| Commit message (Collapse) | Author | Age | Files | Lines |
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If --gears is passed on the command line, glxgears is run, and
is used for the source window rather than drawing solid rectangles
into a window we create outselves.
Reviewed-by: Robert Bragg <robert.bragg@intel.com>
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Add a new example that draws a triangle floating in the air in
front of the screen.
Reviewed-by: Robert Bragg <robert.bragg@intel.com>
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Fix a couple of minor compilation problems from a bad rebase - a
missing label and a missing variable.
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Clean up cleanly when closed rather than dying with an X Error -
we do this by advertising support for the WM_DELETE_WINDOW protocol
and handling the client message.
Reviewed-by: Robert Bragg <robert.bragg@intel.com>
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Wait for the main window (and hence the window we create within
the main window to redirect) to be mapped and become viewable
before we try to call XCompositeNameWindowPixmap() -
XComposeNameWindowPixmap() produces a BadMatch error on a
non-viewable window.
Reviewed-by: Robert Bragg <robert.bragg@intel.com>
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If the URI argument given on the command line doesn't look like a URI
then the basic video player will now try to parse it as a GStreamer
pipeline description. The pipeline must contain a coglsink element
which the player will look for. This can be used to test Cogl GST. For
example, to test NV12 this can be used:
./cogl-basic-video-player 'videotestsrc !
video/x-raw,format=(string)NV12 !
coglsink'
Reviewed-by: Robert Bragg <robert@linux.intel.com>
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Texture allocation is now consistently handled lazily such that the
internal format can now be controlled using
cogl_texture_set_components() and cogl_texture_set_premultiplied()
before allocating the texture with cogl_texture_allocate(). This means
that the internal_format arguments to texture constructors are now
redundant and since most of the texture constructors now can't ever fail
the error arguments are also redundant. This now means we no longer
use CoglPixelFormat in the public api for describing the internal format
of textures which had been bad solution originally due to how specific
CoglPixelFormat is which is missleading when we don't support such
explicit control over the internal format.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
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This introduces the internal idea of texture loaders that track the
state for loading and allocating a texture. This defers a lot more work
until the texture is allocated.
There are several intentions to this change:
- provides a means for extending how textures are allocated without
requiring all the parameters to be supplied in a single _texture_new()
function call.
- allow us to remove the internal_format argument from all
_texture_new() apis since using CoglPixelFormat is bad way of
expressing the internal format constraints because it is too specific.
For now the internal_format arguments haven't actually been removed
but this patch does introduce replacement apis for controlling the
internal format:
cogl_texture_set_components() lets you specify what components your
texture needs when it is allocated.
cogl_texture_set_premultiplied() lets you specify whether a texture
data should be interpreted as premultiplied or not.
- Enable us to support asynchronous texture loading + allocation in the
future.
Of note, the _new_from_data() texture constructors all continue to
allocate textures immediately so that existing code doesn't need to be
adapted to manage the lifetime of the data being uploaded.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
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This makes it so that cogl-sdl.h is a top-level header no longer
automatically included by cogl.h. This avoids lots of warnings building
the conformance tests and examples due to SDL.h warning when
__STRICT_ANSI__ isn't defined.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
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Adds cogl_wayland_texture_set_region_from_shm_buffer which is a
convenience wrapper around cogl_texture_set_region but it uses the
correct format to copy the data from a Wayland SHM buffer. This will
typically be used by compositors to update the texture for a surface
when an SHM buffer is attached. The ordering of the arguments is based
on cogl_texture_set_region_from_bitmap.
Based on a patch by Jasper St. Pierre.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
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This declares the interface types CoglFramebuffer, CoglBuffer,
CoglTexture, CoglMetaTexture and CoglPrimitiveTexture as void when
including the public cogl.h header so that users don't have to use lots
of C type casts between instance types and interface types.
This also removes all of the COGL_XYZ() type cast macros since they do
nothing more than compile time type casting but it's less readable if
you haven't seen that coding pattern before.
Unlike with gobject based apis that use per-type macros for casting and
performing runtime type checking we instead prefer to do our runtime
type checking internally within the front-end public apis when objects
are passed into Cogl. This greatly reduces the verbosity for users of
the api and may help reduce the chance of excessive runtime type
checking that can sometimes be a problem.
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This updates the old point sprites interactive test from Clutter to be
a standalone Cogl example using the 2.0 API.
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This renames cogl_offscreen_new_to_texture to
cogl_offscreen_new_with_texture. The intention is to then cherry-pick
this back to the cogl-1.16 branch so we can maintain a parallel
cogl_offscreen_new_to_texture() function which keeps the synchronous
allocation semantics that some clutter applications are currently
relying on.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
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When splitting out the CoglPath api we saw that we would be left with
inconsistent drawing apis if the drawing apis in core Cogl were lumped
into the cogl_framebuffer_ api considering other Cogl sub-libraries or
that others will want to create higher level drawing apis outside of
Cogl but can't use the same namespace.
