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-<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.1//EN" "http://www.w3.org/TR/xhtml11/DTD/xhtml11.dtd">
-<html xmlns="http://www.w3.org/1999/xhtml"><head><title>Chapter 21. The bitmap_allocator</title><meta name="generator" content="DocBook XSL-NS Stylesheets V1.76.1"/><meta name="keywords" content="&#10; ISO C++&#10; , &#10; allocator&#10; "/><meta name="keywords" content="&#10; ISO C++&#10; , &#10; library&#10; "/><meta name="keywords" content="&#10; ISO C++&#10; , &#10; runtime&#10; , &#10; library&#10; "/><link rel="home" href="../index.html" title="The GNU C++ Library"/><link rel="up" href="extensions.html" title="Part III.  Extensions"/><link rel="prev" href="bk01pt03ch20s05.html" title="Multiple Thread Example"/><link rel="next" href="bk01pt03ch21s02.html" title="Implementation"/></head><body><div class="navheader"><table width="100%" summary="Navigation header"><tr><th colspan="3" align="center">Chapter 21. The bitmap_allocator</th></tr><tr><td align="left"><a accesskey="p" href="bk01pt03ch20s05.html">Prev</a> </td><th width="60%" align="center">Part III. 
+<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
+<html xmlns="http://www.w3.org/1999/xhtml"><head><meta http-equiv="Content-Type" content="text/html; charset=UTF-8" /><title>Chapter 21. The bitmap_allocator</title><meta name="generator" content="DocBook XSL-NS Stylesheets V1.76.1" /><meta name="keywords" content="&#10; ISO C++&#10; , &#10; allocator&#10; " /><meta name="keywords" content="&#10; ISO C++&#10; , &#10; library&#10; " /><meta name="keywords" content="&#10; ISO C++&#10; , &#10; runtime&#10; , &#10; library&#10; " /><link rel="home" href="../index.html" title="The GNU C++ Library" /><link rel="up" href="extensions.html" title="Part III.  Extensions" /><link rel="prev" href="bk01pt03ch20s05.html" title="Multiple Thread Example" /><link rel="next" href="bk01pt03ch21s02.html" title="Implementation" /></head><body><div class="navheader"><table width="100%" summary="Navigation header"><tr><th colspan="3" align="center">Chapter 21. The bitmap_allocator</th></tr><tr><td width="20%" align="left"><a accesskey="p" href="bk01pt03ch20s05.html">Prev</a> </td><th width="60%" align="center">Part III. 
Extensions
-</th><td align="right"> <a accesskey="n" href="bk01pt03ch21s02.html">Next</a></td></tr></table><hr/></div><div class="chapter" title="Chapter 21. The bitmap_allocator"><div class="titlepage"><div><div><h2 class="title"><a id="manual.ext.allocator.bitmap"/>Chapter 21. The bitmap_allocator</h2></div></div></div><div class="toc"><p><strong>Table of Contents</strong></p><dl><dt><span class="section"><a href="bitmap_allocator.html#allocator.bitmap.design">Design</a></span></dt><dt><span class="section"><a href="bk01pt03ch21s02.html">Implementation</a></span></dt><dd><dl><dt><span class="section"><a href="bk01pt03ch21s02.html#bitmap.impl.free_list_store">Free List Store</a></span></dt><dt><span class="section"><a href="bk01pt03ch21s02.html#bitmap.impl.super_block">Super Block</a></span></dt><dt><span class="section"><a href="bk01pt03ch21s02.html#bitmap.impl.super_block_data">Super Block Data Layout</a></span></dt><dt><span class="section"><a href="bk01pt03ch21s02.html#bitmap.impl.max_wasted">Maximum Wasted Percentage</a></span></dt><dt><span class="section"><a href="bk01pt03ch21s02.html#bitmap.impl.allocate"><code class="function">allocate</code></a></span></dt><dt><span class="section"><a href="bk01pt03ch21s02.html#bitmap.impl.deallocate"><code class="function">deallocate</code></a></span></dt><dt><span class="section"><a href="bk01pt03ch21s02.html#bitmap.impl.questions">Questions</a></span></dt><dd><dl><dt><span class="section"><a href="bk01pt03ch21s02.html#bitmap.impl.question.1">1</a></span></dt><dt><span class="section"><a href="bk01pt03ch21s02.html#bitmap.impl.question.2">2</a></span></dt><dt><span class="section"><a href="bk01pt03ch21s02.html#bitmap.impl.question.3">3</a></span></dt></dl></dd><dt><span class="section"><a href="bk01pt03ch21s02.html#bitmap.impl.locality">Locality</a></span></dt><dt><span class="section"><a href="bk01pt03ch21s02.html#bitmap.impl.grow_policy">Overhead and Grow Policy</a></span></dt></dl></dd></dl></div><p>
