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// -*- Mode: C++; indent-tabs-mode: nil; c-basic-offset: 2 -*-
/* Copyright (C) 2010 Jonathon Jongsma
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free
* Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*/
#include <glibmm/object.h>
#include <giomm/asyncresult.h>
#include <giomm/cancellable.h>
#include <giomm/socketconnectable.h>
#include <giomm/enums.h>
#include <giomm/socket.h>
#include <giomm/socketconnection.h>
_DEFS(giomm,gio)
_PINCLUDE(glibmm/private/object_p.h)
namespace Gio
{
/** @defgroup NetworkIO Portable Network I/O Functionality
*/
/**
* Helper for connecting to a network service
* @see_also SocketConnection, SocketListener
*
* SocketClient is a high-level utility class for connecting to a
* network host using a connection oriented socket type.
*
* You create a SocketClient object, set any options you want, then
* call a sync or async connect operation, which returns a #GSocketConnection
* subclass on success.
*
* The type of the SocketConnection object returned depends on the type of
* the underlying socket that is in use. For instance, for a TCP/IP connection
* it will be a TcpConnection.
*
* @newin{2,24}
* @ingroup NetworkIO
*/
class SocketClient : public Glib::Object
{
_CLASS_GOBJECT(SocketClient, GSocketClient, G_SOCKET_CLIENT, Glib::Object, GObject)
protected:
_CTOR_DEFAULT
public:
_WRAP_CREATE()
_WRAP_METHOD(SocketFamily get_family() const, g_socket_client_get_family)
_WRAP_METHOD(void set_family(SocketFamily family), g_socket_client_set_family)
_WRAP_METHOD(SocketType get_socket_type() const, g_socket_client_get_socket_type)
_WRAP_METHOD(void set_socket_type(SocketType type), g_socket_client_set_socket_type)
_WRAP_METHOD(SocketProtocol get_protocol() const, g_socket_client_get_protocol)
_WRAP_METHOD(void set_protocol(SocketProtocol protocol), g_socket_client_set_protocol)
_WRAP_METHOD(Glib::RefPtr<SocketAddress> get_local_address(), g_socket_client_get_local_address)
_WRAP_METHOD(Glib::RefPtr<const SocketAddress> get_local_address() const, g_socket_client_get_local_address, constversion)
_WRAP_METHOD(void set_local_address(const Glib::RefPtr<SocketAddress>& address), g_socket_client_set_local_address)
// TODO: non-cancellable version
_WRAP_METHOD(Glib::RefPtr<SocketConnection> connect(const Glib::RefPtr<SocketConnectable>& connectable, const Glib::RefPtr<Cancellable>& cancellable), g_socket_client_connect, errthrow)
// TODO: non-cancellable version
_WRAP_METHOD(Glib::RefPtr<SocketConnection> connect_to_host(const Glib::ustring& host_and_port, guint16 default_port, const Glib::RefPtr<Cancellable>& cancellable), g_socket_client_connect_to_host, errthrow)
// TODO: non-cancellable version
_WRAP_METHOD(Glib::RefPtr<SocketConnection> connect_to_service(const Glib::ustring& domain, const Glib::ustring& service, const Glib::RefPtr<Cancellable>& cancellable), g_socket_client_connect_to_service, errthrow)
// TODO: non-cancellable version
void connect_async(const Glib::RefPtr<SocketConnectable>& connectable, const Glib::RefPtr<Cancellable>& cancellable, const SlotAsyncReady& slot);
_WRAP_METHOD(Glib::RefPtr<SocketConnection> connect_finish(const Glib::RefPtr<AsyncResult>& result), g_socket_client_connect_finish, errthrow)
// TODO: non-cancellable version
void connect_to_host_async(const Glib::ustring& host_and_port, guint16 default_port, const Glib::RefPtr<Cancellable>& cancellable, const SlotAsyncReady& slot);
_WRAP_METHOD(Glib::RefPtr<SocketConnection> connect_to_host_finish(const Glib::RefPtr<AsyncResult>& result), g_socket_client_connect_to_host_finish, errthrow)
// TODO: non-cancellable version
void connect_to_service_async(const Glib::ustring& domain, const Glib::ustring& service, const Glib::RefPtr<Cancellable>& cancellable, const SlotAsyncReady& slot);
_WRAP_METHOD(Glib::RefPtr<SocketConnection> connect_to_service_finish(const Glib::RefPtr<AsyncResult>& result), g_socket_client_connect_to_service_finish, errthrow)
};
} // namespace Gio
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