1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
|
/* go-map-index.c -- find or insert an entry in a map.
Copyright 2009 The Go Authors. All rights reserved.
Use of this source code is governed by a BSD-style
license that can be found in the LICENSE file. */
#include <stddef.h>
#include <stdlib.h>
#include "runtime.h"
#include "malloc.h"
#include "go-alloc.h"
#include "go-assert.h"
#include "map.h"
/* Rehash MAP to a larger size. */
static void
__go_map_rehash (struct __go_map *map)
{
const struct __go_map_descriptor *descriptor;
const struct __go_type_descriptor *key_descriptor;
uintptr_t key_offset;
size_t key_size;
uintptr_t (*hashfn) (const void *, uintptr_t);
uintptr_t old_bucket_count;
void **old_buckets;
uintptr_t new_bucket_count;
void **new_buckets;
uintptr_t i;
descriptor = map->__descriptor;
key_descriptor = descriptor->__map_descriptor->__key_type;
key_offset = descriptor->__key_offset;
key_size = key_descriptor->__size;
hashfn = key_descriptor->__hashfn;
old_bucket_count = map->__bucket_count;
old_buckets = map->__buckets;
new_bucket_count = __go_map_next_prime (old_bucket_count * 2);
new_buckets = (void **) __go_alloc (new_bucket_count * sizeof (void *));
__builtin_memset (new_buckets, 0, new_bucket_count * sizeof (void *));
for (i = 0; i < old_bucket_count; ++i)
{
char* entry;
char* next;
for (entry = old_buckets[i]; entry != NULL; entry = next)
{
size_t key_hash;
size_t new_bucket_index;
/* We could speed up rehashing at the cost of memory space
by caching the hash code. */
key_hash = hashfn (entry + key_offset, key_size);
new_bucket_index = key_hash % new_bucket_count;
next = *(char **) entry;
*(char **) entry = new_buckets[new_bucket_index];
new_buckets[new_bucket_index] = entry;
}
}
if (old_bucket_count * sizeof (void *) >= TinySize)
__go_free (old_buckets);
map->__bucket_count = new_bucket_count;
map->__buckets = new_buckets;
}
/* Find KEY in MAP, return a pointer to the value. If KEY is not
present, then if INSERT is false, return NULL, and if INSERT is
true, insert a new value and zero-initialize it before returning a
pointer to it. */
void *
__go_map_index (struct __go_map *map, const void *key, _Bool insert)
{
const struct __go_map_descriptor *descriptor;
const struct __go_type_descriptor *key_descriptor;
uintptr_t key_offset;
_Bool (*equalfn) (const void*, const void*, uintptr_t);
size_t key_hash;
size_t key_size;
size_t bucket_index;
char *entry;
if (map == NULL)
{
if (insert)
runtime_panicstring ("assignment to entry in nil map");
return NULL;
}
descriptor = map->__descriptor;
key_descriptor = descriptor->__map_descriptor->__key_type;
key_offset = descriptor->__key_offset;
key_size = key_descriptor->__size;
__go_assert (key_size != -1UL);
equalfn = key_descriptor->__equalfn;
key_hash = key_descriptor->__hashfn (key, key_size);
bucket_index = key_hash % map->__bucket_count;
entry = (char *) map->__buckets[bucket_index];
while (entry != NULL)
{
if (equalfn (key, entry + key_offset, key_size))
return entry + descriptor->__val_offset;
entry = *(char **) entry;
}
if (!insert)
return NULL;
if (map->__element_count >= map->__bucket_count)
{
__go_map_rehash (map);
bucket_index = key_hash % map->__bucket_count;
}
entry = (char *) __go_alloc (descriptor->__entry_size);
__builtin_memset (entry, 0, descriptor->__entry_size);
__builtin_memcpy (entry + key_offset, key, key_size);
*(char **) entry = map->__buckets[bucket_index];
map->__buckets[bucket_index] = entry;
map->__element_count += 1;
return entry + descriptor->__val_offset;
}
|