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authorEmmanuele Bassi <ebassi@linux.intel.com>2012-04-19 16:00:23 +0100
committerEmmanuele Bassi <ebassi@linux.intel.com>2012-04-27 12:30:48 +0100
commit0b76ba332d270e327d8094c25d1b2197e5b89ac6 (patch)
tree2473b86ff68a7f798a202dbcf364b9e2eba8b5e5 /clutter/clutter-shader-effect.c
parent076179f20be0ff5cf2fa579d1270f424c240c1f8 (diff)
downloadclutter-0b76ba332d270e327d8094c25d1b2197e5b89ac6.tar.gz
Fixes for the API reference
Typos, missing symbols, and missing documentation.
Diffstat (limited to 'clutter/clutter-shader-effect.c')
-rw-r--r--clutter/clutter-shader-effect.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/clutter/clutter-shader-effect.c b/clutter/clutter-shader-effect.c
index 06558870c..fbc10ca25 100644
--- a/clutter/clutter-shader-effect.c
+++ b/clutter/clutter-shader-effect.c
@@ -37,11 +37,11 @@
* <refsect2 id="ClutterShaderEffect-implementing">
* <title>Implementing a ClutterShaderEffect</title>
* <para>Creating a sub-class of #ClutterShaderEffect requires the
- * overriding of the <function>paint_target()</function> virtual
+ * overriding of the #ClutterOffscreenEffectClass.paint_target() virtual
* function from the #ClutterOffscreenEffect class as well as the
* <function>get_static_shader_source()</function> virtual from the
* #ClutterShaderEffect class.</para>
- * <para>The <function>get_static_shader_source()</function>
+ * <para>The #ClutterShaderEffectClass.get_static_shader_source()
* function should return a copy of the shader source to use. This
* function is only called once per subclass of #ClutterShaderEffect
* regardless of how many instances of the effect are created. The