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authorDamien Lespiau <damien.lespiau@intel.com>2011-03-25 23:48:02 +0000
committerDamien Lespiau <damien.lespiau@intel.com>2011-03-25 23:50:50 +0000
commit9f5d274b5a992548b271eaef1c3a0fc368398f4a (patch)
treed9be7cb763a70131b45db58326688c6de0cdf465 /examples
parent4a08235f4432e6a117918703eb24e5a5806c785b (diff)
downloadclutter-gst-9f5d274b5a992548b271eaef1c3a0fc368398f4a.tar.gz
style: Remove trailing spaces
I wonder how I could survive before noticing how much trailing white space the repository had.
Diffstat (limited to 'examples')
-rw-r--r--examples/video-player.c8
-rw-r--r--examples/video-sink.c8
2 files changed, 8 insertions, 8 deletions
diff --git a/examples/video-player.c b/examples/video-player.c
index d059e06..cc19eb3 100644
--- a/examples/video-player.c
+++ b/examples/video-player.c
@@ -106,7 +106,7 @@ toggle_pause_state (VideoApp *app)
{
if (app->paused)
{
- clutter_media_set_playing (CLUTTER_MEDIA(app->vtexture),
+ clutter_media_set_playing (CLUTTER_MEDIA(app->vtexture),
TRUE);
app->paused = FALSE;
clutter_actor_hide (app->control_play);
@@ -114,7 +114,7 @@ toggle_pause_state (VideoApp *app)
}
else
{
- clutter_media_set_playing (CLUTTER_MEDIA(app->vtexture),
+ clutter_media_set_playing (CLUTTER_MEDIA(app->vtexture),
FALSE);
app->paused = TRUE;
clutter_actor_hide (app->control_pause);
@@ -130,7 +130,7 @@ reset_animation (ClutterAnimation *animation,
}
static gboolean
-input_cb (ClutterStage *stage,
+input_cb (ClutterStage *stage,
ClutterEvent *event,
gpointer user_data)
{
@@ -223,7 +223,7 @@ input_cb (ClutterStage *stage,
}
static void
-size_change (ClutterTexture *texture,
+size_change (ClutterTexture *texture,
gint base_width,
gint base_height,
VideoApp *app)
diff --git a/examples/video-sink.c b/examples/video-sink.c
index 1e7fefc..2e12f8a 100644
--- a/examples/video-sink.c
+++ b/examples/video-sink.c
@@ -86,14 +86,14 @@ main (int argc, char *argv[])
stage = clutter_stage_get_default ();
/* Make a timeline */
- timeline = clutter_timeline_new (1000);
+ timeline = clutter_timeline_new (1000);
g_object_set(timeline, "loop", TRUE, NULL);
/* We need to set certain props on the target texture currently for
- * efficient/corrent playback onto the texture (which sucks a bit)
+ * efficient/corrent playback onto the texture (which sucks a bit)
*/
- texture = g_object_new (CLUTTER_TYPE_TEXTURE,
- "disable-slicing", TRUE,
+ texture = g_object_new (CLUTTER_TYPE_TEXTURE,
+ "disable-slicing", TRUE,
NULL);
g_signal_connect (CLUTTER_TEXTURE (texture),