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/* Basic data types for Objective C.
Copyright (C) 1993, 1995, 1996, 2004, 2009,
2010 Free Software Foundation, Inc.
This file is part of GCC.
GCC is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 3, or (at your option)
any later version.
GCC is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
Under Section 7 of GPL version 3, you are granted additional
permissions described in the GCC Runtime Library Exception, version
3.1, as published by the Free Software Foundation.
You should have received a copy of the GNU General Public License and
a copy of the GCC Runtime Library Exception along with this program;
see the files COPYING3 and COPYING.RUNTIME respectively. If not, see
<http://www.gnu.org/licenses/>. */
#ifndef __objc_INCLUDE_GNU
#define __objc_INCLUDE_GNU
#ifdef __cplusplus
extern "C" {
#endif
#include <stddef.h>
/*
Definition of the boolean type.
Compatibility note: the Apple/NeXT runtime defines a BOOL as a
'signed char'. The GNU runtime uses an 'unsigned char'.
Important: this could change and we could switch to 'typedef bool
BOOL' in the future. Do not depend on the type of BOOL.
*/
#undef BOOL
typedef unsigned char BOOL;
#define YES (BOOL)1
#define NO (BOOL)0
/* The basic Objective-C types (SEL, Class, id) are defined as pointer
to opaque structures. The details of the structures are private to
the runtime and may potentially change from one version to the
other.
*/
/* A SEL (selector) represents an abstract method (in the
object-oriented sense) and includes all the details of how to
invoke the method (which means its name, arguments and return
types) but provides no implementation of its own. You can check
whether a class implements a selector or not, and if you have a
selector and know that the class implements it, you can use it to
call the method for an object in the class.
*/
typedef const struct objc_selector *SEL;
#include "deprecated/struct_objc_selector.h"
/* A Class is a class (in the object-oriented sense). In Objective-C
there is the complication that each Class is an object itself, and
so belongs to a class too. This class that a class belongs to is
called its 'meta class'.
*/
typedef struct objc_class *Class;
#include "deprecated/MetaClass.h"
#include "deprecated/struct_objc_class.h"
/* An 'id' is an object of an unknown class. The struct objc_object
is private and what you see here is only the beginning of the
struct. In theory, the fact that 'class_pointer' is public means
that if you have any object 'object', you can immediately get its
class by using '((id)object)->class_pointer', but this is not
recommended; you should use object_get_class(object) instead.
*/
typedef struct objc_object
{
/* 'class_pointer' is the Class that the object belongs to. In case
of a Class object, this pointer points to the meta class. */
/* Note that the Apple/NeXT runtime calls this variable 'isa'.
TODO: Decide if we want to call it 'isa' too. TODO: Why not
simply hide this pointer and force users to use the proper API to
get it ?
*/
Class class_pointer;
} *id;
/*
'IMP' is a C function that implements a method. When retrieving the
implementation of a method from the runtime, this is the type of the
pointer returned. The idea of the definition of IMP is to represent
a 'pointer to a general function taking an id, a SEL, followed by
other unspecified arguments'. You must always cast an IMP to a
pointer to a function taking the appropriate, specific types for
that function, before calling it - to make sure the appropriate
arguments are passed to it. The code generated by the compiler to
perform method calls automatically does this cast inside method
calls.
*/
typedef id (*IMP)(id, SEL, ...);
/* 'nil' is the null object. Messages to nil do nothing and always
return 0. */
#define nil (id)0
/* 'Nil' is the null class. Since classes are objects too, this is
actually the same object as 'nil' (and behaves in the same way),
but it has a type of Class, so it is good to use it instead of
'nil' if you are comparing a Class object to nil as it enables the
compiler to do some type-checking. */
#define Nil (Class)0
#include "deprecated/STR.h"
/* TODO: Move the 'Protocol' declaration into objc/runtime.h. A
Protocol is simply an object, not a basic Objective-C type. The
Apple runtime defines Protocol in objc/runtime.h too, so it's good
to move it there for API compatibility.
*/
/* A 'Protocol' is a formally defined list of selectors (normally
created using the @protocol Objective-C syntax). It is mostly used
at compile-time to check that classes implement all the methods
that they are supposed to. Protocols are also available in the
runtime system as Protocol objects.
*/
#ifndef __OBJC__
/* Once we stop including the deprecated struct_objc_protocol.h
there is no reason to even define a 'struct objc_protocol'. As
all the structure details will be hidden, a Protocol basically is
simply an object (as it should be).
*/
/* typedef struct objc_object Protocol; */
#include "deprecated/struct_objc_protocol.h"
#else /* __OBJC__ */
@class Protocol;
#endif
/* Deprecated include - here temporarily, for backwards-compatibility
as reval_t, apply_t, arglist_t and objc_msg_lookup() used to be
defined here. */
#include "message.h"
/* Compatibility note: the Apple/NeXT runtime defines sel_getName(),
sel_registerName(), object_getClassName(), object_getIndexedIvars()
in this file while the GNU runtime defines them in runtime.h.
The reason the GNU runtime does not define them here is that they
are not basic Objective-C types (defined in this file), but are
part of the runtime API (defined in runtime.h).
*/
#ifdef __cplusplus
}
#endif
#endif /* not __objc_INCLUDE_GNU */
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