diff options
author | David King <amigadave@amigadave.com> | 2014-09-09 16:50:09 +0100 |
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committer | David King <amigadave@amigadave.com> | 2014-09-09 16:50:09 +0100 |
commit | 6efd4960cfc57bea26fb7d169a5f600164f0bfd9 (patch) | |
tree | cae8a0f6b7d1641464e011cb1a1e6fcbecf3dcb9 /src | |
parent | 5d2c9c16b17c61338b8b1796144736e4377feaf7 (diff) | |
download | cheese-6efd4960cfc57bea26fb7d169a5f600164f0bfd9.tar.gz |
Fix crash when animating countdown
https://bugzilla.gnome.org/show_bug.cgi?id=735285
Diffstat (limited to 'src')
-rw-r--r-- | src/cheese-countdown.vala | 16 |
1 files changed, 8 insertions, 8 deletions
diff --git a/src/cheese-countdown.vala b/src/cheese-countdown.vala index d8f4e4fa..736b0ee2 100644 --- a/src/cheese-countdown.vala +++ b/src/cheese-countdown.vala @@ -24,6 +24,8 @@ internal class Cheese.Countdown : GLib.Object public delegate void CountdownCallback (); private Clutter.Text countdown_actor; private unowned CountdownCallback completed_callback; + private Clutter.PropertyTransition pulse_in; + private Clutter.PropertyTransition pulse_out; private int current_value = 0; private GLib.Settings settings; public bool running; @@ -46,14 +48,13 @@ internal class Cheese.Countdown : GLib.Object */ private void fade_out () { - var pulse_out = new Clutter.PropertyTransition ("opacity"); + pulse_out = new Clutter.PropertyTransition ("opacity"); pulse_out.set_duration (500); pulse_out.set_from_value (255); pulse_out.set_to_value (0); - pulse_out.remove_on_complete = true; pulse_out.completed.connect (fade_in); - - this.countdown_actor.add_transition ("pulse-out", pulse_out); + pulse_out.animatable = countdown_actor; + pulse_out.start (); } /** @@ -72,14 +73,13 @@ internal class Cheese.Countdown : GLib.Object this.countdown_actor.text = this.current_value.to_string (); this.current_value--; - var pulse_in = new Clutter.PropertyTransition ("opacity"); + pulse_in = new Clutter.PropertyTransition ("opacity"); pulse_in.set_duration (500); pulse_in.set_from_value (0); pulse_in.set_to_value (255); - pulse_in.remove_on_complete = true; pulse_in.completed.connect (fade_out); - - this.countdown_actor.add_transition ("pulse-in", pulse_in); + pulse_in.animatable = countdown_actor; + pulse_in.start (); } /** |