So that we can aim for a more consistent style this adds a
cogl_primitive_draw() api, comparable to cogl_path_fill() or
cogl_pango_show_layout() that's intended to replace
cogl_framebuffer_draw_primitive()
Note: the attribute and rectangle drawing apis are still in the
cogl_framebuffer_ namespace and this might potentially change but in
these cases there is no single object representing the thing being drawn
so it seems a more reasonable they they live in the framebuffer
namespace for now.
Note: the cogl_framebuffer_draw_primitive() api isn't removed by this
patch so it can more conveniently be cherry picked to the 1.16 branch so
we can mark it deprecated for a short while. Even though it's marked as
experimental api we know that there are people using the api so we'd
like to give them a chance to switch to the new api.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
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Instead of using cogl_texture_new_from_file/with_size in the example we
now use the cogl_texture_2d_ equivalents. This is in preparation for
removing the cogl-auto-texture apis.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
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wl_resource may become an opaque type in future so we should probably
be using the accessors instead of directly prodding into the struct.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
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wl_client_add_resource has been deprecated in the Wayland API in
favour of wl_client_add_object which returns a pointer to a
wl_resource which it allocates instead of the compositor having to
embed it in a larger struct. As far as I understand the idea is to
eventually make wl_resource completely opaque. This patch changes
Cogland accordingly.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
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The Wayland server API has changed so that wl_shm_buffer is no longer
a type of wl_buffer and it instead must be retrieved directly from the
resource.
cogl_wayland_texture_2d_new_from_buffer now takes a resource pointer
instead of directly taking a wl_buffer and it will do different things
depending on whether it can get a wl_shm_buffer out of the resource
instead of trying to query the buffer type.
Cogland has also been updated so that it tracks a resource for buffers
of surfaces instead of directly tracking a wl_buffer. This are pointed
to by a new CoglandBuffer struct which can be referenced by a
CoglandBufferReference. The WL_BUFFER_RELEASE event will be posted
when the last reference to the buffer is removed instead of directly
whenever a new buffer is attached. This is similar to how Weston
works.
https://bugzilla.gnome.org/show_bug.cgi?id=702999
Reviewed-by: Robert Bragg <robert@linux.intel.com>
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The CoglSwapChain api made initializing a context more awkward than it
ought to be in the relatively common case where you want onscreen
framebuffers to have an alpha channel.
The api let you specify an explicit swap-chain length and also request
that the swap chain buffers should have an alpha component and then the
a CoglSwapChain could be used to construct a CoglOnscreenTemplate
This removes the CoglSwapChain object and apis and adds a
cogl_onscreen_template_set_has_alpha() api instead. Since we can't
normally control exactly how long the swap chain is even if we have api
to request a length this patch doesn't replace that capability.
One thing to note here is that this removes the ability to request a
single buffered CoglOnscreen framebuffer but since we have never had a
use case for that and have not generally considered the implications of
supporting single buffered rendering in Cogl's design it is probably for
the best not to imply that it's supported.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
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This adds a new function to enable per-vertex point size on a
pipeline. This can be set with
cogl_pipeline_set_per_vertex_point_size(). Once enabled the point size
can be set either by drawing with an attribute named
'cogl_point_size_in' or by writing to the 'cogl_point_size_out'
builtin from a snippet.
There is a feature flag which must be checked for before using
per-vertex point sizes. This will only be set on GL >= 2.0 or on GLES
2.0. GL will only let you set a per-vertex point size from GLSL by
writing to gl_PointSize. This is only available in GL2 and not in the
older GLSL extensions.
The per-vertex point size has its own pipeline state flag so that it
can be part of the state that affects vertex shader generation.
Having to enable the per vertex point size with a separate function is
a bit awkward. Ideally it would work like the color attribute where
you can just set it for every vertex in your primitive with
cogl_pipeline_set_color or set it per-vertex by just using the
attribute. This is harder to get working with the point size because
we need to generate a different vertex shader depending on what
attributes are bound. I think if we wanted to make this work
transparently we would still want to internally have a pipeline
property describing whether the shader was generated with per-vertex
support so that it would work with the shader cache correctly.
Potentially we could make the per-vertex property internal and
automatically make a weak pipeline whenever the attribute is bound.
However we would then also need to automatically detect when an
application is writing to cogl_point_size_out from a snippet.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
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Instead of simply relying on the emscripten mainloop api to wake us up
periodically so that we can poll for SDL events we now pause the
emscripten mainloop whenever no redraw is queued and instead hook an
input event listener into the real browser mainloop to resume the
emscripten mainloop whenever input is received. This way the example
can go to sleep while there's no input to handle.
