| Commit message (Collapse) | Author | Age | Files | Lines |
|
|
|
|
|
|
|
|
| |
The private header is needed as the cogl_texture_get_format API was made
private, so that C4013 (implicit declaration of ...) warnings/errors can
be avoided
Reviewed-by: Neil Roberts <neil@linux.intel.com>
(cherry picked from commit bb10532f4b11cba169ace6d9e26543fe6f70ad8f)
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
This follows up on the proposal that was sent to the Cogl mailing list
to re-license from the LGPL to the MIT license:
http://lists.freedesktop.org/archives/cogl/2013-December/001465.html
Note: there was a copyright assignment policy in place for Clutter (and
therefore Cogl which was part of Clutter at the time) until the 11th of
June 2010 and so we only checked the details after that point (commit
0bbf50f905)
For each file, authors were identified via this Git command:
$ git blame -p -C -C -C20 -M -M10 0bbf50f905..HEAD
We received blanket approvals for re-licensing all Red Hat and Collabora
contributions which reduced how many people needed to be contacted
individually:
- http://lists.freedesktop.org/archives/cogl/2013-December/001470.html
- http://lists.freedesktop.org/archives/cogl/2014-January/001536.html
Individual approval requests were sent to all the other identified authors
who all confirmed the re-license on the Cogl mailinglist:
http://lists.freedesktop.org/archives/cogl/2014-January
As well as updating the copyright header in all sources files, the
COPYING file has been updated to reflect the license change and also
document the other licenses used in Cogl such as the SGI Free Software
License B, version 2.0 and the 3-clause BSD license.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
Texture allocation is now consistently handled lazily such that the
internal format can now be controlled using
cogl_texture_set_components() and cogl_texture_set_premultiplied()
before allocating the texture with cogl_texture_allocate(). This means
that the internal_format arguments to texture constructors are now
redundant and since most of the texture constructors now can't ever fail
the error arguments are also redundant. This now means we no longer
use CoglPixelFormat in the public api for describing the internal format
of textures which had been bad solution originally due to how specific
CoglPixelFormat is which is missleading when we don't support such
explicit control over the internal format.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
|
|
|
|
|
|
|
|
|
|
|
| |
CoglPixelFormat is not a good way of describing the internal
format of a texture because it's too specific given that we don't
actually have exact knowledge of the internal format used by the driver.
This makes cogl_texture_get_format private and in the future we'll
provide a better way of querying the channels and their precision.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
Previously the private feature flags were stored in an enum and we
already had 31 flags. Adding the 32nd flag would presumably make it
add -2³¹ as one of the values which might cause problems. To avoid
this we'll just use an fixed-size array of longs and use indices for
the enum values like we do for the public features.
A slight complication with this is in the CoglDriverDescription where
we were previously using a static intialised value to describe the set
of features that the driver supports. We can't easily do this with the
flags array so instead the features are stored in a fixed-size array
of indices.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
This declares the interface types CoglFramebuffer, CoglBuffer,
CoglTexture, CoglMetaTexture and CoglPrimitiveTexture as void when
including the public cogl.h header so that users don't have to use lots
of C type casts between instance types and interface types.
This also removes all of the COGL_XYZ() type cast macros since they do
nothing more than compile time type casting but it's less readable if
you haven't seen that coding pattern before.
Unlike with gobject based apis that use per-type macros for casting and
performing runtime type checking we instead prefer to do our runtime
type checking internally within the front-end public apis when objects
are passed into Cogl. This greatly reduces the verbosity for users of
the api and may help reduce the chance of excessive runtime type
checking that can sometimes be a problem.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
When splitting out the CoglPath api we saw that we would be left with
inconsistent drawing apis if the drawing apis in core Cogl were lumped
into the cogl_framebuffer_ api considering other Cogl sub-libraries or
that others will want to create higher level drawing apis outside of
Cogl but can't use the same namespace.
So that we can aim for a more consistent style this adds a
cogl_primitive_draw() api, comparable to cogl_path_fill() or
cogl_pango_show_layout() that's intended to replace
cogl_framebuffer_draw_primitive()
Note: the attribute and rectangle drawing apis are still in the
cogl_framebuffer_ namespace and this might potentially change but in
these cases there is no single object representing the thing being drawn
so it seems a more reasonable they they live in the framebuffer
namespace for now.
