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/*
* Copyright (C) 2013 Intel Corporation
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General
* Public License along with this library; if not, write to the
* Free Software Foundation, Inc., 59 Temple Place, Suite 330,
* Boston, MA 02111-1307, USA.
*/
const Lang = imports.lang;
const Mainloop = imports.mainloop;
const Gettext = imports.gettext;
const _ = imports.gettext.gettext;
const Clutter = imports.gi.Clutter;
const ClutterGst = imports.gi.ClutterGst;
const ANIMATION_MS = 300;
Clutter.init(null, null);
ClutterGst.init(null, null);
let stage = new Clutter.Stage({
width: 200,
height: 600,
layout_manager: new Clutter.BoxLayout({
orientation: Clutter.Orientation.VERTICAL,
pack_start: false,
use_animations: true,
spacing: 10,
homogeneous: true,
easing_duration: ANIMATION_MS,
easing_mode: Clutter.AnimationMode.LINEAR,
}),
user_resizable: true,
background_color: new Clutter.Color({
red: 0, green: 0, blue: 0, alpha: 0xff,
}),
});
stage.connect('destroy', Clutter.main_quit);
let players = [];
let addCamera = function(device) {
log('adding camera : ' + device.get_name());
let player = new ClutterGst.Camera({
device: device,
});
player.connect('ready', Lang.bind(this, function() {
let actor = new Clutter.Actor({
content: new ClutterGst.Aspectratio({
player: player,
}),
width: 200,
height: 200,
scale_x: 0,
scale_y: 0,
pivot_point: new Clutter.Point({
x: 0.5,
y: 0.5,
}),
});
stage.add_child(actor);
actor.save_easing_state();
actor.set_easing_duration(ANIMATION_MS);
actor.set_easing_mode(Clutter.AnimationMode.LINEAR);
actor.scale_x = actor.scale_y = 1;
actor.restore_easing_state();
}));
player.set_playing(true);
};
let removeCamera = function(device) {
log('removing camera : ' + device.get_name());
let children = stage.get_children();
for (let i in children) {
let actor = children[i];
if (actor.content.player.device == device) {
actor.save_easing_state();
actor.set_easing_duration(ANIMATION_MS)
actor.set_easing_mode(Clutter.AnimationMode.LINEAR);
actor.scale_x = actor.scale_y = 0;
actor.restore_easing_state();
let timeline = actor.get_transition('scale-x');
timeline.connect('completed', Lang.bind(this, function() {
stage.remove_child(actor);
}));
break;
}
}
};
let cameraManager = ClutterGst.CameraManager.get_default();
cameraManager.connect('camera-added', Lang.bind(this, function(manager, cameraDevice) {
addCamera(cameraDevice);
}));
cameraManager.connect('camera-removed', Lang.bind(this, function(manager, cameraDevice) {
removeCamera(cameraDevice);
}));
let devices = cameraManager.get_camera_devices();
for (let i in devices)
addCamera(devices[i]);
stage.show();
Clutter.main();
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