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* video-texture: Respect the pixel aspect ratio of the incoming framesDamien Lespiau2010-09-165-3/+259
* video-texture: Fix reading of the subtitle-font-name propertyDamien Lespiau2010-08-051-2/+5
* video-texture: Fix segmentation fault by assigning 'priv'Frederik Zipp2010-07-271-0/+2
* gles2: Don't try to use a private define from ClutterDamien Lespiau2010-07-151-3/+3
* build: Fix compilation when using GLESDamien Lespiau2010-07-141-0/+14
* video-texture: You can now customize the user-agentDamien Lespiau2010-06-182-4/+136
* video-texture: Add Since: tags for newly introduced symbolsDamien Lespiau2010-06-171-0/+4
* video-texture: Fix the logic to get out of the idle modeDamien Lespiau2010-06-081-1/+1
* video-texture: Correct symbol name and remove debug outputChris Lord2010-06-081-3/+1
* video-texture: Add support for an "idle" materialDamien Lespiau2010-06-082-6/+222
* video-texture: Use ASYNC_DONE msg to wait the completion of a seek-eventSamuel Degrande2010-06-051-8/+45
* misc: Fix more deprecated Cogl symbolsDamien Lespiau2010-03-251-2/+2
* build: Switch from shave to AM_SILENT_RULESDamien Lespiau2010-02-192-4/+5
* sink: Use COGL_TEXTURE_NO_ATLAS when creating CoglTexturesDamien Lespiau2010-02-151-3/+12
* Plug a leak of a GMutex, save the planetDamien Lespiau2010-02-121-0/+1
* Don't copy GstCaps in get_caps() but just ref themDamien Lespiau2010-02-121-1/+1
* Add support for the subtitle related propertiesDamien Lespiau2010-02-121-3/+55
* Don't use symbols deprecated by CoglDamien Lespiau2010-02-121-3/+3
* [VideoTexture] Don't use CGL_* macrosDamien Lespiau2010-01-191-1/+1
* [Audio] Get rid of ClutterGstAudioDamien Lespiau2010-01-194-863/+0
* [build] Ensure we do not use deprecated symbolsDamien Lespiau2010-01-121-0/+4
* [misc] Only allow the inclusion of the top level headerDamien Lespiau2010-01-127-16/+69
* [build] Fix make distcheckDamien Lespiau2010-01-111-7/+7
* [VideoSink] Add an update-priority propertyDamien Lespiau2010-01-111-9/+41
* [doc] Document the ClutterGstVideoSinl:texture propertyDamien Lespiau2010-01-091-7/+15
* [misc] Remove spurius includeDamien Lespiau2010-01-091-1/+0
* [misc] Intern the strings of property namesDamien Lespiau2010-01-093-1/+52
* [VideoTexture] Default to a bigger, Sans Serif font for subtitlesDamien Lespiau2010-01-091-3/+4
* [Audio] Use playbin2 instead of playbinDamien Lespiau2010-01-091-2/+2
* [Audio] Fix notifications of durationDamien Lespiau2010-01-091-25/+36
* [Audio] Add CLUTTER_GST_NOTE() tracesDamien Lespiau2010-01-091-3/+33
* [doc] VideoTexture and VideoSink must be created from Clutter's threadDamien Lespiau2010-01-082-0/+9
* [VideoSink] Use a custom GSource to signal a pending bufferDamien Lespiau2010-01-081-98/+160
* [build] Add the generation of introspection filesDamien Lespiau2010-01-051-0/+50
* [VideoTexture] Fix notifications of durationDamien Lespiau2010-01-051-25/+36
* [VideoTexture] Auto load subtitles based on the media URIDamien Lespiau2010-01-041-0/+83
* [VideoTexture] Use playbin2 instead of playbinDamien Lespiau2010-01-041-2/+2
* [VideoSink] Fix the signature of glBindProgramARBDamien Lespiau2009-11-131-1/+1
* [Audio] Rename get_playbin() to get_pipeline()Bastian Winkler2009-11-032-41/+41
* [VideoSink] Make the alpha component of the GL color play with the shadersDamien Lespiau2009-09-056-66/+80
* [VideoSink] Fix remaining stride issues with the YUV uploadDamien Lespiau2009-09-041-14/+16
* [VideoSink] Fix row strides of U/V planesRoland Peffer2009-09-031-3/+4
* [VideoTexture] fix arguments order of gst_element_factory_make()Damien Lespiau2009-08-271-1/+1
* [VideoTexture] get_playbin() is now get_pipeline()Damien Lespiau2009-08-072-43/+43
* [debug] Add a CLUTTER_GST_MEDIA debug categoryDamien Lespiau2009-08-063-8/+40
* [debug] Add a debugging insfrastructure.Damien Lespiau2009-08-064-16/+237
* [init] Add clutter_gst_init_with_args()Damien Lespiau2009-08-052-18/+151
* [build] Fix pc file generation and headers' location0.10.0Damien Lespiau2009-07-291-1/+1
* [audio] Fix the :progress property getterEmmanuele Bassi2009-07-221-1/+1
* Get Cogl to flush primitives when using fragment shadersRobert Bragg2009-06-301-0/+14