Note: the cogl_framebuffer_draw_primitive() api isn't removed by this
patch so it can more conveniently be cherry picked to the 1.16 branch so
we can mark it deprecated for a short while. Even though it's marked as
experimental api we know that there are people using the api so we'd
like to give them a chance to switch to the new api.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
This exposes the CoglAtlasTexture api, making the following public:
cogl_atlas_texture_new_with_size
cogl_atlas_texture_new_from_file
cogl_atlas_texture_new_from_data
cogl_atlas_texture_new_from_bitmap
The plan is to remove auto-texture apis like cogl_texture_new_from_file
since they are a bit too magic, but that means we need an explicit way
for users to allocate texture that will go in the atlas.
Although the _new_from_file() api is arguably redundant since you can
use _bitmap_new_from_file() followed by _atlas_texture_new_from_bitmap()
we don't want to loose any of the convenience that
cogl_texture_new_from_file() had.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
This splits out the cogl_path_ api into a separate cogl-path sub-library
like cogl-pango and cogl-gst. This enables developers to build Cogl with
this sub-library disabled if they don't need it which can be useful when
its important to keep the size of an application and its dependencies
down to a minimum. The functions cogl_framebuffer_{fill,stroke}_path
have been renamed to cogl_path_{fill,stroke}.
There were a few places in core cogl and cogl-gst that referenced the
CoglPath api and these have been decoupled by using the CoglPrimitive
api instead. In the case of cogl_framebuffer_push_path_clip() the core
clip stack no longer accepts path clips directly but it's now possible
to get a CoglPrimitive for the fill of a path and so the implementation
of cogl_framebuffer_push_path_clip() now lives in cogl-path and works as
a shim that first gets a CoglPrimitive and uses
cogl_framebuffer_push_primitive_clip instead.
We may want to consider renaming cogl_framebuffer_push_path_clip to
put it in the cogl_path_ namespace.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
|
|
|
|
|
|
|
|
| |
There was a missing backslash in the LDFLAGS for libcogl-pango2. This
was stopping it having the right library version information and the
library would have the wrong filename.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
|
|
|
|
|
|
|
|
|
|
| |
This make autogen.sh look for automake-1.13 and also updates all
Makefile.am files to no longer use the INCLUDES variable which automake
1.13 warns is deprecated by AM_CPPFLAGS.
https://bugzilla.gnome.org/show_bug.cgi?id=690891
Reviewed-by: Neil Roberts <neil@linux.intel.com>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
Consistent with how we lazily allocate framebuffers this patch allows us
to instantiate textures but still specify constraints and requirements
before allocating storage so that we can be sure to allocate the most
appropriate/efficient storage.
This adds a cogl_texture_allocate() function that is analogous to
cogl_framebuffer_allocate() which can optionally be called to explicitly
allocate storage and catch any errors. If this function isn't used
explicitly then Cogl will implicitly ensure textures are allocated
before the storage is needed.
It is generally recommended to rely on lazy storage allocation or at
least perform explicit allocation as late as possible so Cogl can be
fully informed about the best way to allocate storage.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
cogl_texture_set_region() and cogl_texture_set_region_from_bitmap() now
have a level argument so image data can be uploaded to a specific mipmap
level.
The prototype for cogl_texture_set_region was also updated to simplify
the arguments.
The arguments for cogl_texture_set_region_from_bitmap were reordered to
be consistent with cogl_texture_set_region with the source related
arguments listed first followed by the destination arguments.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
|
|
|
|
|
|
|
|
|
| |
This removes several uses of _COGL_GET_CONTEXT in cogl-atlas-texture.c.
Notably this involved making CoglPangoGlyphCache track an associated
CoglContext pointer which cogl-pango can pass to
_cogl_atlas_texture_new_with_size().
Reviewed-by: Neil Roberts <neil@linux.intel.com>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
This allows apps to catch out-of-memory errors when allocating textures.
Textures can be pretty huge at times and so it's quite possible for an
application to try and allocate more memory than is available. It's also
very possible that the application can take some action in response to
reduce memory pressure (such as freeing up texture caches perhaps) so
we shouldn't just automatically abort like we do for trivial heap
allocations.
