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authorRobert Bragg <robert@linux.intel.com>2013-07-10 00:39:18 +0100
committerRobert Bragg <robert@linux.intel.com>2013-07-15 22:58:19 +0100
commit7395925bcc01aad6c695fd0d9af78b784b3c64d4 (patch)
treee5ce201895c66b0ddd24b0ca6914f1849ee4d44d
parent81d0725e19595196ca70971fc8d3e351bcdd7a65 (diff)
downloadcogl-7395925bcc01aad6c695fd0d9af78b784b3c64d4.tar.gz
framebuffer: remove attribute drawing apis
Almost nothing draws attributes directly and for those things that do it's trivial to adapt them to instead draw via the cogl_primitive api. This simplifies the Cogl api a bit. Reviewed-by: Neil Roberts <neil@linux.intel.com>
-rw-r--r--cogl-path/cogl-path.c15
-rw-r--r--cogl/cogl-framebuffer.c107
-rw-r--r--cogl/cogl-framebuffer.h215
-rw-r--r--cogl/cogl-meta-texture.h16
-rw-r--r--cogl/cogl-primitive-texture.h6
-rw-r--r--cogl/cogl.symbols2
-rw-r--r--doc/reference/cogl2/cogl2-sections.txt4
-rw-r--r--tests/conform/test-custom-attributes.c68
-rw-r--r--tests/conform/test-map-buffer-range.c17
9 files changed, 68 insertions, 382 deletions
diff --git a/cogl-path/cogl-path.c b/cogl-path/cogl-path.c
index 4e56ac57..c54ca01e 100644
--- a/cogl-path/cogl-path.c
+++ b/cogl-path/cogl-path.c
@@ -239,14 +239,17 @@ cogl_path_stroke (CoglPath *path,
path_start < data->path_nodes->len;
path_start += node->path_size)
{
+ CoglPrimitive *primitive;
+
node = &g_array_index (data->path_nodes, CoglPathNode, path_start);
- cogl_framebuffer_vdraw_attributes (framebuffer,
- pipeline,
- COGL_VERTICES_MODE_LINE_STRIP,
- 0, node->path_size,
- data->stroke_attributes[path_num],
- NULL);
+ primitive =
+ cogl_primitive_new_with_attributes (COGL_VERTICES_MODE_LINE_STRIP,
+ node->path_size,
+ &data->stroke_attributes[path_num],
+ 1);
+ cogl_primitive_draw (primitive, framebuffer, pipeline);
+ cogl_object_unref (primitive);
path_num++;
}
diff --git a/cogl/cogl-framebuffer.c b/cogl/cogl-framebuffer.c
index 56e84693..32e62785 100644
--- a/cogl/cogl-framebuffer.c
+++ b/cogl/cogl-framebuffer.c
@@ -2076,57 +2076,6 @@ _cogl_framebuffer_draw_attributes (CoglFramebuffer *framebuffer,
}
void
-cogl_framebuffer_draw_attributes (CoglFramebuffer *framebuffer,
- CoglPipeline *pipeline,
- CoglVerticesMode mode,
- int first_vertex,
- int n_vertices,
- CoglAttribute **attributes,
- int n_attributes)
-{
- _cogl_framebuffer_draw_attributes (framebuffer,
- pipeline,
- mode,
- first_vertex,
- n_vertices,
- attributes, n_attributes,
- 0 /* flags */);
-}
-
-void
-cogl_framebuffer_vdraw_attributes (CoglFramebuffer *framebuffer,
- CoglPipeline *pipeline,
- CoglVerticesMode mode,
- int first_vertex,
- int n_vertices,
- ...)
