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/***************************************************************************
*
* Copyright 2010,2011 BMW Car IT GmbH
* Copyright (C) 2011 DENSO CORPORATION and Robert Bosch Car Multimedia Gmbh
*
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
****************************************************************************/
#include "Ground.h"
#include "IlmMatrix.h"
#include "ShaderLighting.h"
#include <string.h>
#include <iostream>
using std::cout;
using std::endl;
#include <GLES2/gl2.h>
Ground::Ground(vec3f position, vec3f size, vec4f color, ShaderBase* pShader)
: m_position(position)
, m_size(size)
, m_color(color)
, m_pShader(pShader)
{
m_index[0] = vec3u(0, 1, 2);
m_index[1] = vec3u(2, 3, 0);
// y z
// 3-------------2 | /
// / / |/
// / / ------x
// 0-------------1
m_vertex[0].x = m_position.x;
m_vertex[0].y = m_position.y;
m_vertex[0].z = m_position.z;
m_vertex[1].x = m_position.x + m_size.x;
m_vertex[1].y = m_position.y;
m_vertex[1].z = m_position.z;
m_vertex[2].x = m_position.x + m_size.x;
m_vertex[2].y = m_position.y;
m_vertex[2].z = m_position.z + m_size.z;
m_vertex[3].x = m_position.x;
m_vertex[3].y = m_position.y;
m_vertex[3].z = m_position.z + m_size.z;
}
void Ground::render()
{
m_pShader->use(&m_position, &m_color);
// draw
glEnableVertexAttribArray(0);
glVertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE, 0, m_vertex);
glDrawElements(GL_TRIANGLES, 3 * sizeof(m_index)/sizeof(m_index[0]), GL_UNSIGNED_SHORT, m_index);
}
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