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// -*- Mode: C++; indent-tabs-mode: nil; c-basic-offset: 2 -*-
/* Copyright (C) 2010 Jonathon Jongsma
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free
* Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*/
#include <gio/gio.h>
#include "slot_async.h"
namespace Gio
{
void
SocketConnection::connect_async(const Glib::RefPtr<SocketAddress>& address,
const SlotAsyncReady& slot,
const Glib::RefPtr<Cancellable>& cancellable)
{
auto slot_copy = new SlotAsyncReady(slot);
g_socket_connection_connect_async(gobj(),
Glib::unwrap(address),
Glib::unwrap(cancellable),
&SignalProxy_async_callback,
slot_copy);
}
void
SocketConnection::connect_async(const Glib::RefPtr<SocketAddress>& address,
const SlotAsyncReady& slot)
{
auto slot_copy = new SlotAsyncReady(slot);
g_socket_connection_connect_async(gobj(),
Glib::unwrap(address),
nullptr,
&SignalProxy_async_callback,
slot_copy);
}
} // namespace Gio
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