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-rw-r--r--build/win32/vs10/clutter.vcxprojin196
1 files changed, 196 insertions, 0 deletions
diff --git a/build/win32/vs10/clutter.vcxprojin b/build/win32/vs10/clutter.vcxprojin
new file mode 100644
index 000000000..fda140ae3
--- /dev/null
+++ b/build/win32/vs10/clutter.vcxprojin
@@ -0,0 +1,196 @@
+<?xml version="1.0" encoding="utf-8"?>
+<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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+ <Configuration>Debug</Configuration>
+ <Platform>Win32</Platform>
+ </ProjectConfiguration>
+ <ProjectConfiguration Include="Debug|x64">
+ <Configuration>Debug</Configuration>
+ <Platform>x64</Platform>
+ </ProjectConfiguration>
+ <ProjectConfiguration Include="Release|Win32">
+ <Configuration>Release</Configuration>
+ <Platform>Win32</Platform>
+ </ProjectConfiguration>
+ <ProjectConfiguration Include="Release|x64">
+ <Configuration>Release</Configuration>
+ <Platform>x64</Platform>
+ </ProjectConfiguration>
+ </ItemGroup>
+ <PropertyGroup Label="Globals">
+ <ProjectGuid>{EA036190-0950-4640-84F9-D459A33B33A8}</ProjectGuid>
+ <RootNamespace>clutter</RootNamespace>
+ <Keyword>Win32Proj</Keyword>
+ </PropertyGroup>
+ <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
+ <ConfigurationType>DynamicLibrary</ConfigurationType>
+ <CharacterSet>Unicode</CharacterSet>
+ <WholeProgramOptimization>true</WholeProgramOptimization>
+ </PropertyGroup>
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
+ <ConfigurationType>DynamicLibrary</ConfigurationType>
+ <CharacterSet>Unicode</CharacterSet>
+ </PropertyGroup>
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
+ <ConfigurationType>DynamicLibrary</ConfigurationType>
+ <CharacterSet>MultiByte</CharacterSet>
+ </PropertyGroup>
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
+ <ConfigurationType>DynamicLibrary</ConfigurationType>
+ <CharacterSet>MultiByte</CharacterSet>
+ </PropertyGroup>
+ <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
+ <ImportGroup Label="ExtensionSettings">
+ </ImportGroup>
+ <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="PropertySheets">
+ <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
+ <Import Project="clutter.props" />
+ </ImportGroup>
+ <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="PropertySheets">
+ <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
+ <Import Project="clutter.props" />
+ </ImportGroup>
+ <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="PropertySheets">
+ <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
+ <Import Project="clutter.props" />
+ </ImportGroup>
+ <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="PropertySheets">
+ <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
+ <Import Project="clutter.props" />
+ </ImportGroup>
+ <PropertyGroup Label="UserMacros" />
+ <PropertyGroup>
+ <LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</LinkIncremental>
+ <LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</LinkIncremental>
+ <LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">false</LinkIncremental>
+ <LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</LinkIncremental>
+ </PropertyGroup>
+ <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
+ <PreBuildEvent>
+ <Command>$(PreBuildCmd)</Command>
+ </PreBuildEvent>
+ <ClCompile>
+ <Optimization>Disabled</Optimization>
+ <AdditionalIncludeDirectories>..\..\..\clutter;..\..\..\clutter\win32;..\..\..\clutter\cally;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
+ <PreprocessorDefinitions>$(DebugLibBuildDefines);$(ClutterBuildDefines);%(PreprocessorDefinitions)</PreprocessorDefinitions>
+ <MinimalRebuild>true</MinimalRebuild>
+ <BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
+ <RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
+ <PrecompiledHeader>
+ </PrecompiledHeader>
+ <WarningLevel>Level3</WarningLevel>
+ <DebugInformationFormat>EditAndContinue</DebugInformationFormat>
+ </ClCompile>
+ <PreLinkEvent>
+ <Command>$(GenerateClutterDef)</Command>
+ </PreLinkEvent>
+ <Link>
+ <AdditionalDependencies>opengl32.lib;winmm.lib;intl.lib;json-glib-1.0.lib;pangocairo-1.0.lib;pango-1.0.lib;cairo-gobject.lib;cairo.lib;atk-1.0.lib;gmodule-2.0.lib;%(AdditionalDependencies)</AdditionalDependencies>
+ <OutputFile>$(OutDir)$(ClutterDllPrefix)$(ProjectName)-win32$(ClutterDllSuffix).dll</OutputFile>
+ <ModuleDefinitionFile>..\..\..\clutter\clutter.def</ModuleDefinitionFile>
+ <ImportLibrary>$(TargetDir)$(ProjectName)-win32-$(ClutterApiVersion).lib</ImportLibrary>
+ <GenerateDebugInformation>true</GenerateDebugInformation>
+ <SubSystem>Windows</SubSystem>
+ <TargetMachine>MachineX86</TargetMachine>
+ </Link>
+ </ItemDefinitionGroup>
+ <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
+ <PreBuildEvent>
+ <Command>$(PreBuildCmd)</Command>
