summaryrefslogtreecommitdiff
path: root/cogl-pango/cogl-pango-display-list.c
blob: 6800c6c07c9179954c9401011c4cef4788f3bd30 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
/*
 * Clutter.
 *
 * An OpenGL based 'interactive canvas' library.
 *
 * Authored By Neil Roberts  <neil@linux.intel.com>
 *
 * Copyright (C) 2009 Intel Corporation.
 *
 * This library is free software; you can redistribute it and/or
 * modify it under the terms of the GNU Lesser General Public
 * License as published by the Free Software Foundation; either
 * version 2 of the License, or (at your option) any later version.
 *
 * This library is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 * Lesser General Public License for more details.
 *
 * You should have received a copy of the GNU Lesser General Public
 * License along with this library. If not, see <http://www.gnu.org/licenses/>.
 */

#ifdef HAVE_CONFIG_H
#include "config.h"
#endif

#include <glib.h>
#include <cogl/cogl.h>
#include <string.h>

#include "cogl-pango-display-list.h"
#include "cogl/cogl-context-private.h"

typedef enum
{
  COGL_PANGO_DISPLAY_LIST_TEXTURE,
  COGL_PANGO_DISPLAY_LIST_RECTANGLE,
  COGL_PANGO_DISPLAY_LIST_TRAPEZOID
} CoglPangoDisplayListNodeType;

typedef struct _CoglPangoDisplayListNode CoglPangoDisplayListNode;
typedef struct _CoglPangoDisplayListRectangle CoglPangoDisplayListRectangle;

struct _CoglPangoDisplayList
{
  gboolean                color_override;
  CoglColor               color;
  GSList                 *nodes;
  GSList                 *last_node;
  CoglPangoPipelineCache *pipeline_cache;
};

/* This matches the format expected by cogl_rectangles_with_texture_coords */
struct _CoglPangoDisplayListRectangle
{
  float x_1, y_1, x_2, y_2;
  float s_1, t_1, s_2, t_2;
};

struct _CoglPangoDisplayListNode
{
  CoglPangoDisplayListNodeType type;

  gboolean color_override;
  CoglColor color;

  CoglPipeline *pipeline;

  union
  {
    struct
    {
      /* The texture to render these coords from */
      CoglTexture *texture;
      /* Array of rectangles in the format expected by
         cogl_rectangles_with_texture_coords */
      GArray *rectangles;
      /* A primitive representing those vertices */
      CoglPrimitive *primitive;
    } texture;

    struct
    {
      float x_1, y_1;
      float x_2, y_2;
    } rectangle;

    struct
    {
      float y_1;
      float x_11;
      float x_21;
      float y_2;
      float x_12;
      float x_22;
    } trapezoid;
  } d;
};

CoglPangoDisplayList *
_cogl_pango_display_list_new (CoglPangoPipelineCache *pipeline_cache)
{
  CoglPangoDisplayList *dl = g_slice_new0 (CoglPangoDisplayList);

  dl->pipeline_cache = pipeline_cache;

  return dl;
}

static void
_cogl_pango_display_list_append_node (CoglPangoDisplayList *dl,
                                      CoglPangoDisplayListNode *node)
{
  if (dl->last_node)
    dl->last_node = dl->last_node->next = g_slist_prepend (NULL, node);
  else
    dl->last_node = dl->nodes = g_slist_prepend (NULL, node);
}

void
_cogl_pango_display_list_set_color_override (CoglPangoDisplayList *dl,
                                             const CoglColor *color)
{
  dl->color_override = TRUE;
  dl->color = *color;
}

void
_cogl_pango_display_list_remove_color_override (CoglPangoDisplayList *dl)
{
  dl->color_override = FALSE;
}

void
_cogl_pango_display_list_add_texture (CoglPangoDisplayList *dl,
                                      CoglTexture *texture,
                                      float x_1, float y_1,
                                      float x_2, float y_2,
                                      float tx_1, float ty_1,
                                      float tx_2, float ty_2)
{
  CoglPangoDisplayListNode *node;
  CoglPangoDisplayListRectangle *rectangle;

