| Commit message (Collapse) | Author | Age | Files | Lines |
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This follows up on the proposal that was sent to the Cogl mailing list
to re-license from the LGPL to the MIT license:
http://lists.freedesktop.org/archives/cogl/2013-December/001465.html
Note: there was a copyright assignment policy in place for Clutter (and
therefore Cogl which was part of Clutter at the time) until the 11th of
June 2010 and so we only checked the details after that point (commit
0bbf50f905)
For each file, authors were identified via this Git command:
$ git blame -p -C -C -C20 -M -M10 0bbf50f905..HEAD
We received blanket approvals for re-licensing all Red Hat and Collabora
contributions which reduced how many people needed to be contacted
individually:
- http://lists.freedesktop.org/archives/cogl/2013-December/001470.html
- http://lists.freedesktop.org/archives/cogl/2014-January/001536.html
Individual approval requests were sent to all the other identified authors
who all confirmed the re-license on the Cogl mailinglist:
http://lists.freedesktop.org/archives/cogl/2014-January
As well as updating the copyright header in all sources files, the
COPYING file has been updated to reflect the license change and also
document the other licenses used in Cogl such as the SGI Free Software
License B, version 2.0 and the 3-clause BSD license.
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Previously the private feature flags were stored in an enum and we
already had 31 flags. Adding the 32nd flag would presumably make it
add -2³¹ as one of the values which might cause problems. To avoid
this we'll just use an fixed-size array of longs and use indices for
the enum values like we do for the public features.
A slight complication with this is in the CoglDriverDescription where
we were previously using a static intialised value to describe the set
of features that the driver supports. We can't easily do this with the
flags array so instead the features are stored in a fixed-size array
of indices.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
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Previously we would only add the #version pragma to shaders when
point sprite texture coordinates are enabled for a layer so that we
can access the gl_PointCoord builtin. However I don't think there's
any good reason not to just always request GLSL version 1.2 if it's
available. That way applications can always use gl_PointCoord without
having to enable point sprite texture coordinates.
This adds a glsl_version_to_use member to CoglContext which is used to
generate the #version pragma as part of the shader boilerplate. On
desktop GL this is set to 120 if version 1.2 is available, otherwise
it is left at 110. On GLES it is always left as 100.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
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This variable was a leftover from before commit e55b64a9cdc93 where
the texture coord varyings were declared as an array as part of the
shader boilerplate.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
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This adds a table of driver descriptions to cogl-renderer.c in order of
preference and when choosing what driver to use we now iterate the table
instead of repeating boilerplate checks. For handling the "default driver"
that can be specified when building cogl and handling driver overrides
there is a foreach_driver_description() that will make sure to iterate
the default driver first or if an override has been set then nothing but
the override will be considered.
This patch introduces some driver flags that let us broadly categorize
what kind of GL driver we are currently running on. Since there are
numerous OpenGL apis with different broad feature sets and new apis
may be introduced in the future by Khronos then we should tend to
avoid using the driver id to do runtime feature checking. These flags
provide a more stable quantity for broad feature checks.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
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This remove cogl-internal.h in favour of using cogl-private.h. Some
things in cogl-internal.h were moved to driver/gl/cogl-util-gl-private.h
and the _cogl_gl_error_to_string function whose prototype was moved from
cogl-internal.h to cogl-util-gl-private.h has had its implementation
moved from cogl.c to cogl-util-gl.c
Reviewed-by: Neil Roberts <neil@linux.intel.com>
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This removes the need to maintain an array of tex_coord varyings and
instead we now just emit a varying per-layer uniquely named using a
layer_number infix like cogl_tex_coord0_out and cogl_tex_coord0_in.
Notable this patch also had to change the journal flushing code to use
pipeline layer numbers to determine the name of texture coordinate
attributes.
We now also break batches by using a deeper comparison of layers so
such that two pipelines with the same number of layers can now cause a
batch break if they use different layer numbers.
This adds an internal _cogl_pipeline_layer_numbers_equal() function that
takes two pipelines and returns TRUE if they have the same number of
layers and all the layer numbers are the same too, otherwise it returns
FALSE.
Where we used to break batches based on changes to the number of layers
we now break according to the status of
_cogl_pipeline_layer_numbers_equal
Reviewed-by: Neil Roberts <neil@linux.intel.com>
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Since we used to support hybrid fixed-function + glsl pipelines when
running with OpenGL there were numerous differences in how we handled
codegen and uniform updates between GLES2 and full OpenGL. Now that we
only support end-to-end glsl pipelines this patch can largely unify how
we handle GLES2 and OpenGL.
Most notably we no never use the builtin attribute names. This should
also make it easy for us to support creating strict OpenGL 3.1 contexts
where the builtin names have been removed.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
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Removing CoglHandle has been an on going goal for quite a long time now
and finally this patch removes the last remaining uses of the CoglHandle
type and the cogl_handle_ apis.
Since the big remaining users of CoglHandle were the cogl_program_ and
cogl_shader_ apis which have replaced with the CoglSnippets api this
patch removes both of these apis.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
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