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author | Damien Lespiau <damien.lespiau@intel.com> | 2010-01-19 14:37:33 +0000 |
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committer | Damien Lespiau <damien.lespiau@intel.com> | 2010-01-19 14:37:33 +0000 |
commit | d48c6fc67b48304f90e51b520631c1ecc10410af (patch) | |
tree | b6655e008fcb41dd183baed455f399c2a86f552b | |
parent | 5d1120b1c2fc0fd2f26cbe7f82ca4db4e87edf80 (diff) | |
download | clutter-gst-d48c6fc67b48304f90e51b520631c1ecc10410af.tar.gz |
[VideoTexture] Don't use CGL_* macros
Cogl had some CGL_ macros in the public headers, wrapping the GL enums.
Nobody was supposed to use them. Now that they are really gone, we need
to use the real GL define instead.
-rw-r--r-- | clutter-gst/clutter-gst-video-sink.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/clutter-gst/clutter-gst-video-sink.c b/clutter-gst/clutter-gst-video-sink.c index 604b488..a1919ca 100644 --- a/clutter-gst/clutter-gst-video-sink.c +++ b/clutter-gst/clutter-gst-video-sink.c @@ -923,7 +923,7 @@ clutter_gst_build_renderers_list (ClutterGstSymbols *syms) /* get the features */ gl_extensions = (const gchar*) glGetString (GL_EXTENSIONS); - glGetIntegerv (CGL_MAX_COMBINED_TEXTURE_IMAGE_UNITS, &nb_texture_units); + glGetIntegerv (GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS, &nb_texture_units); if (nb_texture_units >= 3) features |= CLUTTER_GST_MULTI_TEXTURE; |