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authorNeil Roberts <neil@linux.intel.com>2009-06-05 14:06:41 +0100
committerNeil Roberts <neil@linux.intel.com>2009-06-05 14:06:41 +0100
commit86f41eaacd406902b5d772417738529c971d5935 (patch)
tree9aad075a3d58f1a561a8efad79a6f739cef9f04c
parent8e4966de6a061349a5b8669e4f86a87da1efb19d (diff)
downloadclutter-gtk-86f41eaacd406902b5d772417738529c971d5935.tar.gz
[gtk-clutter-test] Update for the clutter timeline changes
ClutterTimeline no longer has a frame number so we need to calculate the rotation using clutter_timeline_get_progress.
-rw-r--r--examples/gtk-clutter-test.c11
1 files changed, 6 insertions, 5 deletions
diff --git a/examples/gtk-clutter-test.c b/examples/gtk-clutter-test.c
index 9667c78..83e7c2d 100644
--- a/examples/gtk-clutter-test.c
+++ b/examples/gtk-clutter-test.c
@@ -54,11 +54,12 @@ input_cb (ClutterStage *stage,
/* Timeline handler */
void
frame_cb (ClutterTimeline *timeline,
- gint frame_num,
+ gint msecs,
gpointer data)
{
SuperOH *oh = (SuperOH *)data;
gint i;
+ guint rotation = clutter_timeline_get_progress (timeline) * 360.0f;
#if TRAILS
oh->bgpixb = clutter_stage_snapshot (CLUTTER_STAGE (stage),
@@ -73,7 +74,7 @@ frame_cb (ClutterTimeline *timeline,
/* Rotate everything clockwise about stage center*/
clutter_actor_set_rotation (CLUTTER_ACTOR (oh->group),
CLUTTER_Z_AXIS,
- frame_num,
+ rotation,
WINWIDTH / 2, WINHEIGHT / 2, 0);
for (i = 0; i < NHANDS; i++)
@@ -81,12 +82,12 @@ frame_cb (ClutterTimeline *timeline,
/* rotate each hand around there centers */
clutter_actor_set_rotation (oh->hand[i],
CLUTTER_Z_AXIS,
- - 6.0 * frame_num,
+ - 6.0 * rotation,
clutter_actor_get_width (oh->hand[i]) / 2,
clutter_actor_get_height (oh->hand[i]) / 2,
0);
if (fade == TRUE)
- clutter_actor_set_opacity (oh->hand[i], (255 - (frame_num % 255)));
+ clutter_actor_set_opacity (oh->hand[i], (255 - (rotation % 255)));
}
/*
@@ -241,7 +242,7 @@ main (int argc, char *argv[])
clutter_actor_show_all (CLUTTER_ACTOR (oh->group));
/* Create a timeline to manage animation */
- timeline = clutter_timeline_new (360, 60); /* num frames, fps */
+ timeline = clutter_timeline_new (6000);
g_object_set(timeline, "loop", TRUE, NULL); /* have it loop */
/* fire a callback for frame change */