  /* Add to the last node if it is a texture node with the same
     target texture */
  if (dl->last_node
      && (node = dl->last_node->data)->type == COGL_PANGO_DISPLAY_LIST_TEXTURE
      && node->d.texture.texture == texture
      && (dl->color_override
          ? (node->color_override && cogl_color_equal (&dl->color, &node->color))
          : !node->color_override))
    {
      /* Get rid of the vertex buffer so that it will be recreated */
      if (node->d.texture.primitive != NULL)
        {
          cogl_object_unref (node->d.texture.primitive);
          node->d.texture.primitive = NULL;
        }
    }
  else
    {
      /* Otherwise create a new node */
      node = g_slice_new (CoglPangoDisplayListNode);

      node->type = COGL_PANGO_DISPLAY_LIST_TEXTURE;
      node->color_override = dl->color_override;
      node->color = dl->color;
      node->pipeline = NULL;
      node->d.texture.texture = cogl_object_ref (texture);
      node->d.texture.rectangles
        = g_array_new (FALSE, FALSE, sizeof (CoglPangoDisplayListRectangle));
      node->d.texture.primitive = NULL;

      _cogl_pango_display_list_append_node (dl, node);
    }

  g_array_set_size (node->d.texture.rectangles,
                    node->d.texture.rectangles->len + 1);
  rectangle = &g_array_index (node->d.texture.rectangles,
                              CoglPangoDisplayListRectangle,
                              node->d.texture.rectangles->len - 1);
  rectangle->x_1 = x_1;
  rectangle->y_1 = y_1;
  rectangle->x_2 = x_2;
  rectangle->y_2 = y_2;
  rectangle->s_1 = tx_1;
  rectangle->t_1 = ty_1;
  rectangle->s_2 = tx_2;
  rectangle->t_2 = ty_2;
}

void
_cogl_pango_display_list_add_rectangle (CoglPangoDisplayList *dl,
                                        float x_1, float y_1,
                                        float x_2, float y_2)
{
  CoglPangoDisplayListNode *node = g_slice_new (CoglPangoDisplayListNode);

  node->type = COGL_PANGO_DISPLAY_LIST_RECTANGLE;
  node->color_override = dl->color_override;
  node->color = dl->color;
  node->d.rectangle.x_1 = x_1;
  node->d.rectangle.y_1 = y_1;
  node->d.rectangle.x_2 = x_2;
  node->d.rectangle.y_2 = y_2;
  node->pipeline = NULL;

  _cogl_pango_display_list_append_node (dl, node);
}

void
_cogl_pango_display_list_add_trapezoid (CoglPangoDisplayList *dl,
                                        float y_1,
                                        float x_11,
                                        float x_21,
                                        float y_2,
                                        float x_12,
                                        float x_22)
{
  CoglPangoDisplayListNode *node = g_slice_new (CoglPangoDisplayListNode);

  node->type = COGL_PANGO_DISPLAY_LIST_TRAPEZOID;
  node->color_override = dl->color_override;
  node->color = dl->color;
  node->d.trapezoid.y_1 = y_1;
  node->d.trapezoid.x_11 = x_11;
  node->d.trapezoid.x_21 = x_21;
  node->d.trapezoid.y_2 = y_2;
  node->d.trapezoid.x_12 = x_12;
  node->d.trapezoid.x_22 = x_22;
  node->pipeline = NULL;

  _cogl_pango_display_list_append_node (dl, node);
}

static void
emit_rectangles_through_journal (CoglPangoDisplayListNode *node)
{
  cogl_rectangles_with_texture_coords ((float *)
                                       node->d.texture.rectangles->data,
                                       node->d.texture.rectangles->len);
}

static void
emit_vertex_buffer_geometry (CoglPangoDisplayListNode *node)
{
  _COGL_GET_CONTEXT (ctx, NO_RETVAL);

