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+/*
+ * Cogl
+ *
+ * An object oriented GL/GLES Abstraction/Utility Layer
+ *
+ * Copyright (C) 2008,2009 Intel Corporation.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation; either
+ * version 2 of the License, or (at your option) any later version.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library. If not, see <http://www.gnu.org/licenses/>.
+ *
+ *
+ */
+
+#if !defined(__COGL_H_INSIDE__) && !defined(COGL_COMPILATION)
+#error "Only <cogl/cogl.h> can be included directly."
+#endif
+
+#ifndef __COGL_PATH_H__
+#define __COGL_PATH_H__
+
+#include <cogl/cogl-types.h>
+#include <cogl/cogl-context.h>
+
+COGL_BEGIN_DECLS
+
+/**
+ * SECTION:cogl-paths
+ * @short_description: Functions for constructing and drawing 2D paths.
+ *
+ * There are two levels on which drawing with cogl-paths can be used.
+ * The highest level functions construct various simple primitive
+ * shapes to be either filled or stroked. Using a lower-level set of
+ * functions more complex and arbitrary paths can be constructed by
+ * concatenating straight line, bezier curve and arc segments.
+ *
+ * When constructing arbitrary paths, the current pen location is
+ * initialized using the move_to command. The subsequent path segments
+ * implicitly use the last pen location as their first vertex and move
+ * the pen location to the last vertex they produce at the end. Also
+ * there are special versions of functions that allow specifying the
+ * vertices of the path segments relative to the last pen location
+ * rather then in the absolute coordinates.
+ */
+
+typedef struct _CoglPath CoglPath;
+
+#define COGL_PATH(obj) ((CoglPath *)(obj))
+
+/**
+ * cogl_path_new:
+ * @context: A #CoglContext pointer
+ *
+ * Creates a new, empty path object. The default fill rule is
+ * %COGL_PATH_FILL_RULE_EVEN_ODD.
+ *
+ * Return value: A pointer to a newly allocated #CoglPath, which can
+ * be freed using cogl_object_unref().
+ *
+ * Since: 2.0
+ */
+CoglPath *
+cogl_path_new (CoglContext *context);
+
+/**
+ * cogl_path_copy:
+ * @path: A #CoglPath object
+ *
+ * Returns a new copy of the path in @path. The new path has a
+ * reference count of 1 so you should unref it with
+ * cogl_object_unref() if you no longer need it.
+ *
+ * Internally the path will share the data until one of the paths is
+ * modified so copying paths should be relatively cheap.
+ *
+ * Return value: a copy of the path in @path.
+ *
+ * Since: 2.0
+ */
+CoglPath *
+cogl_path_copy (CoglPath *path);
+
+/**
+ * cogl_is_path:
+ * @object: A #CoglObject
+ *
+ * Gets whether the given object references an existing path object.
+ *
+ * Return value: %TRUE if the object references a #CoglPath,
+ * %FALSE otherwise.
+ *
+ * Since: 2.0
+ */
+CoglBool
+cogl_is_path (void *object);
+
+/**
+ * cogl_path_move_to:
+ * @path: A #CoglPath
+ * @x: X coordinate of the pen location to move to.
+ * @y: Y coordinate of the pen location to move to.
+ *
+ * Moves the pen to the given location. If there is an existing path
+ * this will start a new disjoint subpath.
+ *
+ * Since: 2.0
+ */
+void
+cogl_path_move_to (CoglPath *path,
+ float x,
+ float y);
+
+/**
+ * cogl_path_rel_move_to:
+ * @path: A #CoglPath
+ * @x: X offset from the current pen location to move the pen to.
+ * @y: Y offset from the current pen location to move the pen to.
+ *
+ * Moves the pen to the given offset relative to the current pen
+ * location. If there is an existing path this will start a new
+ * disjoint subpath.
+ *
+ * Since: 2.0
+ */
+void
+cogl_path_rel_move_to (CoglPath *path,
+ float x,
+ float y);
+
+/**
+ * cogl_path_line_to:
+ * @path: A #CoglPath
+ * @x: X coordinate of the end line vertex
+ * @y: Y coordinate of the end line vertex
+ *
+ * Adds a straight line segment to the current path that ends at the
+ * given coordinates.
