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authorAndre Moreira Magalhaes (andrunko) <andre.magalhaes@collabora.co.uk>2012-10-16 21:05:30 -0300
committerLionel Landwerlin <llandwerlin@gmail.com>2013-03-18 16:24:18 +0000
commit97b1e5ad8c4cabe68553bf4138b1ae5d12535ec3 (patch)
treeb9218e153642e0383286543caf872e4e88975466 /tests/test-alpha.c
parentf06364ba5aa6792a9aee2cbd984dcfe73973ebb7 (diff)
downloadclutter-gst-97b1e5ad8c4cabe68553bf4138b1ae5d12535ec3.tar.gz
Do not use deprecated ClutterTexture.
- Remove ClutterGstVideoTexture to be replaced by ClutterGstVideoActor. - Make cluttersink/autocluttersink gstreamer elements accept a ClutterGstActor instead of a ClutterTexture for painting. - This patch temporarily disable examples/video-player and some tests requiring ClutterGstVideoTexture.
Diffstat (limited to 'tests/test-alpha.c')
-rw-r--r--tests/test-alpha.c39
1 files changed, 17 insertions, 22 deletions
diff --git a/tests/test-alpha.c b/tests/test-alpha.c
index 359ba0a..4f54315 100644
--- a/tests/test-alpha.c
+++ b/tests/test-alpha.c
@@ -66,7 +66,7 @@ parse_fourcc (const gchar *fourcc)
}
void
-size_change (ClutterTexture *texture,
+size_change (ClutterActor *actor,
gint width,
gint height,
gpointer user_data)
@@ -75,7 +75,7 @@ size_change (ClutterTexture *texture,
gfloat new_x, new_y, new_width, new_height;
gfloat stage_width, stage_height;
- stage = clutter_actor_get_stage (CLUTTER_ACTOR (texture));
+ stage = clutter_actor_get_stage (actor);
if (stage == NULL)
return;
@@ -98,8 +98,8 @@ size_change (ClutterTexture *texture,
new_y = 0;
}
- clutter_actor_set_position (CLUTTER_ACTOR (texture), new_x, new_y);
- clutter_actor_set_size (CLUTTER_ACTOR (texture), new_width, new_height);
+ clutter_actor_set_position (actor, new_x, new_y);
+ clutter_actor_set_size (actor, new_width, new_height);
}
int
@@ -112,7 +112,7 @@ main (int argc, char *argv[])
const ClutterColor rectangle_color = { 96, 0, 0, 255};
const ClutterRect rectangle_geom = { {110, 70}, {100, 100}};
ClutterActor *stage;
- ClutterActor *texture;
+ ClutterActor *actor;
ClutterActor *rectangle;
ClutterTransition *animation;
@@ -127,7 +127,7 @@ main (int argc, char *argv[])
result = clutter_gst_init_with_args (&argc,
&argv,
- " - Test alpha with video textures",
+ " - Test alpha with video actors",
options,
NULL,
&error);
@@ -153,15 +153,10 @@ main (int argc, char *argv[])
rectangle_geom.size.width,
rectangle_geom.size.height);
- /* We need to set certain props on the target texture currently for
- * efficient/corrent playback onto the texture (which sucks a bit)
- */
- texture = g_object_new (CLUTTER_TYPE_TEXTURE,
- "disable-slicing", TRUE,
- NULL);
- clutter_actor_set_opacity (texture, 0);
+ actor = g_object_new (CLUTTER_GST_TYPE_ACTOR, NULL);
+ clutter_actor_set_opacity (actor, 0);
- g_signal_connect (CLUTTER_TEXTURE (texture),
+ g_signal_connect (actor,
"size-change",
G_CALLBACK (size_change), NULL);
@@ -172,7 +167,7 @@ main (int argc, char *argv[])
g_object_set (G_OBJECT (src), "pattern", 1, NULL);
capsfilter = gst_element_factory_make ("capsfilter", NULL);
sink = gst_element_factory_make ("cluttersink", NULL);
- g_object_set (G_OBJECT (sink), "texture", CLUTTER_TEXTURE (texture), NULL);
+ g_object_set (G_OBJECT (sink), "actor", actor, NULL);
/* make videotestsrc spit the format we want */
if (g_strcmp0 (opt_fourcc, "RGB ") == 0)
@@ -204,18 +199,18 @@ main (int argc, char *argv[])
gst_element_set_state (GST_ELEMENT(pipeline), GST_STATE_PLAYING);
clutter_actor_add_child (stage, rectangle);
- clutter_actor_add_child (stage, texture);
+ clutter_actor_add_child (stage, actor);
clutter_actor_show (stage);
- clutter_actor_save_easing_state (texture);
- clutter_actor_set_easing_mode (texture, CLUTTER_LINEAR);
- clutter_actor_set_easing_duration (texture, 6000);
+ clutter_actor_save_easing_state (actor);
+ clutter_actor_set_easing_mode (actor, CLUTTER_LINEAR);
+ clutter_actor_set_easing_duration (actor, 6000);
- clutter_actor_set_opacity (texture, 0xff);
+ clutter_actor_set_opacity (actor, 0xff);
- clutter_actor_restore_easing_state (texture);
+ clutter_actor_restore_easing_state (actor);
- animation = clutter_actor_get_transition (texture, "opacity");
+ animation = clutter_actor_get_transition (actor, "opacity");
clutter_timeline_set_repeat_count (CLUTTER_TIMELINE (animation), -1);
clutter_main();