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############################################################################
#
# Copyright 2010-2014 BMW Car IT GmbH
# Copyright (C) 2011 DENSO CORPORATION and Robert Bosch Car Multimedia Gmbh
#
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
#
############################################################################
cmake_minimum_required (VERSION 2.6)
project(EGLWLMockNavigation)
find_package(PkgConfig)
pkg_check_modules(GLESv2 glesv2 REQUIRED)
pkg_check_modules(EGL egl REQUIRED)
pkg_check_modules(WAYLAND_EGL wayland-egl REQUIRED)
pkg_check_modules(WAYLAND_CLIENT wayland-client REQUIRED)
GET_TARGET_PROPERTY(ILM_CLIENT_INCLUDE_DIRS ilmClient INCLUDE_DIRECTORIES)
include_directories(
include
${ILM_CLIENT_INCLUDE_DIRS}
${GLESv2_INCLUDE_DIRS}
${EGL_INCLUDE_DIRS}
${WAYLAND_CLIENT_INCLUDE_DIRS}
)
link_directories(
${GLESv2_LIBRARY_DIRS}
${EGL_LIBRARY_DIRS}
${WAYLAND_CLIENT_LIBRARY_DIRS}
)
set (HEADER_FILES
include/Camera.h
include/Car.h
include/Argument.h
include/OpenGLES2App.h
include/Ground.h
include/House.h
include/IRenderable.h
include/IUpdateable.h
include/MockNavi.h
include/Street.h
include/ShaderBase.h
include/ShaderLighting.h
)
set (SRC_FILES
src/Camera.cpp
src/Car.cpp
src/Argument.cpp
src/OpenGLES2App.cpp
src/Ground.cpp
src/House.cpp
src/MockNavi.cpp
src/Street.cpp
src/ShaderBase.cpp
src/ShaderLighting.cpp
src/main.cpp
src/IlmMatrix.cpp
)
add_executable(${PROJECT_NAME}
${SRC_FILES}
${HEADER_FILES}
)
set(LIBS
${LIBS}
${GLESv2_LIBRARIES}
${WAYLAND_CLIENT_LIBRARIES}
${WAYLAND_EGL_LIBRARIES}
${EGL_LIBRARIES}
ilmClient
)
add_dependencies(${PROJECT_NAME}
${LIBS}
)
add_definitions(${EGL_CFLAGS})
target_link_libraries(${PROJECT_NAME}
${LIBS}
)
install(
TARGETS ${PROJECT_NAME}
DESTINATION bin
)
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