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authorDamien Lespiau <damien.lespiau@intel.com>2010-01-19 14:37:33 +0000
committerDamien Lespiau <damien.lespiau@intel.com>2010-01-19 14:37:33 +0000
commitd48c6fc67b48304f90e51b520631c1ecc10410af (patch)
treeb6655e008fcb41dd183baed455f399c2a86f552b
parent5d1120b1c2fc0fd2f26cbe7f82ca4db4e87edf80 (diff)
downloadclutter-gst-d48c6fc67b48304f90e51b520631c1ecc10410af.tar.gz
[VideoTexture] Don't use CGL_* macros
Cogl had some CGL_ macros in the public headers, wrapping the GL enums. Nobody was supposed to use them. Now that they are really gone, we need to use the real GL define instead.
-rw-r--r--clutter-gst/clutter-gst-video-sink.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/clutter-gst/clutter-gst-video-sink.c b/clutter-gst/clutter-gst-video-sink.c
index 604b488..a1919ca 100644
--- a/clutter-gst/clutter-gst-video-sink.c
+++ b/clutter-gst/clutter-gst-video-sink.c
@@ -923,7 +923,7 @@ clutter_gst_build_renderers_list (ClutterGstSymbols *syms)
/* get the features */
gl_extensions = (const gchar*) glGetString (GL_EXTENSIONS);
- glGetIntegerv (CGL_MAX_COMBINED_TEXTURE_IMAGE_UNITS, &nb_texture_units);
+ glGetIntegerv (GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS, &nb_texture_units);
if (nb_texture_units >= 3)
features |= CLUTTER_GST_MULTI_TEXTURE;