+ </PreBuildEvent>
+ <ClCompile>
+ <Optimization>Disabled</Optimization>
+ <AdditionalIncludeDirectories>..\..\..\clutter;..\..\..\clutter\win32;..\..\..\clutter\cally;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
+ <PreprocessorDefinitions>$(DebugLibBuildDefines);$(ClutterBuildDefines);%(PreprocessorDefinitions)</PreprocessorDefinitions>
+ <MinimalRebuild>true</MinimalRebuild>
+ <BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
+ <RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
+ <PrecompiledHeader>
+ </PrecompiledHeader>
+ <WarningLevel>Level3</WarningLevel>
+ <DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
+ </ClCompile>
+ <PreLinkEvent>
+ <Command>$(GenerateClutterDef)</Command>
+ </PreLinkEvent>
+ <Link>
+ <AdditionalDependencies>opengl32.lib;winmm.lib;intl.lib;json-glib-1.0.lib;pangocairo-1.0.lib;pango-1.0.lib;cairo-gobject.lib;cairo.lib;atk-1.0.lib;gmodule-2.0.lib;%(AdditionalDependencies)</AdditionalDependencies>
+ <OutputFile>$(OutDir)$(ClutterDllPrefix)$(ProjectName)-win32$(ClutterDllSuffix).dll</OutputFile>
+ <ModuleDefinitionFile>..\..\..\clutter\clutter.def</ModuleDefinitionFile>
+ <ImportLibrary>$(TargetDir)$(ProjectName)-win32-$(ClutterApiVersion).lib</ImportLibrary>
+ <GenerateDebugInformation>true</GenerateDebugInformation>
+ <SubSystem>Windows</SubSystem>
+ <TargetMachine>MachineX64</TargetMachine>
+ </Link>
+ </ItemDefinitionGroup>
+ <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
+ <PreBuildEvent>
+ <Command>$(PreBuildCmd)</Command>
+ </PreBuildEvent>
+ <ClCompile>
+ <Optimization>MaxSpeed</Optimization>
+ <IntrinsicFunctions>true</IntrinsicFunctions>
+ <AdditionalIncludeDirectories>..\..\..\clutter;..\..\..\clutter\win32;..\..\..\clutter\cally;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
+ <PreprocessorDefinitions>$(ReleaseLibBuildDefines);$(ClutterBuildDefines);%(PreprocessorDefinitions)</PreprocessorDefinitions>
+ <RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
+ <FunctionLevelLinking>true</FunctionLevelLinking>
+ <PrecompiledHeader>
+ </PrecompiledHeader>
+ <WarningLevel>Level3</WarningLevel>
+ <DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
+ </ClCompile>
+ <PreLinkEvent>
+ <Command>$(GenerateClutterDef)</Command>
+ </PreLinkEvent>
+ <Link>
+ <AdditionalDependencies>opengl32.lib;winmm.lib;intl.lib;json-glib-1.0.lib;pangocairo-1.0.lib;pango-1.0.lib;cairo-gobject.lib;cairo.lib;atk-1.0.lib;gmodule-2.0.lib;%(AdditionalDependencies)</AdditionalDependencies>
+ <OutputFile>$(OutDir)$(ClutterDllPrefix)$(ProjectName)-win32$(ClutterDllSuffix).dll</OutputFile>
+ <ModuleDefinitionFile>..\..\..\clutter\clutter.def</ModuleDefinitionFile>
+ <ImportLibrary>$(TargetDir)$(ProjectName)-win32-$(ClutterApiVersion).lib</ImportLibrary>
+ <GenerateDebugInformation>true</GenerateDebugInformation>
+ <SubSystem>Windows</SubSystem>
+ <OptimizeReferences>true</OptimizeReferences>
+ <EnableCOMDATFolding>true</EnableCOMDATFolding>
+ <TargetMachine>MachineX86</TargetMachine>
+ </Link>
+ </ItemDefinitionGroup>
+ <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
+ <PreBuildEvent>
+ <Command>$(PreBuildCmd)</Command>
+ </PreBuildEvent>
+ <ClCompile>
+ <AdditionalIncludeDirectories>..\..\..\clutter;..\..\..\clutter\win32;..\..\..\clutter\cally;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
+ <PreprocessorDefinitions>$(ReleaseLibBuildDefines);$(ClutterBuildDefines);%(PreprocessorDefinitions)</PreprocessorDefinitions>
+ <RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
+ <PrecompiledHeader>
+ </PrecompiledHeader>
+ <WarningLevel>Level3</WarningLevel>
+ <DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
+ </ClCompile>
+ <PreLinkEvent>
+ <Command>$(GenerateClutterDef)</Command>
+ </PreLinkEvent>
+ <Link>
+ <AdditionalDependencies>opengl32.lib;winmm.lib;intl.lib;json-glib-1.0.lib;pangocairo-1.0.lib;pango-1.0.lib;cairo-gobject.lib;cairo.lib;atk-1.0.lib;gmodule-2.0.lib;%(AdditionalDependencies)</AdditionalDependencies>
+ <OutputFile>$(OutDir)$(ClutterDllPrefix)$(ProjectName)-win32$(ClutterDllSuffix).dll</OutputFile>
+ <ModuleDefinitionFile>..\..\..\clutter\clutter.def</ModuleDefinitionFile>
+ <ImportLibrary>$(TargetDir)$(ProjectName)-win32-$(ClutterApiVersion).lib</ImportLibrary>
+ <GenerateDebugInformation>true</GenerateDebugInformation>
+ <SubSystem>Windows</SubSystem>
+ <OptimizeReferences>true</OptimizeReferences>
+ <EnableCOMDATFolding>true</EnableCOMDATFolding>
+ <TargetMachine>MachineX64</TargetMachine>
+ </Link>
+ </ItemDefinitionGroup>
+ <ItemGroup>
+#include "clutter.vs10.sourcefiles"
+ </ItemGroup>
+ <ItemGroup>
+ <ResourceCompile Include="..\..\..\clutter\win32\resources.rc" />
+ </ItemGroup>
+ <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
+ <ImportGroup Label="ExtensionTargets">
+ </ImportGroup>
+</Project> \ No newline at end of file