These public functions now take a CoglError argument so applications can
catch out of memory errors:
cogl_buffer_map
cogl_buffer_map_range
cogl_buffer_set_data
cogl_framebuffer_read_pixels_into_bitmap
cogl_pixel_buffer_new
cogl_texture_new_from_data
cogl_texture_new_from_bitmap
Note: we've been quite conservative with how many apis we let throw OOM
CoglErrors since we don't really want to put a burdon on developers to
be checking for errors with every cogl api call. So long as there is
some lower level api for apps to use that let them catch OOM errors
for everything necessary that's enough and we don't have to make more
convenient apis more awkward to use.
The main focus is on bitmaps and texture allocations since they
can be particularly large and prone to failing.
A new cogl_attribute_buffer_new_with_size() function has been added in
case developers need to catch OOM errors when allocating attribute buffers
whereby they can first use _buffer_new_with_size() (which doesn't take a
CoglError) followed by cogl_buffer_set_data() which will lazily allocate
the buffer storage and report OOM errors.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
This fixes some problems which were stopping --disable-glib from
working properly:
• A lot of the public headers were including glib.h. This shouldn't be
necessary because the API doesn't expose any glib types. Otherwise
any apps would require glib in order to get the header.
• The public headers were using G_BEGIN_DECLS. There is now a
replacement macro called COGL_BEGIN_DECLS which is defined in
cogl-types.h.
• A similar fix has been done for G_GNUC_NULL_TERMINATED and
G_GNUC_DEPRECATED.
• The CFLAGS were not including $(builddir)/deps/glib which was
preventing it finding the generated glibconfig.h when building out
of tree.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
|
|
|
|
| |
Reviewed-by: Neil Roberts <neil@linux.intel.com>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
This adds a new CoglDriver for GL 3 called COGL_DRIVER_GL3. When
requested, the GLX, EGL and SDL2 winsyss will set the necessary
attributes to request a forward-compatible core profile 3.1 context.
That means it will have no deprecated features.
To simplify the explosion of checks for specific combinations of
context->driver, many of these conditionals have now been replaced
with private feature flags that are checked instead. The GL and GLES
drivers now initialise these private feature flags depending on which
driver is used.
The fixed function backends now explicitly check whether the fixed
function private feature is available which means the GL3 driver will
fall back to always using the GLSL progend. Since Rob's latest patches
the GLSL progend no longer uses any fixed function API anyway so it
should just work.
The driver is currently lower priority than COGL_DRIVER_GL so it will
not be used unless it is specificly requested. We may want to change
this priority at some point because apparently Mesa can make some
memory savings if a core profile context is used.
In GL 3, getting the combined extensions string with glGetString is
deprecated so this patch changes it to use glGetStringi to build up an
array of extensions instead. _cogl_context_get_gl_extensions now
returns this array instead of trying to return a const string. The
caller is expected to free the array.
Some issues with this patch:
• GL 3 does not support GL_ALPHA format textures. We should probably
make this a feature flag or something. Cogl uses this to render text
which currently just throws a GL error and breaks so it's pretty
important to do something about this before considering the GL3
driver to be stable.
• GL 3 doesn't support client side vertex buffers. This probably
doesn't matter because CoglBuffer won't normally use malloc'd
buffers if VBOs are available, but it might but worth making
malloc'd buffers a private feature and forcing it not to use them.
• GL 3 doesn't support the default vertex array object. This patch
just makes it create and bind a single non-default vertex array
object which gets used just like the normal default object. Ideally
it would be good to use vertex array objects properly and attach
them to a CoglPrimitive to cache the state.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
We want applications to fully control the lifetime of a CoglContext
without having to worry that internal resources (such as the default
2d,3d and rectangle textures, or any caches we maintain) could result in
circular references that keep the context alive. We also want to avoid
making CoglContext into a special kind of object that isn't ref-counted
or that can't be used with object apis such as
cogl_object_set_user_data. Being able to reliably destroy the context is
important on platforms such as Android where you may be required
bring-up and tear-down a CoglContext numerous times throughout the
applications lifetime. A dissadvantage of this policy is that it is now
possible to leave other object such as framebuffers in an inconsistent
state if the context is unreferenced and destroyed. The documentation
states that all objects that directly or indirectly depend on a context
that has been destroyed will be left in an inconsistent state and must
not be accessed thereafter. Applications (such as Android applications)
that need to cleanly destroy and re-create Cogl resources should make
sure to manually unref these dependant objects before destroying the
context.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
|
|
|
|
| |
Reviewed-by: Neil Roberts <neil@linux.intel.com>
|
|
|
|
|
|
|
| |
The renderer was being unrefed with cogl_object_unref but it's
actually a GObject.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
|
|
|
|
|
|
|
| |
You need to get the COGL_PANGO_PKG_REQUIRES in there, not the cogl ones.