-{
- va_list ap;
- int n_attributes;
- CoglAttribute *attribute;
- CoglAttribute **attributes;
- int i;
-
- va_start (ap, n_vertices);
- for (n_attributes = 0; va_arg (ap, CoglAttribute *); n_attributes++)
- ;
- va_end (ap);
-
- attributes = g_alloca (sizeof (CoglAttribute *) * n_attributes);
-
- va_start (ap, n_vertices);
- for (i = 0; (attribute = va_arg (ap, CoglAttribute *)); i++)
- attributes[i] = attribute;
- va_end (ap);
-
- _cogl_framebuffer_draw_attributes (framebuffer,
- pipeline,
- mode, first_vertex, n_vertices,
- attributes, n_attributes,
- 0 /* flags */);
-}
-
-void
_cogl_framebuffer_draw_indexed_attributes (CoglFramebuffer *framebuffer,
CoglPipeline *pipeline,
CoglVerticesMode mode,
@@ -2166,62 +2115,6 @@ _cogl_framebuffer_draw_indexed_attributes (CoglFramebuffer *framebuffer,
}
void
-cogl_framebuffer_draw_indexed_attributes (CoglFramebuffer *framebuffer,
- CoglPipeline *pipeline,
- CoglVerticesMode mode,
- int first_vertex,
- int n_vertices,
- CoglIndices *indices,
- CoglAttribute **attributes,
- int n_attributes)
-{
- _cogl_framebuffer_draw_indexed_attributes (framebuffer,
- pipeline,
- mode, first_vertex,
- n_vertices, indices,
- attributes, n_attributes,
- 0 /* flags */);
-}
-
-void
-cogl_framebuffer_vdraw_indexed_attributes (CoglFramebuffer *framebuffer,
- CoglPipeline *pipeline,
- CoglVerticesMode mode,
- int first_vertex,
- int n_vertices,
- CoglIndices *indices,
- ...)
-{
- va_list ap;
- int n_attributes;
- CoglAttribute **attributes;
- int i;
- CoglAttribute *attribute;
-
- va_start (ap, indices);
- for (n_attributes = 0; va_arg (ap, CoglAttribute *); n_attributes++)
- ;
- va_end (ap);
-
- attributes = g_alloca (sizeof (CoglAttribute *) * n_attributes);
-
- va_start (ap, indices);
- for (i = 0; (attribute = va_arg (ap, CoglAttribute *)); i++)
- attributes[i] = attribute;
- va_end (ap);
-
- _cogl_framebuffer_draw_indexed_attributes (framebuffer,
- pipeline,
- mode,
- first_vertex,
- n_vertices,
- indices,
- attributes,
- n_attributes,
- 0 /* flags */);
-}
-
-void
cogl_framebuffer_draw_rectangle (CoglFramebuffer *framebuffer,
CoglPipeline *pipeline,
float x_1,
diff --git a/cogl/cogl-framebuffer.h b/cogl/cogl-framebuffer.h
index 273442d9..508b2cfd 100644
--- a/cogl/cogl-framebuffer.h
+++ b/cogl/cogl-framebuffer.h
@@ -1060,206 +1060,6 @@ cogl_framebuffer_clear4f (CoglFramebuffer *framebuffer,
float alpha);
/**
- * cogl_framebuffer_vdraw_attributes:
- * @framebuffer: A destination #CoglFramebuffer
- * @pipeline: A #CoglPipeline state object
- * @mode: The #CoglVerticesMode defining the topology of vertices
- * @first_vertex: The vertex offset within the given attributes to draw from
- * @n_vertices: The number of vertices to draw from the given attributes
- * @...: A set of vertex #CoglAttribute<!-- -->s defining vertex geometry
- *
- * First defines a geometry primitive by grouping a set of vertex attributes;
- * specifying a @first_vertex; a number of vertices (@n_vertices) and
- * specifying what kind of topology the vertices have via @mode.
- *
- * Then the function draws the given @primitive geometry to the specified
- * destination @framebuffer using the graphics processing pipeline described by
- * @pipeline.
- *
- * The list of #CoglAttribute<!-- -->s define the attributes of the vertices to
- * be drawn, such as positions, colors and normals and should be %NULL
- * terminated.
- *
- * This drawing api doesn't support high-level meta texture types such
- * as #CoglTexture2DSliced so it is the user's responsibility to
- * ensure that only low-level textures that can be directly sampled by
- * a GPU such as #CoglTexture2D, #CoglTextureRectangle or #CoglTexture3D
- * are associated with layers of the given @pipeline.