  /* It's expensive to go through the Cogl journal for large runs
   * of text in part because the journal transforms the quads in software
   * to avoid changing the modelview matrix. So for larger runs of text
   * we load the vertices into a VBO, and this has the added advantage
   * that if the text doesn't change from frame to frame the VBO can
   * be re-used avoiding the repeated cost of validating the data and
   * mapping it into the GPU... */

  if (node->d.texture.primitive == NULL)
    {
      CoglAttributeBuffer *buffer;
      CoglVertexP2T2 *verts, *v;
      int n_verts;
      gboolean allocated = FALSE;
      CoglAttribute *attributes[2];
      CoglPrimitive *prim;
      int i;

      n_verts = node->d.texture.rectangles->len * 4;

      buffer
        = cogl_attribute_buffer_new (ctx,
                                     n_verts * sizeof (CoglVertexP2T2), NULL);

      if ((verts = cogl_buffer_map (COGL_BUFFER (buffer),
                                    COGL_BUFFER_ACCESS_WRITE,
                                    COGL_BUFFER_MAP_HINT_DISCARD)) == NULL)
        {
          verts = g_new (CoglVertexP2T2, n_verts);
          allocated = TRUE;
        }

      v = verts;

      /* Copy the rectangles into the buffer and expand into four
         vertices instead of just two */
      for (i = 0; i < node->d.texture.rectangles->len; i++)
        {
          const CoglPangoDisplayListRectangle *rectangle
            = &g_array_index (node->d.texture.rectangles,
                              CoglPangoDisplayListRectangle, i);

          v->x = rectangle->x_1;
          v->y = rectangle->y_1;
          v->s = rectangle->s_1;
          v->t = rectangle->t_1;
          v++;
          v->x = rectangle->x_1;
          v->y = rectangle->y_2;
          v->s = rectangle->s_1;
          v->t = rectangle->t_2;
          v++;
          v->x = rectangle->x_2;
          v->y = rectangle->y_2;
          v->s = rectangle->s_2;
          v->t = rectangle->t_2;
          v++;
          v->x = rectangle->x_2;
          v->y = rectangle->y_1;
          v->s = rectangle->s_2;
          v->t = rectangle->t_1;
          v++;
        }

      if (allocated)
        {
          cogl_buffer_set_data (COGL_BUFFER (buffer),
                                0, /* offset */
                                verts,
                                sizeof (CoglVertexP2T2) * n_verts);
          g_free (verts);
        }
      else
        cogl_buffer_unmap (COGL_BUFFER (buffer));

      attributes[0] = cogl_attribute_new (buffer,
                                          "cogl_position_in",
                                          sizeof (CoglVertexP2T2),
                                          G_STRUCT_OFFSET (CoglVertexP2T2, x),
                                          2, /* n_components */
                                          COGL_ATTRIBUTE_TYPE_FLOAT);
      attributes[1] = cogl_attribute_new (buffer,
                                          "cogl_tex_coord0_in",
                                          sizeof (CoglVertexP2T2),
                                          G_STRUCT_OFFSET (CoglVertexP2T2, s),
                                          2, /* n_components */
                                          COGL_ATTRIBUTE_TYPE_FLOAT);

      prim = cogl_primitive_new_with_attributes (COGL_VERTICES_MODE_TRIANGLES,
                                                 n_verts,
                                                 attributes,
                                                 2 /* n_attributes */);

#ifdef CLUTTER_COGL_HAS_GL
      if (ctx->driver == COGL_DRIVER_GL)
        cogl_primitive_set_mode (prim, GL_QUADS);
      else
#endif
        {
          /* GLES doesn't support GL_QUADS so instead we use a VBO
             with indexed vertices to generate GL_TRIANGLES from the
             quads */

