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authorEmmanuele Bassi <ebassi@openedhand.com>2007-07-06 11:40:58 +0000
committerEmmanuele Bassi <ebassi@openedhand.com>2007-07-06 11:40:58 +0000
commit6bd4c0a8db00a9c38cfbe19ac9e72083c786e1ca (patch)
tree72732c137188688112f59b49be6d42f502e85688 /ChangeLog
parent54e1dd0327a7b2aa68c93aa4b584f5ad125e72b2 (diff)
downloadclutter-gst-6bd4c0a8db00a9c38cfbe19ac9e72083c786e1ca.tar.gz
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2007-07-06 Emmanuele Bassi <ebassi@openedhand.com>
+ * clutter-gst/clutter-gst-video-sink.c: Code style
+ consistency check here, too. And leak plugging as well. The
+ video sink keeps a reference on the texture, so it's always
+ present; this should work, because the texture itself does
+ not keep a reference on the video sink (GStreamer does), so
+ it's not a circular reference.
+
+2007-07-06 Emmanuele Bassi <ebassi@openedhand.com>
+
* clutter-gst/clutter-gst-video-texture.c: General code clean
up and code style consistency check. Fix a memory leak, where
we allocated the space of the private data structure but never