summaryrefslogtreecommitdiff
path: root/cogl-path/cogl1-path-functions.h
blob: c6c2faed51e18724b35bac8ec42cd3145e40fd7b (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
/*
 * Cogl
 *
 * A Low Level GPU Graphics and Utilities API
 *
 * Copyright (C) 2008,2009,2012 Intel Corporation.
 *
 * Permission is hereby granted, free of charge, to any person
 * obtaining a copy of this software and associated documentation
 * files (the "Software"), to deal in the Software without
 * restriction, including without limitation the rights to use, copy,
 * modify, merge, publish, distribute, sublicense, and/or sell copies
 * of the Software, and to permit persons to whom the Software is
 * furnished to do so, subject to the following conditions:
 *
 * The above copyright notice and this permission notice shall be
 * included in all copies or substantial portions of the Software.
 *
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
 * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
 * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
 * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
 * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
 * SOFTWARE.
 *
 *
 */

#if !defined(__COGL_H_INSIDE__) && !defined(COGL_COMPILATION)
#error "Only <cogl/cogl.h> can be included directly."
#endif

#ifndef __COGL_PATH_FUNCTIONS_H__
#define __COGL_PATH_FUNCTIONS_H__

/* The functions are declared separately because cogl-path.c needs to
   get the function declarations from the old 1.0 API without
   colliding with the enum declarations from the 2.0 API */

#include <cogl/cogl-types.h>

COGL_BEGIN_DECLS

/**
 * cogl_is_path:
 * @handle: A CoglHandle
 *
 * Gets whether the given handle references an existing path object.
 *
 * Return value: %TRUE if the handle references a #CoglPath,
 *   %FALSE otherwise
 */
COGL_API CoglBool
cogl_is_path (CoglHandle handle);

/**
 * cogl_path_set_fill_rule:
 * @fill_rule: The new fill rule.
 *
 * Sets the fill rule of the current path to @fill_rule. This will
 * affect how the path is filled when cogl_path_fill() is later
 * called. Note that the fill rule state is attached to the path so
 * calling cogl_get_path() will preserve the fill rule and calling
 * cogl_path_new() will reset the fill rule back to the default.
 *
 * Since: 1.4
 */
COGL_API void
cogl_path_set_fill_rule (CoglPathFillRule fill_rule);

/**
 * cogl_path_get_fill_rule:
 *
 * Retrieves the fill rule set using cogl_path_set_fill_rule().
 *
 * Return value: the fill rule that is used for the current path.
 *
 * Since: 1.4
 */
COGL_API CoglPathFillRule
cogl_path_get_fill_rule (void);

/**
 * cogl_path_fill:
 *
 * Fills the interior of the constructed shape using the current
 * drawing color. The current path is then cleared. To use the path
 * again, call cogl_path_fill_preserve() instead.
 *
 * The interior of the shape is determined using the fill rule of the
 * path. See %CoglPathFillRule for details.
 **/
COGL_API void
cogl_path_fill (void);

/**
 * cogl_path_fill_preserve:
 *
 * Fills the interior of the constructed shape using the current
 * drawing color and preserves the path to be used again. See
 * cogl_path_fill() for a description what is considered the interior
 * of the shape.
 *
 * Since: 1.0
 **/
COGL_API void
cogl_path_fill_preserve (void);

/**
 * cogl_path_stroke:
 *
 * Strokes the constructed shape using the current drawing color and a
 * width of 1 pixel (regardless of the current transformation
 * matrix). To current path is then cleared. To use the path again,
 * call cogl_path_stroke_preserve() instead.
 **/
COGL_API void
cogl_path_stroke (void);

/**
 * cogl_path_stroke_preserve:
 *
 * Strokes the constructed shape using the current drawing color and
 * preserves the path to be used again.
 *
 * Since: 1.0
 **/
COGL_API void
cogl_path_stroke_preserve (void);

/**
 * cogl_path_new:
 *
 * Clears the current path and starts a new one. Creating a new path
 * also resets the fill rule to the default which is
 * %COGL_PATH_FILL_RULE_EVEN_ODD.
 *
 * Since: 1.0
 */
COGL_API void
cogl_path_new (void);

/**
 * cogl_path_move_to:
 * @x: X coordinate of the pen location to move to.
 * @y: Y coordinate of the pen location to move to.
 *
 * Moves the pen to the given location. If there is an existing path
 * this will start a new disjoint subpath.
  **/
COGL_API void
cogl_path_move_to (float x,
                   float y);


/**
 * cogl_path_rel_move_to:
 * @x: X offset from the current pen location to move the pen to.
 * @y: Y offset from the current pen location to move the pen to.
 *
 * Moves the pen to the given offset relative to the current pen
 * location. If there is an existing path this will start a new
 * disjoint subpath.
 **/
COGL_API void
cogl_path_rel_move_to (float x,
                       float y);