pangocairo was missing in the list of requires because of that.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
This updates the Cogl Pango api to no longer require a default context
and also cleans up the public api a bit.
The CoglPangoRenderer type has been made private to be
consistent with other pango backends where the renderer is merely an
implementation detail.
The drawing apis such as cogl_pango_render_layout where made more
consistent with other pango backend apis so we now have replacements
like cogl_pango_show_layout().
Reviewed-by: Neil Roberts <neil@linux.intel.com>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
-Create a pre-defined cogl/cogl-gl-header.h(.win32) that is to be used on
any Windows builds, and adapt the MSVC build process to set up and use
that file.
-Fix up glib-mkenums code generation .bat file that is generated during
"make"/"make dist", like the autotools-based builds.
-Since cogl/cogl-defines.h now contain versionioning info, and it no longer
directly includes the GL headers, update the pre-configured
cogl-defines.h[.win32|.win32_SDL] and use autotools to fill in the
versioning info during "make"/"make dist".
-Fix up cogl/cogl-pango.rc.in so that they reflect the cogl-2.x versioning
stuff correctly and versioning info can be filled in correctly during
"make"/"make dist"
Reviewed-by: Robert Bragg <robert@linux.intel.com>
|
|
|
|
|
|
|
| |
The dependent pkg-config files passed as an argument to the scanner
when generating the IR file had the wrong names which meant that
the scanner would fail on any projects using introspection which
depend on Cogl.
|
|
|
|
|
|
|
|
| |
The pc file for cogl-pango was missing a '-' in the name of the
library passed in the linker option so any applications trying to use
it would not link.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
|
|
|
|
|
|
|
|
|
| |
The existing functions for stroking and filling a path depend on the
global framebuffer and source stacks. These are now replaced with
cogl_framebuffer_{stroke,fill}_path which get explicitly passed the
framebuffer and pipeline.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
The coding style has for a long time said to avoid using redundant glib
data types such as gint or gchar etc because we feel that they make the
code look unnecessarily foreign to developers coming from outside of the
Gnome developer community.
Note: When we tried to find the historical rationale for the types we
just found that they were apparently only added for consistent syntax
highlighting which didn't seem that compelling.
Up until now we have been continuing to use some of the platform
specific type such as gint{8,16,32,64} and gsize but this patch switches
us over to using the standard c99 equivalents instead so we can further
ensure that our code looks familiar to the widest range of C developers
who might potentially contribute to Cogl.
So instead of using the gint{8,16,32,64} and guint{8,16,32,64} types this
switches all Cogl code to instead use the int{8,16,32,64}_t and
uint{8,16,32,64}_t c99 types instead.
Instead of gsize we now use size_t
For now we are not going to use the c99 _Bool type and instead we have
introduced a new CoglBool type to use instead of gboolean.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
|
|
|
|
|
|
|
|
|
|
|
|
| |
Removing CoglHandle has been an on going goal for quite a long time now
and finally this patch removes the last remaining uses of the CoglHandle
type and the cogl_handle_ apis.
Since the big remaining users of CoglHandle were the cogl_program_ and
cogl_shader_ apis which have replaced with the CoglSnippets api this
patch removes both of these apis.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
|
|
|
|
|
|
|
| |
cogl_path_new now takes a CoglContext pointer which it keeps a pointer
to instead of relying on the global context.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
Since we are getting towards a complete Cogl 2.0 api this breaks 1.x api
compatibility by no longer building a libcogl.so and instead building a
libcogl2.so library.