+ *
+ * Since: 2.0
+ */
+void
+cogl_path_line_to (CoglPath *path,
+ float x,
+ float y);
+
+/**
+ * cogl_path_rel_line_to:
+ * @path: A #CoglPath
+ * @x: X offset from the current pen location of the end line vertex
+ * @y: Y offset from the current pen location of the end line vertex
+ *
+ * Adds a straight line segment to the current path that ends at the
+ * given coordinates relative to the current pen location.
+ *
+ * Since: 2.0
+ */
+void
+cogl_path_rel_line_to (CoglPath *path,
+ float x,
+ float y);
+
+/**
+ * cogl_path_arc:
+ * @path: A #CoglPath
+ * @center_x: X coordinate of the elliptical arc center
+ * @center_y: Y coordinate of the elliptical arc center
+ * @radius_x: X radius of the elliptical arc
+ * @radius_y: Y radius of the elliptical arc
+ * @angle_1: Angle in degrees at which the arc begin
+ * @angle_2: Angle in degrees at which the arc ends
+ *
+ * Adds an elliptical arc segment to the current path. A straight line
+ * segment will link the current pen location with the first vertex
+ * of the arc. If you perform a move_to to the arcs start just before
+ * drawing it you create a free standing arc.
+ *
+ * The angles are measured in degrees where 0° is in the direction of
+ * the positive X axis and 90° is in the direction of the positive Y
+ * axis. The angle of the arc begins at @angle_1 and heads towards
+ * @angle_2 (so if @angle_2 is less than @angle_1 it will decrease,
+ * otherwise it will increase).
+ *
+ * Since: 2.0
+ */
+void
+cogl_path_arc (CoglPath *path,
+ float center_x,
+ float center_y,
+ float radius_x,
+ float radius_y,
+ float angle_1,
+ float angle_2);
+
+/**
+ * cogl_path_curve_to:
+ * @path: A #CoglPath
+ * @x_1: X coordinate of the second bezier control point
+ * @y_1: Y coordinate of the second bezier control point
+ * @x_2: X coordinate of the third bezier control point
+ * @y_2: Y coordinate of the third bezier control point
+ * @x_3: X coordinate of the fourth bezier control point
+ * @y_3: Y coordinate of the fourth bezier control point
+ *
+ * Adds a cubic bezier curve segment to the current path with the given
+ * second, third and fourth control points and using current pen location
+ * as the first control point.
+ *
+ * Since: 2.0
+ */
+void
+cogl_path_curve_to (CoglPath *path,
+ float x_1,
+ float y_1,
+ float x_2,
+ float y_2,
+ float x_3,
+ float y_3);
+
+/**
+ * cogl_path_rel_curve_to:
+ * @path: A #CoglPath
+ * @x_1: X coordinate of the second bezier control point
+ * @y_1: Y coordinate of the second bezier control point
+ * @x_2: X coordinate of the third bezier control point
+ * @y_2: Y coordinate of the third bezier control point
+ * @x_3: X coordinate of the fourth bezier control point
+ * @y_3: Y coordinate of the fourth bezier control point
+ *
+ * Adds a cubic bezier curve segment to the current path with the given
+ * second, third and fourth control points and using current pen location
+ * as the first control point. The given coordinates are relative to the
+ * current pen location.
+ *
+ * Since: 2.0
+ */
+void
+cogl_path_rel_curve_to (CoglPath *path,
+ float x_1,
+ float y_1,
+ float x_2,
+ float y_2,
+ float x_3,
+ float y_3);
+
+/**
+ * cogl_path_close:
+ * @path: A #CoglPath
+ *
+ * Closes the path being constructed by adding a straight line segment
+ * to it that ends at the first vertex of the path.
+ *
+ * Since: 2.0
+ */
+void
+cogl_path_close (CoglPath *path);
+
+/**
+ * cogl_path_line:
+ * @path: A #CoglPath
+ * @x_1: X coordinate of the start line vertex
+ * @y_1: Y coordinate of the start line vertex
+ * @x_2: X coordinate of the end line vertex
+ * @y_2: Y coordinate of the end line vertex
+ *
+ * Constructs a straight line shape starting and ending at the given
+ * coordinates. If there is an existing path this will start a new
+ * disjoint sub-path.
+ *
+ * Since: 2.0
+ */
+void
+cogl_path_line (CoglPath *path,
+ float x_1,
+ float y_1,
+ float x_2,
+ float y_2);
+
+/**
+ * cogl_path_polyline:
+ * @path: A #CoglPath
+ * @coords: (in) (array) (transfer none): A pointer to the first element of an
+ * array of fixed-point values that specify the vertex coordinates.