- *
- * Stability: unstable
- * Since: 1.10
- */
-void
-cogl_framebuffer_vdraw_attributes (CoglFramebuffer *framebuffer,
- CoglPipeline *pipeline,
- CoglVerticesMode mode,
- int first_vertex,
- int n_vertices,
- ...) COGL_GNUC_NULL_TERMINATED;
-
-/**
- * cogl_framebuffer_draw_attributes:
- * @framebuffer: A destination #CoglFramebuffer
- * @pipeline: A #CoglPipeline state object
- * @mode: The #CoglVerticesMode defining the topology of vertices
- * @first_vertex: The vertex offset within the given attributes to draw from
- * @n_vertices: The number of vertices to draw from the given attributes
- * @attributes: An array of pointers to #CoglAttribute<-- -->s defining vertex
- * geometry
- * @n_attributes: The number of attributes in the @attributes array.
- *
- * First defines a geometry primitive by grouping a set of vertex @attributes;
- * specifying a @first_vertex; a number of vertices (@n_vertices) and
- * specifying what kind of topology the vertices have via @mode.
- *
- * Then the function draws the given @primitive geometry to the specified
- * destination @framebuffer using the graphics processing pipeline described by
- * @pipeline.
- *
- * The list of #CoglAttribute<!-- -->s define the attributes of the vertices to
- * be drawn, such as positions, colors and normals and the number of attributes
- * is given as @n_attributes.
- *
- * This drawing api doesn't support high-level meta texture types such
- * as #CoglTexture2DSliced so it is the user's responsibility to
- * ensure that only low-level textures that can be directly sampled by
- * a GPU such as #CoglTexture2D, #CoglTextureRectangle or #CoglTexture3D
- * are associated with layers of the given @pipeline.
- *
- * Stability: unstable
- * Since: 1.10
- */
-void
-cogl_framebuffer_draw_attributes (CoglFramebuffer *framebuffer,
- CoglPipeline *pipeline,
- CoglVerticesMode mode,
- int first_vertex,
- int n_vertices,
- CoglAttribute **attributes,
- int n_attributes);
-
-/**
- * cogl_framebuffer_vdraw_indexed_attributes:
- * @framebuffer: A destination #CoglFramebuffer
- * @pipeline: A #CoglPipeline state object
- * @mode: The #CoglVerticesMode defining the topology of vertices
- * @first_vertex: The vertex offset within the given attributes to draw from
- * @n_vertices: The number of vertices to draw from the given attributes
- * @indices: The array of indices used by the GPU to lookup attribute
- * data for each vertex.
- * @...: A set of vertex #CoglAttribute<!-- -->s defining vertex geometry
- *
- * Behaves the same as cogl_framebuffer_vdraw_attributes() except that
- * instead of reading vertex data sequentially from the specified
- * attributes the @indices provide an indirection for how the data
- * should be indexed allowing a random access order to be
- * specified.
- *
- * For example an indices array of [0, 1, 2, 0, 2, 3] could be used
- * used to draw two triangles (@mode = %COGL_VERTICES_MODE_TRIANGLES +
- * @n_vertices = 6) but only provide attribute data for the 4 corners
- * of a rectangle. When the GPU needs to read in each of the 6
- * vertices it will read the @indices array for each vertex in
- * sequence and use the index to look up the vertex attribute data. So
- * here you can see that first and fourth vertex will point to the
- * same data and third and fifth vertex will also point to shared
- * data.
- *
- * Drawing with indices can be a good way of minimizing the size of a
- * mesh by allowing you to avoid data for duplicate vertices because
- * multiple entries in the index array can refer back to a single
- * shared vertex.
- *
- * <note>The @indices array must be at least as long as @first_vertex
- * + @n_vertices otherwise the GPU will overrun the indices array when
- * looking up vertex data.</note>
- *
- * Since it's very common to want to draw a run of rectangles using
- * indices to avoid duplicating vertex data you can use
- * cogl_get_rectangle_indices() to get a set of indices that can be
- * shared.
- *
- * This drawing api doesn't support high-level meta texture types such
- * as #CoglTexture2DSliced so it is the user's responsibility to
- * ensure that only low-level textures that can be directly sampled by
- * a GPU such as #CoglTexture2D, #CoglTextureRectangle or
- * #CoglTexture3D are associated with layers of the given @pipeline.
