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author | Damien Lespiau <damien.lespiau@intel.com> | 2010-07-15 12:20:34 +0100 |
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committer | Damien Lespiau <damien.lespiau@intel.com> | 2010-07-15 14:07:08 +0100 |
commit | 11a0d7ec0d991012e8a83baaa803dc2eb60ffcd3 (patch) | |
tree | 586c83ebca201b74fb8ef97e1f9f68f104f6f666 /clutter-gst | |
parent | 54dd00efce5076b8ba053aa1a071b6b31911a781 (diff) | |
download | clutter-gst-11a0d7ec0d991012e8a83baaa803dc2eb60ffcd3.tar.gz |
gles2: Don't try to use a private define from Clutter
The GLES2 specific defines for the GLSL shaders were depending on a
HAVE_COGL_GLES2 define, something stolen from test-shader in Clutter and
that used an internal define. Let's use COGL_HAS_GLES instead.
Diffstat (limited to 'clutter-gst')
-rw-r--r-- | clutter-gst/clutter-gst-shaders.h | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/clutter-gst/clutter-gst-shaders.h b/clutter-gst/clutter-gst-shaders.h index a570956..1f70f2b 100644 --- a/clutter-gst/clutter-gst-shaders.h +++ b/clutter-gst/clutter-gst-shaders.h @@ -8,7 +8,7 @@ /* These variables are used instead of the standard GLSL variables on GLES 2 */ -#ifdef HAVE_COGL_GLES2 +#ifdef COGL_HAS_GLES #define GLES2_VARS \ "precision mediump float;\n" \ @@ -17,13 +17,13 @@ #define TEX_COORD "tex_coord" #define COLOR_VAR "frag_color" -#else /* HAVE_COGL_GLES2 */ +#else /* COGL_HAS_GLES */ #define GLES2_VARS "" #define TEX_COORD "gl_TexCoord[0]" #define COLOR_VAR "gl_Color" -#endif /* HAVE_COGL_GLES2 */ +#endif /* COGL_HAS_GLES */ /* a couple of boilerplate defines that are common amongst all the * sample shaders |