap_buffers_callback (onscreen,
                                                     callback,
                                                     user_data);
}

void
cogl_framebuffer_remove_swap_buffers_callback (CoglFramebuffer *framebuffer,
                                               unsigned int id)
{
  CoglOnscreen *onscreen = COGL_ONSCREEN (framebuffer);
  const CoglWinsysVtable *winsys = _cogl_framebuffer_get_winsys (framebuffer);

  /* This should only be called when
     COGL_WINSYS_FEATURE_SWAP_BUFFERS_EVENT is advertised */
  g_return_if_fail (winsys->onscreen_remove_swap_buffers_callback != NULL);

  winsys->onscreen_remove_swap_buffers_callback (onscreen, id);
}

void
cogl_onscreen_set_swap_throttled (CoglOnscreen *onscreen,
                                  gboolean throttled)
{
  CoglFramebuffer *framebuffer = COGL_FRAMEBUFFER (onscreen);
  onscreen->swap_throttled = throttled;
  if (framebuffer->allocated)
    {
      const CoglWinsysVtable *winsys =
        _cogl_framebuffer_get_winsys (framebuffer);
      winsys->onscreen_update_swap_throttled (onscreen);
    }
}

void
cogl_onscreen_show (CoglOnscreen *onscreen)
{
  CoglFramebuffer *framebuffer = COGL_FRAMEBUFFER (onscreen);
  const CoglWinsysVtable *winsys;

  if (!framebuffer->allocated)
    {
      if (!cogl_framebuffer_allocate (framebuffer, NULL))
        return;
    }

  winsys = _cogl_framebuffer_get_winsys (framebuffer);
  if (winsys->onscreen_set_visibility)
    winsys->onscreen_set_visibility (onscreen, TRUE);
}

void
cogl_onscreen_hide (CoglOnscreen *onscreen)
{
  CoglFramebuffer *framebuffer = COGL_FRAMEBUFFER (onscreen);

  if (framebuffer->allocated)
    {
      const CoglWinsysVtable *winsys =
        _cogl_framebuffer_get_winsys (framebuffer);
      if (winsys->onscreen_set_visibility)
        winsys->onscreen_set_visibility (onscreen, FALSE);
    }
}