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authorDamien Lespiau <damien.lespiau@intel.com>2009-09-05 00:04:04 +0100
committerDamien Lespiau <damien.lespiau@intel.com>2009-09-05 00:23:41 +0100
commit4162ad998584593af0cff252766b31ea2f1bded8 (patch)
tree6c3f22dfe1b3749ea776f6552fec464a2a620eb1 /tests
parent2f9ac6869b832f8d07e367e1cceb68f688cae347 (diff)
downloadclutter-gst-4162ad998584593af0cff252766b31ea2f1bded8.tar.gz
[VideoSink] Make the alpha component of the GL color play with the shaders
The idea here is to generate a premultiplied alpha texture of the video so the user can blend it in a clutter scene and do some fancy effects. Through the use of clutter_actor_set_opacity() on the texture, we are now able to make a video transparent. This is for the YUV -> RGB shaders only for now. RGB uploads + alpha will have to wait a bit.
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