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------------------------------------------------------------------------------
-- --
-- GNAT RUN-TIME COMPONENTS --
-- --
-- S Y S T E M . W W D _ C H A R --
-- --
-- B o d y --
-- --
-- Copyright (C) 1992-2005, Free Software Foundation, Inc. --
-- --
-- GNAT is free software; you can redistribute it and/or modify it under --
-- terms of the GNU General Public License as published by the Free Soft- --
-- ware Foundation; either version 2, or (at your option) any later ver- --
-- sion. GNAT is distributed in the hope that it will be useful, but WITH- --
-- OUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY --
-- or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License --
-- for more details. You should have received a copy of the GNU General --
-- Public License distributed with GNAT; see file COPYING. If not, write --
-- to the Free Software Foundation, 51 Franklin Street, Fifth Floor, --
-- Boston, MA 02110-1301, USA. --
-- --
-- As a special exception, if other files instantiate generics from this --
-- unit, or you link this unit with other files to produce an executable, --
-- this unit does not by itself cause the resulting executable to be --
-- covered by the GNU General Public License. This exception does not --
-- however invalidate any other reasons why the executable file might be --
-- covered by the GNU Public License. --
-- --
-- GNAT was originally developed by the GNAT team at New York University. --
-- Extensive contributions were provided by Ada Core Technologies Inc. --
-- --
------------------------------------------------------------------------------
package body System.WWd_Char is
--------------------------
-- Wide_Width_Character --
--------------------------
function Wide_Width_Character (Lo, Hi : Character) return Natural is
W : Natural;
begin
W := 0;
for C in Lo .. Hi loop
-- For Character range, use length of image
if Character'Pos (C) < 256 then
declare
S : constant Wide_String := Character'Wide_Image (C);
begin
W := Natural'Max (W, S'Length);
end;
-- For wide character, always max out at 12 (Hex_hhhhhhhh)
else
return 12;
end if;
end loop;
return W;
end Wide_Width_Character;
-------------------------------
-- Wide_Wide_Width_Character --
-------------------------------
function Wide_Wide_Width_Character (Lo, Hi : Character) return Natural is
W : Natural;
begin
W := 0;
for C in Lo .. Hi loop
-- For Character range, use length of image
if Character'Pos (C) < 256 then
declare
S : constant String := Character'Image (C);
begin
W := Natural'Max (W, S'Length);
end;
-- For wide character, always max out at 12 (Hex_hhhhhhhh)
else
return 12;
end if;
end loop;
return W;
end Wide_Wide_Width_Character;
end System.WWd_Char;
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