          CoglIndices *indices =
            cogl_get_rectangle_indices (ctx, node->d.texture.rectangles->len);

          cogl_primitive_set_indices (prim, indices,
                                      node->d.texture.rectangles->len * 6);
        }

      node->d.texture.primitive = prim;

      cogl_object_unref (buffer);
      cogl_object_unref (attributes[0]);
      cogl_object_unref (attributes[1]);
    }

  cogl_framebuffer_draw_primitive (cogl_get_draw_framebuffer (),
                                   cogl_get_source (),
                                   node->d.texture.primitive);
}

static void
_cogl_pango_display_list_render_texture (CoglPangoDisplayListNode *node)
{
  /* For small runs of text like icon labels, we can get better performance
   * going through the Cogl journal since text may then be batched together
   * with other geometry. */
  /* FIXME: 25 is a number I plucked out of thin air; it would be good
   * to determine this empirically! */
  if (node->d.texture.rectangles->len < 25)
    emit_rectangles_through_journal (node);
  else
    emit_vertex_buffer_geometry (node);
}

void
_cogl_pango_display_list_render (CoglPangoDisplayList *dl,
                                 const CoglColor *color)
{
  GSList *l;

  for (l = dl->nodes; l; l = l->next)
    {
      CoglPangoDisplayListNode *node = l->data;
      CoglColor draw_color;

      if (node->pipeline == NULL)
        {
          if (node->type == COGL_PANGO_DISPLAY_LIST_TEXTURE)
            node->pipeline =
              _cogl_pango_pipeline_cache_get (dl->pipeline_cache,
                                              node->d.texture.texture);
          else
            node->pipeline =
              _cogl_pango_pipeline_cache_get (dl->pipeline_cache,
                                              NULL);
        }

      if (node->color_override)
        /* Use the override color but preserve the alpha from the
           draw color */
        cogl_color_init_from_4ub (&draw_color,
                                  cogl_color_get_red_byte (&node->color),
                                  cogl_color_get_green_byte (&node->color),
                                  cogl_color_get_blue_byte (&node->color),
                                  cogl_color_get_alpha_byte (color));
      else
        draw_color = *color;
      cogl_color_premultiply (&draw_color);

      cogl_pipeline_set_color (node->pipeline, &draw_color);
      cogl_push_source (node->pipeline);

      switch (node->type)
        {
        case COGL_PANGO_DISPLAY_LIST_TEXTURE:
          _cogl_pango_display_list_render_texture (node);
          break;

        case COGL_PANGO_DISPLAY_LIST_RECTANGLE:
          cogl_rectangle (node->d.rectangle.x_1,
                          node->d.rectangle.y_1,
                          node->d.rectangle.x_2,
                          node->d.rectangle.y_2);
          break;

        case COGL_PANGO_DISPLAY_LIST_TRAPEZOID:
          {
            float points[8];
            CoglPath *path;

            points[0] =  node->d.trapezoid.x_11;
            points[1] =  node->d.trapezoid.y_1;
            points[2] =  node->d.trapezoid.x_12;
            points[3] =  node->d.trapezoid.y_2;
            points[4] =  node->d.trapezoid.x_22;
            points[5] =  node->d.trapezoid.y_2;
            points[6] =  node->d.trapezoid.x_21;
            points[7] =  node->d.trapezoid.y_1;

            path = cogl_path_new ();
            cogl_path_polygon (path, points, 4);
            cogl_path_fill (path);
            cogl_object_unref (path);
          }
          break;
        }

      cogl_pop_source ();
    }
}

static void
_cogl_pango_display_list_node_free (CoglPangoDisplayListNode *node)
{
  if (node->type == COGL_PANGO_DISPLAY_LIST_TEXTURE)
    {
      g_array_free (node->d.texture.rectangles, TRUE);
      if (node->d.texture.texture != NULL)
        cogl_object_unref (node->d.texture.texture);
      if (node->d.texture.primitive != NULL)
        cogl_object_unref (node->d.texture.primitive);
    }

  if (node->pipeline)
    cogl_object_unref (node->pipeline);

  g_slice_free (CoglPangoDisplayListNode, node);
}

void
_cogl_pango_display_list_clear (CoglPangoDisplayList *dl)
{
  g_slist_foreach (dl->nodes, (GFunc) _cogl_pango_display_list_node_free, NULL);
  g_slist_free (dl->nodes);
  dl->nodes = NULL;
  dl->last_node = NULL;
}

void
_cogl_pango_display_list_free (CoglPangoDisplayList *dl)
{
  _cogl_pango_display_list_clear (dl);
  g_slice_free (CoglPangoDisplayList, dl);
}