The headers are now installed into an include/cogl2 sub-directory that
wont conflict with an installed cogl 1.x package.
The cogl-2.0-experimental.pc pkg-config file is now named
cogl2.pc and similarly the reference manual has been renamed from
cogl-2.0-experimental to cogl2.
The examples have not been namespaced and so they are not parallel
installable.
Since we haven't yet reached the 2.0 api yet the version has been bumped
to 1.99.1
All of the conformance tests have been updated so they no longer test
the 1.x apis, and since I was going through all the tests I took the
opportunity to rename the global ctx and fb variables to test_ctx and
test_fb.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
|
|
|
|
|
|
|
|
|
|
| |
While valgrinding gnome-shell I noticed this value was being used
uninitialised as the memory is malloced.
https://bugzilla.gnome.org/show_bug.cgi?id=671984
Reviewed-by: Robert Bragg <robert@linux.intel.com>
Reviewed-by: Neil Roberts <neil@linux.intel.com>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
This option to GCC makes it give a warning whenever a global function
is defined without a declaration. This should catch cases were we've
defined a function but forgot to put it in a header. In that case it
is either only used within one file so we should make it static or we
should declare it in a header.
The following changes where made to fix problems:
• Some functions were made static
• cogl-path.h (the one containing the 1.0 API) was split into two
files, one defining the functions and one defining the enums so that
cogl-path.c can include the enum and function declarations from the
2.0 API as well as the function declarations from the 1.0 API.
• cogl2-clip-state has been removed. This only had one experimental
function called cogl_clip_push_from_path but as this is unstable we
might as well remove it favour of the equivalent cogl_framebuffer_*
API.
• The GLX, SDL and WGL winsys's now have a private header to define
their get_vtable function instead of directly declaring in the C
file where it is called.
• All places that were calling COGL_OBJECT_DEFINE need to have the
cogl_is_whatever function declared so these have been added either
as a public function or in a private header.
• Some files that were not including the header containing their
function declarations have been fixed to do so.
• Any unused error quark functions have been removed. If we later want
them we should add them back one by one and add a declaration for
them in a header.
• _cogl_is_framebuffer has been renamed to cogl_is_framebuffer and
made a public function with a declaration in cogl-framebuffer.h
• Similarly for CoglOnscreen.
• cogl_vdraw_indexed_attributes is called
cogl_framebuffer_vdraw_indexed_attributes in the header. The
definition has been changed to match the header.
• cogl_index_buffer_allocate has been removed. This had no declaration
and I'm not sure what it's supposed to do.
• CoglJournal has been changed to use the internal CoglObject macro so
that it won't define an exported cogl_is_journal symbol.
• The _cogl_blah_pointer_from_handle functions have been removed.
CoglHandle isn't used much anymore anyway and in the few places
where it is used I think it's safe to just use the implicit cast
from void* to the right type.
• The test-utils.h header for the conformance tests explicitly
disables the -Wmissing-declaration option using a pragma because all
of the tests declare their main function without a header. Any
mistakes relating to missing declarations aren't really important
for the tests.
• cogl_quaternion_init_from_quaternion and init_from_matrix have been
given declarations in cogl-quaternion.h
Reviewed-by: Robert Bragg <robert@linux.intel.com>
|
|
|
|
|
|
|
|
|
| |
As we move towards Cogl 2.0 we are aiming to remove the need for a
default global CoglContext and so everything should be explicitly
related to a context somehow. CoglPipelines are top level objects and
so this patch adds a context argument to cogl_pipeline_new().
Reviewed-by: Neil Roberts <neil@linux.intel.com>
|
|
|
|
|
|
|
|
|
| |
This patch fixes a case in cogl-pango-pipeline-cache.c where we were
passing COGL_MATERIAL_WRAP_MODE_CLAMP_TO_EDGE to
cogl_pipelin_set_layer_wrap_mode and instead passes the equivalent
CoglPipelineWrapMode.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
|
|
|
|
|
|
|
| |
If we don't specify the dependency we may end up linking against a stale
libcogl.la, or, worse, a globally installed one.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
|
|
|
|
|
|
|
|
| |
All CoglBuffer constructors now take an explicit CoglContext
constructor. This is part of the on going effort to adapt to Cogl API so
it no longer depends on a global, default context.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
This adds cogl_framebuffer_ apis for drawing attributes and primitives
that replace corresponding apis that depend on the default CoglContext.