- *
- * Stability: unstable
- * Since: 1.10
- */
-void
-cogl_framebuffer_vdraw_indexed_attributes (CoglFramebuffer *framebuffer,
- CoglPipeline *pipeline,
- CoglVerticesMode mode,
- int first_vertex,
- int n_vertices,
- CoglIndices *indices,
- ...) COGL_GNUC_NULL_TERMINATED;
-
-/**
- * cogl_framebuffer_draw_indexed_attributes:
- * @framebuffer: A destination #CoglFramebuffer
- * @pipeline: A #CoglPipeline state object
- * @mode: The #CoglVerticesMode defining the topology of vertices
- * @first_vertex: The vertex offset within the given attributes to draw from
- * @n_vertices: The number of vertices to draw from the given attributes
- * @indices: The array of indices used by the GPU to lookup attribute
- * data for each vertex.
- * @attributes: An array of pointers to #CoglAttribute<-- -->s defining vertex
- * geometry
- * @n_attributes: The number of attributes in the @attributes array.
- *
- * Behaves the same as cogl_framebuffer_draw_attributes() except that
- * instead of reading vertex data sequentially from the specified
- * @attributes the @indices provide an indirection for how the data
- * should be indexed allowing a random access order to be
- * specified.
- *
- * For example an indices array of [0, 1, 2, 0, 2, 3] could be used
- * used to draw two triangles (@mode = %COGL_VERTICES_MODE_TRIANGLES +
- * @n_vertices = 6) but only provide attribute data for the 4 corners
- * of a rectangle. When the GPU needs to read in each of the 6
- * vertices it will read the @indices array for each vertex in
- * sequence and use the index to look up the vertex attribute data. So
- * here you can see that first and fourth vertex will point to the
- * same data and third and fifth vertex will also point to shared
- * data.
- *
- * Drawing with indices can be a good way of minimizing the size of a
- * mesh by allowing you to avoid data for duplicate vertices because
- * multiple entries in the index array can refer back to a single
- * shared vertex.
- *
- * <note>The @indices array must be at least as long as @first_vertex
- * + @n_vertices otherwise the GPU will overrun the indices array when
- * looking up vertex data.</note>
- *
- * Since it's very common to want to draw a run of rectangles using
- * indices to avoid duplicating vertex data you can use
- * cogl_get_rectangle_indices() to get a set of indices that can be
- * shared.
- *
- * This drawing api doesn't support high-level meta texture types such
- * as #CoglTexture2DSliced so it is the user's responsibility to
- * ensure that only low-level textures that can be directly sampled by
- * a GPU such as #CoglTexture2D, #CoglTextureRectangle or
- * #CoglTexture3D are associated with layers of the given @pipeline.
- *
- * Stability: unstable
- * Since: 1.10
- */
-void
-cogl_framebuffer_draw_indexed_attributes (CoglFramebuffer *framebuffer,
- CoglPipeline *pipeline,
- CoglVerticesMode mode,
- int first_vertex,
- int n_vertices,
- CoglIndices *indices,
- CoglAttribute **attributes,
- int n_attributes);
-
-/**
* cogl_framebuffer_draw_rectangle:
* @framebuffer: A destination #CoglFramebuffer
* @pipeline: A #CoglPipeline state object
@@ -1318,9 +1118,8 @@ cogl_framebuffer_draw_rectangle (CoglFramebuffer *framebuffer,
* #CoglMetaTexture texture such as #CoglTexture2DSliced textures
* which may internally be comprised of multiple low-level textures.
* This is unlike low-level drawing apis such as cogl_primitive_draw()
- * or cogl_framebuffer_draw_attributes() which only support low level
- * texture types that are directly supported by GPUs such as
- * #CoglTexture2D.
+ * which only support low level texture types that are directly
+ * supported by GPUs such as #CoglTexture2D.
*
* <note>The given texture coordinates will only be used for the first
* texture layer of the pipeline and if your pipeline has more than
@@ -1383,9 +1182,8 @@ cogl_framebuffer_draw_textured_rectangle (CoglFramebuffer *framebuffer,
* #CoglMetaTexture texture for the first layer such as
* #CoglTexture2DSliced textures which may internally be comprised of
* multiple low-level textures. This is unlike low-level drawing apis
- * such as cogl_primitive_draw() or cogl_framebuffer_draw_attributes()
- * which only support low level texture types that are directly
- * supported by GPUs such as #CoglTexture2D.