This provides a simple example of binding custom javascript into native
code.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
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This enables basic Emscripten support in Cogl via the SDL winsys.
Assuming you have setup an emscripten toolchain you can configure Cogl
like this:
emconfigure ./configure --enable-debug --enable-emscripten
Building the examples will build .html files that can be loaded directly
by a WebGL enabled browser.
Note: at this point the emscripten support has just barely been smoke
tested so it's expected that as we continue to build on this we will
learn about more things we need to change in Cogl to full support this
environment.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
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This updates Cogland and the three hello examples to use the dirty
callback. For Cogland, this removes the manual handling of X events
and for the other examples it removes the need to redraw continously.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
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Since 906e1b5eb535a86 Cogland no longer redraws constantly but instead
only draws once at startup and then again whenever a client attaches a
new buffer. Sometimes however it seems that the first paint will get
lost perhaps because it is sent before the window is fully mapped. As
it was previously not handling expose events it would not paint again
until the first client is connected so there would be a blank window
which looks broken.
This patch makes it handle Expose events when it detects that Cogl is
using an X backend. On other backends it will resort to queuing a
redraw every 16ms as it did before.
Although this is probably a bit overkill for such a small example, it
seems like a good idea to only redraw when we think it's necessary so
that we can be sure that the mechanism works. Handling the expose
events means we can have at least one platform where we can test this.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
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The wl_surface struct has been removed from libwayland-server so
instead we can just embed its only memeber, the resource, directly
into CoglandSurface.
http://cgit.freedesktop.org/wayland/wayland/commit/?id=508dd69b5654
https://bugzilla.gnome.org/show_bug.cgi?id=700088
Reviewed-by: Robert Bragg <robert@linux.intel.com>
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Previously if a client sent a commit message without attaching a new
buffer then it would end up detaching the existing buffer because
surface->pending.buffer would be NULL. This patch makes it explicitly
track when an attach is sent for a commit and so that it can avoid
making any changes otherwise. This fixes cases where GTK apps would
send a damage event without a new buffer.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
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This adds several utility apis that aim to make it as easy as possible
for an application to determine what size a video should be drawn at.
The important detail here is that these apis take into account the
pixel-aspect-ratio in addition to the video's own aspect ratio.
This patch updates the cogl-basic-video-player example to use the
cogl_gst_video_sink_fit_size() api to perform letterboxing.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
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This updates the cogl_poll_ apis to allow dispatching events before we
have a CoglContext and to also enables pollfd state to be changed in a
more add-hoc way by different Cogl components by replacing the
winsys->get_poll_info with _cogl_poll_renderer_add/remove_fd functions
and a winsys->get_dispatch_timeout vfunc.
One of the intentions here is that applications should be able to run
their mainloop before creating a CoglContext to potentially get events
relating to CoglOutputs.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
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Some of the examples and tests are using functions from -lm. With some
linkers, if we don't expicitly link against it an error will be
reported. This patch adds the library to all of the examples even
though not all of them use math functions because I don't think it
will do any harm and it will save us having to remember to add it if
an example later starts using some math functions.
https://bugzilla.gnome.org/show_bug.cgi?id=697330
Reviewed-by: Robert Bragg <robert@linux.intel.com>
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‘sincos’ is a GNU extension. cogl-gles2-gears was using it without
defining _GNU_SOURCE so it was generating some annoying warnings. This
patch fixes it by making the example include config.h which will end
up defining _GNU_SOURCE.
In addition this patch adds a configure check for the function and
provides a fallback if it's not available.
https://bugzilla.gnome.org/show_bug.cgi?id=697330
Reviewed-by: Robert Bragg <robert@linux.intel.com>
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The first vertex in the triangle vertices used in the cogl-hello
example (which were copied into a few other examples) for some reason
has a semi-transparent alpha component. However the colour needs to be
pre-multiplied and the red component was still 0xff so the colour is
effectively invalid and the transparency isn't shown. This patch just
sets the alpha component to 0xff to make it less confusing.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
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Cogland works a lot better with an EGL context because then Mesa will
automatically set up the wl_drm object and it can accept DRM buffers.
However Cogland is still useful with GLX because it can gracefully
fallback to accepting only SHM buffers. This patch therefore makes it
first try creating and connecting a renderer with the EGL constraint,
but if that doesn't work it will try again without it.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
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When a Wayland compositor gets a commit it only needs to redraw the
region specified by the pending damage event. Previously Cogland was
ignoring damage events for non-shm buffers and just always queuing a
redraw after a commit event. This patch changes it to queue a redraw
only in response to a damage event. In practice this doesn't really
make much difference because Cogland doesn't do anything clever to
handle updating a sub-region of the screen, but it more costly matches
the model a compositor should use.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
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If the shell surface is requested twice then Cogland will hit an error
path but it would end up leaking the CoglandShellSurface struct it
allocated.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
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The handler for the destroy signal on the pending buffer was not
correctly being removed if the same buffer is committed twice to the
surface. It was also not being cleared if the surface is destroyed
before the pending buffer is committed.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
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When adding the frame callback API in 70040166 we decided on a common
idiom for adding callbacks which would return an opaque pointer
representing the closure for the callback. This pointer can then be
used to later remove the callback. The closure can also contain an
optional callback to invoke when the user data parameter is destroyed.