/**
 * cogl_path_line_to:
 * @x: X coordinate of the end line vertex
 * @y: Y coordinate of the end line vertex
 *
 * Adds a straight line segment to the current path that ends at the
 * given coordinates.
 **/
COGL_API void
cogl_path_line_to (float x,
                   float y);

/**
 * cogl_path_rel_line_to:
 * @x: X offset from the current pen location of the end line vertex
 * @y: Y offset from the current pen location of the end line vertex
 *
 * Adds a straight line segment to the current path that ends at the
 * given coordinates relative to the current pen location.
 **/
COGL_API void
cogl_path_rel_line_to (float x,
                       float y);


/**
 * cogl_path_arc:
 * @center_x: X coordinate of the elliptical arc center
 * @center_y: Y coordinate of the elliptical arc center
 * @radius_x: X radius of the elliptical arc
 * @radius_y: Y radius of the elliptical arc
 * @angle_1: Angle in degrees at which the arc begin
 * @angle_2: Angle in degrees at which the arc ends
 *
 * Adds an elliptical arc segment to the current path. A straight line
 * segment will link the current pen location with the first vertex
 * of the arc. If you perform a move_to to the arcs start just before
 * drawing it you create a free standing arc.
 *
 * The angles are measured in degrees where 0° is in the direction of
 * the positive X axis and 90° is in the direction of the positive Y
 * axis. The angle of the arc begins at @angle_1 and heads towards
 * @angle_2 (so if @angle_2 is less than @angle_1 it will decrease,
 * otherwise it will increase).
 **/
COGL_API void
cogl_path_arc (float center_x,
               float center_y,
               float radius_x,
               float radius_y,
               float angle_1,
               float angle_2);

/**
 * cogl_path_curve_to:
 * @x_1: X coordinate of the second bezier control point
 * @y_1: Y coordinate of the second bezier control point
 * @x_2: X coordinate of the third bezier control point
 * @y_2: Y coordinate of the third bezier control point
 * @x_3: X coordinate of the fourth bezier control point
 * @y_3: Y coordinate of the fourth bezier control point
 *
 * Adds a cubic bezier curve segment to the current path with the given
 * second, third and fourth control points and using current pen location
 * as the first control point.
 **/
COGL_API void
cogl_path_curve_to (float x_1,
                    float y_1,
                    float x_2,
                    float y_2,
                    float x_3,
                    float y_3);

/**
 * cogl_path_rel_curve_to:
 * @x_1: X coordinate of the second bezier control point
 * @y_1: Y coordinate of the second bezier control point
 * @x_2: X coordinate of the third bezier control point
 * @y_2: Y coordinate of the third bezier control point
 * @x_3: X coordinate of the fourth bezier control point
 * @y_3: Y coordinate of the fourth bezier control point
 *
 * Adds a cubic bezier curve segment to the current path with the given
 * second, third and fourth control points and using current pen location
 * as the first control point. The given coordinates are relative to the
 * current pen location.
 */
COGL_API void
cogl_path_rel_curve_to (float x_1,
                        float y_1,
                        float x_2,
                        float y_2,
                        float x_3,
                        float y_3);

/**
 * cogl_path_close:
 *
 * Closes the path being constructed by adding a straight line segment
 * to it that ends at the first vertex of the path.
 **/
COGL_API void
cogl_path_close (void);

/**
 * cogl_path_line:
 * @x_1: X coordinate of the start line vertex
 * @y_1: Y coordinate of the start line vertex
 * @x_2: X coordinate of the end line vertex
 * @y_2: Y coordinate of the end line vertex
 *
 * Constructs a straight line shape starting and ending at the given
 * coordinates. If there is an existing path this will start a new
 * disjoint sub-path.
 **/
COGL_API void
cogl_path_line (float x_1,
                float y_1,
                float x_2,
                float y_2);

/**
 * cogl_path_polyline:
 * @coords: (in) (array) (transfer none): A pointer to the first element of an
 * array of fixed-point values that specify the vertex coordinates.
 * @num_points: The total number of vertices.
 *
 * Constructs a series of straight line segments, starting from the
 * first given vertex coordinate. If there is an existing path this
 * will start a new disjoint sub-path. Each subsequent segment starts
 * where the previous one ended and ends at the next given vertex
 * coordinate.
 *
 * The coords array must contain 2 * num_points values. The first value
 * represents the X coordinate of the first vertex, the second value
 * represents the Y coordinate of the first vertex, continuing in the same
 * fashion for the rest of the vertices. (num_points - 1) segments will
 * be constructed.
 **/
COGL_API void
cogl_path_polyline (const float *coords,
                    int          num_points);