This is part of the on going effort to adapt the Cogl api so it no
longer depends on a global context variable.
All the new drawing functions also take an explicit pipeline argument
since we are also aiming to avoid being a stateful api like Cairo and
OpenGL. Being stateless makes it easier for orthogonal components to
share access to the GPU. Being stateless should also minimize any
impedance miss-match for those wanting to build higher level stateless
apis on top of Cogl.
Note: none of the legacy, global state options such as
cogl_set_depth_test_enabled(), cogl_set_backface_culling_enabled() or
cogl_program_use() are supported by these new drawing apis and if set
will simply be silently ignored.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
|
|
|
|
|
| |
This will make autotools fill in the versioning info for the COGL/
COGL-Pango .rc files and distribute the resulting .rc files
|
|
|
|
|
|
| |
This tells people on the versioning info and copyright info of the
COGL/COGL-Pango DLLs. The versioning values are inserted during the
autogen stage.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
These are the VS 2008/2010 project files to build Cogl, with a README.txt
to explain the process involved.
Note that the Cogl and Cogl-Pango projects (and filters for VS2010) are
expanded with the correct source file listings during "make dist", which
is done to simplify maintenance of these project files.
-added preconfigured config.h(.win32.in), which is expanded with the
correct versioining info during autogen
-added preconfigued cogl/cogl-defines.h.win32
-added symbols files for cogl and cogl-pango
-Have configure.ac expand the config.h.win32.in into config.h.win32
with the correct versioning info, etc, and to include the Visual C++
project files for distribution
-Added rules in cogl/Makefile.am to expand the cogl VS 2008/2010 projects
and filters from the templates with up-to-date source file listings, to
distribute cogl-enum-types.c, cogl-enum-types.h to ease compilation and
to avoid depending on PERL on Windows installations.
-Added rules in cogl-pango/Makefile.am to expand the cogl-pango VS2008/
2010 projects and filters from the templates with up-to-date source file
listings.
-Added/edited various Makefile.am's in build to distribute the VS2008/2010
project files and associated items required for the build.
-Update .gitignore. There needs to be a pre-configured
config.h(.win32) and its template, config.h.win32.in for Visual C++
builds
https://bugzilla.gnome.org/show_bug.cgi?id=650020
Reviewed-by: Neil Roberts <neil@linux.intel.com>
|
|
|
|
|
|
|
|
|
|
|
| |
This adds some macros to iterate over all the bits set in an array of
flags. The macros are a bit awkward because it tries to avoid using a
callback pointer so that the code is inlined.
cogl_bitmask is now using these macros as well so that the logic can
be shared.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
When associating indices with a CoglPrimitive you are now forced to
specify the number of indices that should be read when drawing.
It's easy to forget to call cogl_primitive_set_n_vertices() after
associating indices with a primitive (and anyway you can see that someone
could be led to believe Cogl can determine that implicitly somewhow) so
this should avoid a lot of mistakes with using the API.
We'd expect that setting indices and updating the n_vertices property
would go hand in hand 99% of the time anyway so this change should
be more convenient as well as less error prone.
This patch adds some documentation for cogl_primitive_set_indices and
cogl_primitive_get/set_n_vertices. It also tries to clarify how the
CoglPrimitive:n_vertices property is updated and what that property
means in relation to other functions too.
https://bugzilla.gnome.org/show_bug.cgi?id=661019
Reviewed-by: Neil Roberts <neil@linux.intel.com>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
CoglMetaTexture is an interface for dealing with high level textures
that may be comprised of one or more low-level textures internally. The
interface allows the development of primitive drawing APIs that can draw
with high-level textures (such as atlas textures) even though the
GPU doesn't natively understand these texture types.
There is currently just one function that's part of this interface:
cogl_meta_texture_foreach_in_region() which allows an application to
resolve the internal, low-level textures of a high-level texture.
cogl_rectangle() uses this API for example so that it can easily emulate
the _REPEAT wrap mode for textures that the hardware can't natively
handle repeating of.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
|
|
|
|
|
|
|
|
|
|
|
|
| |
G_DISABLE_DEPRECATED is only intended for developers of Cogl and it
sometimes breaks the build for people just trying to build a
release. This patch adds an option to enable deprecated Glib
features. By default it is enabled for non-git versions of Cogl.
