diff options
author | Damien Lespiau <damien.lespiau@intel.com> | 2009-09-05 00:04:04 +0100 |
---|---|---|
committer | Damien Lespiau <damien.lespiau@intel.com> | 2009-09-05 00:23:41 +0100 |
commit | 4162ad998584593af0cff252766b31ea2f1bded8 (patch) | |
tree | 6c3f22dfe1b3749ea776f6552fec464a2a620eb1 /tests | |
parent | 2f9ac6869b832f8d07e367e1cceb68f688cae347 (diff) | |
download | clutter-gst-4162ad998584593af0cff252766b31ea2f1bded8.tar.gz |
[VideoSink] Make the alpha component of the GL color play with the shaders
The idea here is to generate a premultiplied alpha texture of the video
so the user can blend it in a clutter scene and do some fancy effects.
Through the use of clutter_actor_set_opacity() on the texture, we are
now able to make a video transparent.
This is for the YUV -> RGB shaders only for now. RGB uploads + alpha
will have to wait a bit.
Diffstat (limited to 'tests')
0 files changed, 0 insertions, 0 deletions