+ * such as cogl_primitive_draw() which only support low level texture
+ * types that are directly supported by GPUs such as #CoglTexture2D.
*
* <note>This api can not currently handle multiple high-level meta
* texture layers. The first layer may be a high level meta texture
@@ -1491,9 +1289,8 @@ cogl_framebuffer_draw_rectangles (CoglFramebuffer *framebuffer,
* #CoglMetaTexture texture such as #CoglTexture2DSliced textures
* which may internally be comprised of multiple low-level textures.
* This is unlike low-level drawing apis such as cogl_primitive_draw()
- * or cogl_framebuffer_draw_attributes() which only support low level
- * texture types that are directly supported by GPUs such as
- * #CoglTexture2D.
+ * which only support low level texture types that are directly
+ * supported by GPUs such as #CoglTexture2D.
*
* The top left corner of the first rectangle is positioned at
* (coordinates[0], coordinates[1]) and the bottom right corner is
diff --git a/cogl/cogl-meta-texture.h b/cogl/cogl-meta-texture.h
index 746e5161..60a3b4ef 100644
--- a/cogl/cogl-meta-texture.h
+++ b/cogl/cogl-meta-texture.h
@@ -66,10 +66,10 @@ COGL_BEGIN_DECLS
* Cogl doesn't aim to pretend that meta-textures are just like real
* textures because it would get extremely complex to try and emulate
* low-level GPU semantics transparently for these textures. The low
- * level drawing APIs of Cogl, such as cogl_framebuffer_draw_attributes()
- * don't actually know anything about the #CoglMetaTexture interface and its
- * the developer's responsibility to resolve all textures referenced by a
- * #CoglPipeline to low-level textures before drawing.
+ * level drawing APIs of Cogl, such as cogl_primitive_draw() don't
+ * actually know anything about the #CoglMetaTexture interface and its
+ * the developer's responsibility to resolve all textures referenced
+ * by a #CoglPipeline to low-level textures before drawing.
*
* If you want to develop custom primitive APIs like
* cogl_framebuffer_draw_rectangle() and you want to support drawing
@@ -77,7 +77,7 @@ COGL_BEGIN_DECLS
* example, then you will need to use this #CoglMetaTexture interface
* to be able to resolve high-level textures into low-level textures
* before drawing with Cogl's low-level drawing APIs such as
- * cogl_framebuffer_draw_attributes().
+ * cogl_primitive_draw().
*
* <note>Most developers won't need to use this interface directly
* but still it is worth understanding the distinction between
@@ -154,10 +154,10 @@ typedef void (*CoglMetaTextureCallback) (CoglTexture *sub_texture,
* textures of any meta textures you have associated with CoglPipeline
* layers.
*
- * <note>The low level drawing APIs such as cogl_framebuffer_draw_attributes()
+ * <note>The low level drawing APIs such as cogl_primitive_draw()
* don't understand the #CoglMetaTexture interface and so it is your
- * responsibility to use this API to resolve all CoglPipeline
- * textures into low-level textures before drawing.</note>
+ * responsibility to use this API to resolve all CoglPipeline textures
+ * into low-level textures before drawing.</note>
*
* For each low-level texture that makes up part of the given region
* of the @meta_texture, @callback is called specifying how the
diff --git a/cogl/cogl-primitive-texture.h b/cogl/cogl-primitive-texture.h
index 5bd32c77..a7e6a0fd 100644
--- a/cogl/cogl-primitive-texture.h
+++ b/cogl/cogl-primitive-texture.h
@@ -46,9 +46,9 @@ COGL_BEGIN_DECLS
* as #CoglAtlasTexture and #CoglTexture2DSliced.
*
* A texture that implements this interface can be directly used with
- * the attributes API such as cogl_framebuffer_draw_attributes().
- * Other types of textures need to be first resolved to primitive
- * textures using the #CoglMetaTexture interface.
+ * the low level cogl_primitive_draw() API. Other types of textures
+ * need to be first resolved to primitive textures using the
+ * #CoglMetaTexture interface.