The patch is based on similar code in Clutter except it adds the flags
to COGL_EXTRA_CFLAGS instead of having a separate variable.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
|
|
|
|
|
|
|
|
|
| |
It seems that cogl-context-private.h needs to be included before including
any of the pipeline-related stuff to avoid build errors on C89 compilers.
This is due to the recent cogl-pipeline decoupling, seems like.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
As part of the on going, incremental effort to purge the non type safe
CoglHandle type from the Cogl API this patch tackles most of the
CoglHandle uses relating to textures.
We'd postponed making this change for quite a while because we wanted to
have a clearer understanding of how we wanted to evolve the texture APIs
towards Cogl 2.0 before exposing type safety here which would be
difficult to change later since it would imply breaking APIs.
The basic idea that we are steering towards now is that CoglTexture
can be considered to be the most primitive interface we have for any
object representing a texture. The texture interface would provide
roughly these methods:
cogl_texture_get_width
cogl_texture_get_height
cogl_texture_can_repeat
cogl_texture_can_mipmap
cogl_texture_generate_mipmap;
cogl_texture_get_format
cogl_texture_set_region
cogl_texture_get_region
Besides the texture interface we will then start to expose types
corresponding to specific texture types: CoglTexture2D,
CoglTexture3D, CoglTexture2DSliced, CoglSubTexture, CoglAtlasTexture and
CoglTexturePixmapX11.
We will then also expose an interface for the high-level texture types
we have (such as CoglTexture2DSlice, CoglSubTexture and
CoglAtlasTexture) called CoglMetaTexture. CoglMetaTexture is an
additional interface that lets you iterate a virtual region of a meta
texture and get mappings of primitive textures to sub-regions of that
virtual region. Internally we already have this kind of abstraction for
dealing with sliced texture, sub-textures and atlas textures in a
consistent way, so this will just make that abstraction public. The aim
here is to clarify that there is a difference between primitive textures
(CoglTexture2D/3D) and some of the other high-level textures, and also
enable developers to implement primitives that can support meta textures
since they can only be used with the cogl_rectangle API currently.
The thing that's not so clean-cut with this are the texture constructors
we have currently; such as cogl_texture_new_from_file which no longer
make sense when CoglTexture is considered to be an interface. These
will basically just become convenient factory functions and it's just a
bit unusual that they are within the cogl_texture namespace. It's worth
noting here that all the texture type APIs will also have their own type
specific constructors so these functions will only be used for the
convenience of being able to create a texture without really wanting to
know the details of what type of texture you need. Longer term for 2.0
we may come up with replacement names for these factory functions or the
other thing we are considering is designing some asynchronous factory
functions instead since it's so often detrimental to application
performance to be blocked waiting for a texture to be uploaded to the
GPU.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
|
|
|
|
|
|
|
|
| |
Only cogl-pango needs a dependency on pangocairo so we are now careful to
separate the pangocairo pkg-config flags from the others so we can avoid
having libcogl builds refer to them.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
Instead of storing four vertices per rectangle in the array for a
texture node in the display list, it now only stores two in a format
that is acceptable to cogl_rectangles_with_texture_coords. That way
it can pass the array directly to that function. That function has the
advantage over cogl_rectangle that it doesn't need to validate the
pipeline for every quad so it should be slightly faster.
When the texture node is being rendered with a CoglPrimitive we now
map the buffer and expand the rectangles into 4 vertices as the data
is copied.
https://bugzilla.gnome.org/show_bug.cgi?id=656303
Reviewed-by: Robert Bragg <robert@linux.intel.com>
|
|
|
|
|
|
|
|
|
|
|
| |
When rendering text through a VBO, CoglPangoDisplayList now uses the
CoglPrimitive API instead of CoglVertexBuffer. CoglVertexBuffer is
just a layer on top of the attribute buffer API anyway so it should be
slightly faster.
https://bugzilla.gnome.org/show_bug.cgi?id=656303
Reviewed-by: Robert Bragg <robert@linux.intel.com>
|