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author | Emmanuele Bassi <ebassi@linux.intel.com> | 2012-04-19 16:00:23 +0100 |
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committer | Emmanuele Bassi <ebassi@linux.intel.com> | 2012-04-27 12:30:48 +0100 |
commit | 0b76ba332d270e327d8094c25d1b2197e5b89ac6 (patch) | |
tree | 2473b86ff68a7f798a202dbcf364b9e2eba8b5e5 /clutter/clutter-shader-effect.c | |
parent | 076179f20be0ff5cf2fa579d1270f424c240c1f8 (diff) | |
download | clutter-0b76ba332d270e327d8094c25d1b2197e5b89ac6.tar.gz |
Fixes for the API reference
Typos, missing symbols, and missing documentation.
Diffstat (limited to 'clutter/clutter-shader-effect.c')
-rw-r--r-- | clutter/clutter-shader-effect.c | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/clutter/clutter-shader-effect.c b/clutter/clutter-shader-effect.c index 06558870c..fbc10ca25 100644 --- a/clutter/clutter-shader-effect.c +++ b/clutter/clutter-shader-effect.c @@ -37,11 +37,11 @@ * <refsect2 id="ClutterShaderEffect-implementing"> * <title>Implementing a ClutterShaderEffect</title> * <para>Creating a sub-class of #ClutterShaderEffect requires the - * overriding of the <function>paint_target()</function> virtual + * overriding of the #ClutterOffscreenEffectClass.paint_target() virtual * function from the #ClutterOffscreenEffect class as well as the * <function>get_static_shader_source()</function> virtual from the * #ClutterShaderEffect class.</para> - * <para>The <function>get_static_shader_source()</function> + * <para>The #ClutterShaderEffectClass.get_static_shader_source() * function should return a copy of the shader source to use. This * function is only called once per subclass of #ClutterShaderEffect * regardless of how many instances of the effect are created. The |