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authorSjoerd Simons <sjoerd.simons@collabora.co.uk>2012-08-15 11:44:47 +0200
committerDamien Lespiau <damien.lespiau@intel.com>2012-08-16 17:57:17 +0100
commit11d0a082454dc1f7ca9a7394a1b2284dfc42a055 (patch)
treeb253b9c045fdd23d4ac85a875fe0c8d9a01978cf
parentab78d2d6f25d31205f1b7a50b004275074d549da (diff)
downloadclutter-gst-11d0a082454dc1f7ca9a7394a1b2284dfc42a055.tar.gz
Don't use GLint needlessly
-rw-r--r--clutter-gst/clutter-gst-video-sink.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/clutter-gst/clutter-gst-video-sink.c b/clutter-gst/clutter-gst-video-sink.c
index bb8317e..2c3c4dd 100644
--- a/clutter-gst/clutter-gst-video-sink.c
+++ b/clutter-gst/clutter-gst-video-sink.c
@@ -1133,7 +1133,7 @@ static GSList *
clutter_gst_build_renderers_list (void)
{
GSList *list = NULL;
- GLint nb_texture_units = 0;
+ gint nb_texture_units = 0;
gint features = 0, i;
/* The order of the list of renderers is important. They will be prepended
* to a GSList and we'll iterate over that list to choose the first matching