+ * @num_points: The total number of vertices.
+ *
+ * Constructs a series of straight line segments, starting from the
+ * first given vertex coordinate. If there is an existing path this
+ * will start a new disjoint sub-path. Each subsequent segment starts
+ * where the previous one ended and ends at the next given vertex
+ * coordinate.
+ *
+ * The coords array must contain 2 * num_points values. The first value
+ * represents the X coordinate of the first vertex, the second value
+ * represents the Y coordinate of the first vertex, continuing in the same
+ * fashion for the rest of the vertices. (num_points - 1) segments will
+ * be constructed.
+ *
+ * Since: 2.0
+ */
+void
+cogl_path_polyline (CoglPath *path,
+ const float *coords,
+ int num_points);
+
+/**
+ * cogl_path_polygon:
+ * @path: A #CoglPath
+ * @coords: (in) (array) (transfer none): A pointer to the first element of
+ * an array of fixed-point values that specify the vertex coordinates.
+ * @num_points: The total number of vertices.
+ *
+ * Constructs a polygonal shape of the given number of vertices. If
+ * there is an existing path this will start a new disjoint sub-path.
+ *
+ * The coords array must contain 2 * num_points values. The first value
+ * represents the X coordinate of the first vertex, the second value
+ * represents the Y coordinate of the first vertex, continuing in the same
+ * fashion for the rest of the vertices.
+ *
+ * Since: 2.0
+ */
+void
+cogl_path_polygon (CoglPath *path,
+ const float *coords,
+ int num_points);
+
+/**
+ * cogl_path_rectangle:
+ * @path: A #CoglPath
+ * @x_1: X coordinate of the top-left corner.
+ * @y_1: Y coordinate of the top-left corner.
+ * @x_2: X coordinate of the bottom-right corner.
+ * @y_2: Y coordinate of the bottom-right corner.
+ *
+ * Constructs a rectangular shape at the given coordinates. If there
+ * is an existing path this will start a new disjoint sub-path.
+ *
+ * Since: 2.0
+ */
+void
+cogl_path_rectangle (CoglPath *path,
+ float x_1,
+ float y_1,
+ float x_2,
+ float y_2);
+
+/**
+ * cogl_path_ellipse:
+ * @path: A #CoglPath
+ * @center_x: X coordinate of the ellipse center
+ * @center_y: Y coordinate of the ellipse center
+ * @radius_x: X radius of the ellipse
+ * @radius_y: Y radius of the ellipse
+ *
+ * Constructs an ellipse shape. If there is an existing path this will
+ * start a new disjoint sub-path.
+ *
+ * Since: 2.0
+ */
+void
+cogl_path_ellipse (CoglPath *path,
+ float center_x,
+ float center_y,
+ float radius_x,
+ float radius_y);
+
+/**
+ * cogl_path_round_rectangle:
+ * @path: A #CoglPath
+ * @x_1: X coordinate of the top-left corner.
+ * @y_1: Y coordinate of the top-left corner.
+ * @x_2: X coordinate of the bottom-right corner.
+ * @y_2: Y coordinate of the bottom-right corner.
+ * @radius: Radius of the corner arcs.
+ * @arc_step: Angle increment resolution for subdivision of
+ * the corner arcs.
+ *
+ * Constructs a rectangular shape with rounded corners. If there is an
+ * existing path this will start a new disjoint sub-path.
+ *
+ * Since: 2.0
+ */
+void
+cogl_path_round_rectangle (CoglPath *path,
+ float x_1,
+ float y_1,
+ float x_2,
+ float y_2,
+ float radius,
+ float arc_step);
+
+/**
+ * CoglPathFillRule:
+ * @COGL_PATH_FILL_RULE_NON_ZERO: Each time the line crosses an edge of
+ * the path from left to right one is added to a counter and each time
+ * it crosses from right to left the counter is decremented. If the
+ * counter is non-zero then the point will be filled. See <xref
+ * linkend="fill-rule-non-zero"/>.
+ * @COGL_PATH_FILL_RULE_EVEN_ODD: If the line crosses an edge of the
+ * path an odd number of times then the point will filled, otherwise
+ * it won't. See <xref linkend="fill-rule-even-odd"/>.