The resize callback didn't work this way and instead had an integer
handle to identify the closure. This patch changes it to work the same
way as the frame callback.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
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The clients should be flushed before going idle, not after so the call
to wl_display_flush_clients was in the wrong place.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
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Instead of always drawing at 60FPS without ever going idle, Cogland
now only redraws when a client commits a frame or a surface is
destroyed. This is acheived using an idle handler on the glib main
loop.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
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This was renamed in f951d0995f8a8 but I'm not really sure why and it's
a bit confusing so let's rename it back.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
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The previous display size of 640x480 was a bit small to test with.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
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Previously Cogland would always split the desktop into four outputs.
Although this is quite neat to demonstrate that it's possible, it's
quite annoying in practice while testing. This patch turns it into a
command line option which defaults to off.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
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This updates Cogland example compositor to use the stable Wayland 1.0
API.
• When the client attaches a new buffer to a surface it is now added
to a struct contaning pending the state instead of immediately
switching to the new buffer. This state is then flushed when the
surface is committed.
• The frame callbacks are now queued in a pending list and only added
to the compositor's main list when the surface is committed. Both
lists are now a wl_list instead of a GQueue because it makes it
easier to remove the callback without knowing which list it is in.
• When the buffer is destroyed for a surface the resource for the
buffer is now sent a release event.
• It now flushes the clients in the prepare for the for the Wayland
event GSource. This is part of the multi-threaded API in this
Wayland patch:
http://cgit.freedesktop.org/wayland/wayland/commit/?id=53d24713a31d59
• Implements a dummy wl_region interface. The only interfaces that
actually use regions (the opaque and input regions) are ignored but
we need the interface to create a resource.
• Most the of the SHM interface is now implemented directly in
libwayland-server except that it still needs to copy the data to the
subregion of the texture when the damage region is committed.
• The callback list for when a resource is destroyed has been unified
into a generic wl_signal implementation so the signature for the
functions has been changed.
http://cgit.freedesktop.org/wayland/wayland/commit/?h=6802eaa68af9022
• The wl_buffer struct no longer has a user_data parameter so we can't
attach our own CoglandBuffer data to it. Instead the CoglandSurface
now just keeps track of the wl_buffer directly.
• The Cogland example is now unconditionally built instead of checking
the Wayland version number in the configure script. It looks like
this check was broken anyway because it was checking the version of
the gbm package rather than a Wayland package.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
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CoglGst is a GStreamer integration library that facilitates
video playback using the Cogl API. It works by retrieving
each video frame from the GStreamer pipeline and attaching
it to a Cogl pipeline in the form of a Cogl texture along
with possible color model conversion shaders. The pipeline
is then retrieved by the user during each draw. An example
use of the CoglGst API is included in the examples directory.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
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This updates the examples and test-journal which now use the _FRAME_SYNC
events to throttle rendering so that they don't install a redundant idle
handler to paint when they get a FRAME_SYNC event and instead they now
directly paint when the event is received.
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This updates cogl-gles2-gears to use the new
cogl_onscreen_add_frame_callback() api to use _SYNC events for
throttling.
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This updates cogl-gles2-context to use the new
cogl_onscreen_add_frame_callback() api to use _SYNC events for
throttling.
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The two SDL examples now throttle their rendering to the
COGL_FRAME_EVENT_SYNC event. Previously the examples would redraw
whenever a mouse motion event is received but now they additionally
wait for the sync event which means that if another mouse event comes
immediately after rendering the last frame it theoretically could
avoid blocking waiting for the last frame to complete. In practice
however the SDL winsys doesn't support swap events so it will get the
sync event immediately anyway, but it's nice to have the code as an
example and a test.
This patch also changes the mainloop a bit to do the equivalent steps
without the outer main loop which I think makes it a bit easier to
follow.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
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This updates cogl-crate to use the new
cogl_onscreen_add_frame_callback() api to use _SYNC events for
throttling.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
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This updates cogl-hello to use the new
cogl_onscreen_add_frame_callback() api to use _SYNC events for
throttling.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
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This adds a cogl_renderer_foreach_output() function that can be used to
iterate the display outputs for a particular renderer.
This also updates cogl-info to use this new api so it can dump out all
the output information.
Reviewed-by: Owen W. Taylor <otaylor@fishsoup.net>
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