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// -*- Mode: C++; indent-tabs-mode: nil; c-basic-offset: 2 -*-
/* Copyright (C) 2010 Jonathon Jongsma
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free
* Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*/
#include <glibmm/object.h>
#include <giomm/socketconnection.h>
_DEFS(giomm,gio)
_PINCLUDE(giomm/private/socketconnection_p.h)
namespace Gio
{
/**
* A TCP SocketConnection
*
* This is the subclass of SocketConnection that is created
* for TCP/IP sockets.
*
* @newin{2,24}
* @ingroup NetworkIO
*/
class TcpConnection : public Gio::SocketConnection
{
_CLASS_GOBJECT(TcpConnection, GTcpConnection, G_TCP_CONNECTION, Gio::SocketConnection, GSocketConnection)
public:
_WRAP_METHOD(void set_graceful_disconnect (bool graceful_disconnect), g_tcp_connection_set_graceful_disconnect)
_WRAP_METHOD(bool get_graceful_disconnect () const, g_tcp_connection_get_graceful_disconnect)
_WRAP_PROPERTY("graceful-disconnect", bool)
};
} // namespace Gio
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