+ *
+ * #CoglPathFillRule is used to determine how a path is filled. There
+ * are two options - 'non-zero' and 'even-odd'. To work out whether any
+ * point will be filled imagine drawing an infinetely long line in any
+ * direction from that point. The number of times and the direction
+ * that the edges of the path crosses this line determines whether the
+ * line is filled as described below. Any open sub paths are treated
+ * as if there was an extra line joining the first point and the last
+ * point.
+ *
+ * The default fill rule when creating a path is %COGL_PATH_FILL_RULE_EVEN_ODD.
+ *
+ * <figure id="fill-rule-non-zero">
+ * <title>Example of filling various paths using the non-zero rule</title>
+ * <graphic fileref="fill-rule-non-zero.png" format="PNG"/>
+ * </figure>
+ *
+ * <figure id="fill-rule-even-odd">
+ * <title>Example of filling various paths using the even-odd rule</title>
+ * <graphic fileref="fill-rule-even-odd.png" format="PNG"/>
+ * </figure>
+ *
+ * Since: 1.4
+ */
+typedef enum {
+ COGL_PATH_FILL_RULE_NON_ZERO,
+ COGL_PATH_FILL_RULE_EVEN_ODD
+} CoglPathFillRule;
+
+/**
+ * cogl_path_set_fill_rule:
+ * @path: A #CoglPath
+ * @fill_rule: The new fill rule.
+ *
+ * Sets the fill rule of the current path to @fill_rule. This will
+ * affect how the path is filled when cogl_framebuffer_fill_path() is
+ * later called.
+ *
+ * Since: 2.0
+ */
+void
+cogl_path_set_fill_rule (CoglPath *path, CoglPathFillRule fill_rule);
+
+/**
+ * cogl_path_get_fill_rule:
+ * @path: A #CoglPath
+ *
+ * Retrieves the fill rule set using cogl_path_set_fill_rule().
+ *
+ * Return value: the fill rule that is used for the current path.
+ *
+ * Since: 2.0
+ */
+CoglPathFillRule
+cogl_path_get_fill_rule (CoglPath *path);
+
+/**
+ * cogl_framebuffer_fill_path:
+ * @path: The #CoglPath to fill
+ * @framebuffer: A #CoglFramebuffer
+ * @pipeline: A #CoglPipeline to render with
+ *
+ * Draws a triangle tesselation of the given @path using the specified
+ * GPU @pipeline to the given @framebuffer.
+ *
+ * The tesselated interior of the path is determined using the fill
+ * rule of the path. See %CoglPathFillRule for details.
+ *
+ * <note>The result of referencing sliced textures in your current
+ * pipeline when filling a path are undefined. You should pass
+ * the %COGL_TEXTURE_NO_SLICING flag when loading any texture you will
+ * use while filling a path.</note>
+ *
+ * Since: 2.0
+ */
+void
+cogl_path_fill (CoglPath *path,
+ CoglFramebuffer *framebuffer,
+ CoglPipeline *pipeline);
+
+/**
+ * cogl_path_stroke:
+ * @path: The #CoglPath to stroke
+ * @framebuffer: A #CoglFramebuffer
+ * @pipeline: A #CoglPipeline to render with
+ *
+ * Draws a list of line primitives corresponding to the edge of the
+ * given @path using the specified GPU @pipeline to the given
+ * @framebuffer.
+ *
+ * <note>Cogl does not provide any sophisticated path stroking
+ * features for things like stroke width, dashes or caps. The stroke
+ * line will have a width of 1 pixel regardless of the current
+ * transformation matrix.</note>
+ *
+ * Since: 2.0
+ */
+void
+cogl_path_stroke (CoglPath *path,
+ CoglFramebuffer *framebuffer,
+ CoglPipeline *pipeline);
+
+/**
+ * cogl_framebuffer_push_path_clip:
+ * @framebuffer: A #CoglFramebuffer pointer
+ * @path: The path to clip with.
+ *
+ * Sets a new clipping area using the silhouette of the specified,
+ * filled @path. The clipping area is intersected with the previous
+ * clipping area. To restore the previous clipping area, call
+ * cogl_framebuffer_pop_clip().
+ *
+ * Since: 1.0
+ * Stability: unstable
+ */
+void
+cogl_framebuffer_push_path_clip (CoglFramebuffer *framebuffer,
+ CoglPath *path);
+
+COGL_END_DECLS
+
+#endif /* __COGL_PATH_H__ */
+