*
* <note>Most developers won't need to use this interface directly but
* still it is worth understanding the distinction between high-level
diff --git a/cogl/cogl.symbols b/cogl/cogl.symbols
index 591b7eed..70b83c36 100644
--- a/cogl/cogl.symbols
+++ b/cogl/cogl.symbols
@@ -180,8 +180,6 @@ cogl_framebuffer_allocate
cogl_framebuffer_clear4f
cogl_framebuffer_clear
cogl_framebuffer_discard_buffers
-cogl_framebuffer_draw_attributes
-cogl_framebuffer_draw_indexed_attributes
cogl_framebuffer_draw_rectangle
cogl_framebuffer_draw_rectangles
cogl_framebuffer_draw_textured_rectangle
diff --git a/doc/reference/cogl2/cogl2-sections.txt b/doc/reference/cogl2/cogl2-sections.txt
index 0a20e2c3..4354d0b9 100644
--- a/doc/reference/cogl2/cogl2-sections.txt
+++ b/doc/reference/cogl2/cogl2-sections.txt
@@ -482,10 +482,6 @@ cogl_framebuffer_set_dither_enabled
cogl_framebuffer_get_dither_enabled
<SUBSECTION>
-cogl_framebuffer_draw_attributes
-cogl_framebuffer_vdraw_attributes
-cogl_framebuffer_draw_indexed_attributes
-cogl_framebuffer_vdraw_indexed_attributes
cogl_framebuffer_draw_rectangle
cogl_framebuffer_draw_textured_rectangle
cogl_framebuffer_draw_multitextured_rectangle
diff --git a/tests/conform/test-custom-attributes.c b/tests/conform/test-custom-attributes.c
index fce541e7..c27dfa19 100644
--- a/tests/conform/test-custom-attributes.c
+++ b/tests/conform/test-custom-attributes.c
@@ -31,6 +31,7 @@ test_float_verts (TestState *state, int offset_x, int offset_y)
{
CoglAttribute *attributes[2];
CoglAttributeBuffer *buffer;
+ CoglPrimitive *primitive;
static const FloatVert float_verts[] =
{
@@ -61,13 +62,12 @@ test_float_verts (TestState *state, int offset_x, int offset_y)
cogl_framebuffer_push_matrix (test_fb);
cogl_framebuffer_translate (test_fb, offset_x, offset_y, 0.0f);
- cogl_framebuffer_draw_attributes (test_fb,
- state->pipeline,
- COGL_VERTICES_MODE_TRIANGLES,
- 0, /* first_vertex */
- 6, /* n_vertices */
- attributes,
- 2 /* n_attributes */);
+ primitive = cogl_primitive_new_with_attributes (COGL_VERTICES_MODE_TRIANGLES,
+ 6, /* n_vertices */
+ attributes,
+ 2); /* n_attributes */
+ cogl_primitive_draw (primitive, test_fb, state->pipeline);
+ cogl_object_unref (primitive);
cogl_framebuffer_pop_matrix (test_fb);
@@ -84,6 +84,7 @@ test_byte_verts (TestState *state, int offset_x, int offset_y)
{
CoglAttribute *attributes[2];
CoglAttributeBuffer *buffer, *unnorm_buffer;
+ CoglPrimitive *primitive;
static const ByteVert norm_verts[] =
{
@@ -122,13 +123,12 @@ test_byte_verts (TestState *state, int offset_x, int offset_y)
cogl_framebuffer_push_matrix (test_fb);
cogl_framebuffer_translate (test_fb, offset_x, offset_y, 0.0f);
- cogl_framebuffer_draw_attributes (test_fb,
- state->pipeline,
- COGL_VERTICES_MODE_TRIANGLES,
- 0, /* first_vertex */
- 6, /* n_vertices */
- attributes,
- 2 /* n_attributes */);
+ primitive = cogl_primitive_new_with_attributes (COGL_VERTICES_MODE_TRIANGLES,
+ 6, /* n_vertices */
+ attributes,
+ 2); /* n_attributes */
+ cogl_primitive_draw (primitive, test_fb, state->pipeline);