/**
 * cogl_path_polygon:
 * @coords: (in) (array) (transfer none): A pointer to the first element of
 * an array of fixed-point values that specify the vertex coordinates.
 * @num_points: The total number of vertices.
 *
 * Constructs a polygonal shape of the given number of vertices. If
 * there is an existing path this will start a new disjoint sub-path.
 *
 * The coords array must contain 2 * num_points values. The first value
 * represents the X coordinate of the first vertex, the second value
 * represents the Y coordinate of the first vertex, continuing in the same
 * fashion for the rest of the vertices.
 **/
COGL_API void
cogl_path_polygon (const float *coords,
                   int          num_points);


/**
 * cogl_path_rectangle:
 * @x_1: X coordinate of the top-left corner.
 * @y_1: Y coordinate of the top-left corner.
 * @x_2: X coordinate of the bottom-right corner.
 * @y_2: Y coordinate of the bottom-right corner.
 *
 * Constructs a rectangular shape at the given coordinates. If there
 * is an existing path this will start a new disjoint sub-path.
 **/
COGL_API void
cogl_path_rectangle (float x_1,
                     float y_1,
                     float x_2,
                     float y_2);

/**
 * cogl_path_ellipse:
 * @center_x: X coordinate of the ellipse center
 * @center_y: Y coordinate of the ellipse center
 * @radius_x: X radius of the ellipse
 * @radius_y: Y radius of the ellipse
 *
 * Constructs an ellipse shape. If there is an existing path this will
 * start a new disjoint sub-path.
 **/
COGL_API void
cogl_path_ellipse (float center_x,
                   float center_y,
                   float radius_x,
                   float radius_y);

/**
 * cogl_path_round_rectangle:
 * @x_1: X coordinate of the top-left corner.
 * @y_1: Y coordinate of the top-left corner.
 * @x_2: X coordinate of the bottom-right corner.
 * @y_2: Y coordinate of the bottom-right corner.
 * @radius: Radius of the corner arcs.
 * @arc_step: Angle increment resolution for subdivision of
 * the corner arcs.
 *
 * Constructs a rectangular shape with rounded corners. If there is an
 * existing path this will start a new disjoint sub-path.
 **/
COGL_API void
cogl_path_round_rectangle (float x_1,
                           float y_1,
                           float x_2,
                           float y_2,
                           float radius,
                           float arc_step);

/**
 * cogl_get_path: (skip)
 *
 * Gets a pointer to the current path. The path can later be used
 * again by calling cogl_path_set(). Note that the path isn't copied
 * so if you later call any functions to add to the path it will
 * affect the returned object too. No reference is taken on the path
 * so if you want to retain it you should take your own reference with
 * cogl_object_ref().
 *
 * Return value: a pointer to the current path.
 *
 * Since: 1.4
 */
COGL_API CoglPath *
cogl_get_path (void);

/**
 * cogl_set_path: (skip)
 * @path: A #CoglPath object
 *
 * Replaces the current path with @path. A reference is taken on the
 * object so if you no longer need the path you should unref with
 * cogl_object_unref().
 *
 * Since: 1.4
 */
COGL_API void
cogl_set_path (CoglPath *path);

/**
 * cogl_path_copy: (skip)
 * @path: A #CoglPath object
 *
 * Returns a new copy of the path in @path. The new path has a
 * reference count of 1 so you should unref it with
 * cogl_object_unref() if you no longer need it.
 *
 * Internally the path will share the data until one of the paths is
 * modified so copying paths should be relatively cheap.
 *
 * Return value: (transfer full): a copy of the path in @path.
 */
COGL_API CoglPath *
cogl_path_copy (CoglPath *path);

/**
 * cogl_clip_push_from_path_preserve:
 *
 * Sets a new clipping area using the current path. The current path
 * is then cleared. The clipping area is intersected with the previous
 * clipping area. To restore the previous clipping area, call
 * cogl_clip_pop().
 *
 * Since: 1.0
 * Deprecated: 1.16: Use cogl_framebuffer_push_path_clip() instead
 */
COGL_DEPRECATED_IN_1_16_FOR (cogl_framebuffer_push_path_clip)
void
cogl_clip_push_from_path_preserve (void);

/**
 * cogl_clip_push_from_path:
 *
 * Sets a new clipping area using the current path. The current path
 * is then cleared. The clipping area is intersected with the previous
 * clipping area. To restore the previous clipping area, call
 * cogl_clip_pop().
 *
 * Since: 1.0
 * Deprecated: 1.16: Use cogl_framebuffer_push_path_clip() instead
 */
COGL_DEPRECATED_IN_1_16_FOR (cogl_framebuffer_push_path_clip)
void
cogl_clip_push_from_path (void);

COGL_END_DECLS

#endif /* __COGL_PATH_FUNCTIONS_H__ */