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author | Damien Lespiau <damien.lespiau@intel.com> | 2011-03-25 23:48:02 +0000 |
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committer | Damien Lespiau <damien.lespiau@intel.com> | 2011-03-25 23:50:50 +0000 |
commit | 9f5d274b5a992548b271eaef1c3a0fc368398f4a (patch) | |
tree | d9be7cb763a70131b45db58326688c6de0cdf465 /examples | |
parent | 4a08235f4432e6a117918703eb24e5a5806c785b (diff) | |
download | clutter-gst-9f5d274b5a992548b271eaef1c3a0fc368398f4a.tar.gz |
style: Remove trailing spaces
I wonder how I could survive before noticing how much trailing white
space the repository had.
Diffstat (limited to 'examples')
-rw-r--r-- | examples/video-player.c | 8 | ||||
-rw-r--r-- | examples/video-sink.c | 8 |
2 files changed, 8 insertions, 8 deletions
diff --git a/examples/video-player.c b/examples/video-player.c index d059e06..cc19eb3 100644 --- a/examples/video-player.c +++ b/examples/video-player.c @@ -106,7 +106,7 @@ toggle_pause_state (VideoApp *app) { if (app->paused) { - clutter_media_set_playing (CLUTTER_MEDIA(app->vtexture), + clutter_media_set_playing (CLUTTER_MEDIA(app->vtexture), TRUE); app->paused = FALSE; clutter_actor_hide (app->control_play); @@ -114,7 +114,7 @@ toggle_pause_state (VideoApp *app) } else { - clutter_media_set_playing (CLUTTER_MEDIA(app->vtexture), + clutter_media_set_playing (CLUTTER_MEDIA(app->vtexture), FALSE); app->paused = TRUE; clutter_actor_hide (app->control_pause); @@ -130,7 +130,7 @@ reset_animation (ClutterAnimation *animation, } static gboolean -input_cb (ClutterStage *stage, +input_cb (ClutterStage *stage, ClutterEvent *event, gpointer user_data) { @@ -223,7 +223,7 @@ input_cb (ClutterStage *stage, } static void -size_change (ClutterTexture *texture, +size_change (ClutterTexture *texture, gint base_width, gint base_height, VideoApp *app) diff --git a/examples/video-sink.c b/examples/video-sink.c index 1e7fefc..2e12f8a 100644 --- a/examples/video-sink.c +++ b/examples/video-sink.c @@ -86,14 +86,14 @@ main (int argc, char *argv[]) stage = clutter_stage_get_default (); /* Make a timeline */ - timeline = clutter_timeline_new (1000); + timeline = clutter_timeline_new (1000); g_object_set(timeline, "loop", TRUE, NULL); /* We need to set certain props on the target texture currently for - * efficient/corrent playback onto the texture (which sucks a bit) + * efficient/corrent playback onto the texture (which sucks a bit) */ - texture = g_object_new (CLUTTER_TYPE_TEXTURE, - "disable-slicing", TRUE, + texture = g_object_new (CLUTTER_TYPE_TEXTURE, + "disable-slicing", TRUE, NULL); g_signal_connect (CLUTTER_TEXTURE (texture), |