+ cogl_object_unref (primitive);
cogl_object_unref (attributes[1]);
@@ -145,13 +145,12 @@ test_byte_verts (TestState *state, int offset_x, int offset_y)
cogl_framebuffer_translate (test_fb, 20, 0, 0);
- cogl_framebuffer_draw_attributes (test_fb,
- state->pipeline,
- COGL_VERTICES_MODE_TRIANGLES,
- 0, /* first_vertex */
- 3, /* n_vertices */
- attributes,
- 2 /* n_attributes */);
+ primitive = cogl_primitive_new_with_attributes (COGL_VERTICES_MODE_TRIANGLES,
+ 3, /* n_vertices */
+ attributes,
+ 2); /* n_attributes */
+ cogl_primitive_draw (primitive, test_fb, state->pipeline);
+ cogl_object_unref (primitive);
cogl_framebuffer_pop_matrix (test_fb);
@@ -172,6 +171,7 @@ test_short_verts (TestState *state, int offset_x, int offset_y)
CoglAttributeBuffer *buffer;
CoglPipeline *pipeline, *pipeline2;
CoglSnippet *snippet;
+ CoglPrimitive *primitive;
static const ShortVert short_verts[] =
{
@@ -208,13 +208,12 @@ test_short_verts (TestState *state, int offset_x, int offset_y)
offset_y + 10.0f,
0.0f);
- cogl_framebuffer_draw_attributes (test_fb,
- pipeline,
- COGL_VERTICES_MODE_TRIANGLES,
- 0, /* first_vertex */
- 3, /* n_vertices */
- attributes,
- 1 /* n_attributes */);
+ primitive = cogl_primitive_new_with_attributes (COGL_VERTICES_MODE_TRIANGLES,
+ 3, /* n_vertices */
+ attributes,
+ 1); /* n_attributes */
+ cogl_primitive_draw (primitive, test_fb, pipeline);
+ cogl_object_unref (primitive);
cogl_framebuffer_pop_matrix (test_fb);
@@ -237,13 +236,12 @@ test_short_verts (TestState *state, int offset_x, int offset_y)
offset_y - 65525,
0.0f);
- cogl_framebuffer_draw_attributes (test_fb,
- pipeline2,
- COGL_VERTICES_MODE_TRIANGLES,
- 0, /* first_vertex */
- 3, /* n_vertices */
- attributes,
- 1 /* n_attributes */);
+ primitive = cogl_primitive_new_with_attributes (COGL_VERTICES_MODE_TRIANGLES,
+ 3, /* n_vertices */
+ attributes,
+ 1); /* n_attributes */
+ cogl_primitive_draw (primitive, test_fb, pipeline2);
+ cogl_object_unref (primitive);
cogl_framebuffer_pop_matrix (test_fb);
diff --git a/tests/conform/test-map-buffer-range.c b/tests/conform/test-map-buffer-range.c
index a223bbc0..a9c136ba 100644
--- a/tests/conform/test-map-buffer-range.c
+++ b/tests/conform/test-map-buffer-range.c
@@ -32,6 +32,7 @@ test_map_buffer_range (void)
CoglVertexP2T2 *data;
CoglAttribute *pos_attribute;
CoglAttribute *tex_coord_attribute;
+ CoglPrimitive *primitive;
tex = cogl_texture_2d_new_from_data (test_ctx,
2, 2, /* width/height */
@@ -95,14 +96,14 @@ test_map_buffer_range (void)
COGL_BUFFER_BIT_COLOR,
0, 0, 0, 1);
- cogl_framebuffer_vdraw_attributes (test_fb,
- pipeline,
- COGL_VERTICES_MODE_TRIANGLE_STRIP,
- 0, /* first_vertex */
- 4, /* n_vertices */
- pos_attribute,
- tex_coord_attribute,
- NULL);
+ primitive =
+ cogl_primitive_new (COGL_VERTICES_MODE_TRIANGLE_STRIP,
+ 4, /* n_vertices */
+ pos_attribute,
+ tex_coord_attribute,
+ NULL);
+ cogl_primitive_draw (primitive, test_fb, pipeline);
+ cogl_object_unref (primitive);
/* Top left pixel should be the one that is replaced to be green */
test_utils_check_pixel (test_fb, 1, 1, 0x00ff00ff);