-</p><div class="section" title="Design"><div class="titlepage"><div><div><h2 class="title"><a id="allocator.bitmap.design"/>Design</h2></div></div></div><p>
+</th><td width="20%" align="right"> <a accesskey="n" href="bk01pt03ch21s02.html">Next</a></td></tr></table><hr /></div><div class="chapter" title="Chapter 21. The bitmap_allocator"><div class="titlepage"><div><div><h2 class="title"><a id="manual.ext.allocator.bitmap"></a>Chapter 21. The bitmap_allocator</h2></div></div></div><div class="toc"><p><strong>Table of Contents</strong></p><dl><dt><span class="section"><a href="bitmap_allocator.html#allocator.bitmap.design">Design</a></span></dt><dt><span class="section"><a href="bk01pt03ch21s02.html">Implementation</a></span></dt><dd><dl><dt><span class="section"><a href="bk01pt03ch21s02.html#bitmap.impl.free_list_store">Free List Store</a></span></dt><dt><span class="section"><a href="bk01pt03ch21s02.html#bitmap.impl.super_block">Super Block</a></span></dt><dt><span class="section"><a href="bk01pt03ch21s02.html#bitmap.impl.super_block_data">Super Block Data Layout</a></span></dt><dt><span class="section"><a href="bk01pt03ch21s02.html#bitmap.impl.max_wasted">Maximum Wasted Percentage</a></span></dt><dt><span class="section"><a href="bk01pt03ch21s02.html#bitmap.impl.allocate"><code class="function">allocate</code></a></span></dt><dt><span class="section"><a href="bk01pt03ch21s02.html#bitmap.impl.deallocate"><code class="function">deallocate</code></a></span></dt><dt><span class="section"><a href="bk01pt03ch21s02.html#bitmap.impl.questions">Questions</a></span></dt><dd><dl><dt><span class="section"><a href="bk01pt03ch21s02.html#bitmap.impl.question.1">1</a></span></dt><dt><span class="section"><a href="bk01pt03ch21s02.html#bitmap.impl.question.2">2</a></span></dt><dt><span class="section"><a href="bk01pt03ch21s02.html#bitmap.impl.question.3">3</a></span></dt></dl></dd><dt><span class="section"><a href="bk01pt03ch21s02.html#bitmap.impl.locality">Locality</a></span></dt><dt><span class="section"><a href="bk01pt03ch21s02.html#bitmap.impl.grow_policy">Overhead and Grow Policy</a></span></dt></dl></dd></dl></div><p>
+</p><div class="section" title="Design"><div class="titlepage"><div><div><h2 class="title" style="clear: both"><a id="allocator.bitmap.design"></a>Design</h2></div></div></div><p>
As this name suggests, this allocator uses a bit-map to keep track
of the used and unused memory locations for its book-keeping
purposes.
@@ -30,4 +30,4 @@
Mutex Protection around every allocation/deallocation. The state
of the macro is picked up automatically from the gthr abstraction
layer.
- </p></div></div><div class="navfooter"><hr/><table width="100%" summary="Navigation footer"><tr><td align="left"><a accesskey="p" href="bk01pt03ch20s05.html">Prev</a> </td><td align="center"><a accesskey="u" href="extensions.html">Up</a></td><td align="right"> <a accesskey="n" href="bk01pt03ch21s02.html">Next</a></td></tr><tr><td align="left" valign="top">Multiple Thread Example </td><td align="center"><a accesskey="h" href="../index.html">Home</a></td><td align="right" valign="top"> Implementation</td></tr></table></div></body></html>
+ </p></div></div><div class="navfooter"><hr /><table width="100%" summary="Navigation footer"><tr><td width="40%" align="left"><a accesskey="p" href="bk01pt03ch20s05.html">Prev</a> </td><td width="20%" align="center"><a accesskey="u" href="extensions.html">Up</a></td><td width="40%" align="right"> <a accesskey="n" href="bk01pt03ch21s02.html">Next</a></td></tr><tr><td width="40%" align="left" valign="top">Multiple Thread Example </td><td width="20%" align="center"><a accesskey="h" href="../index.html">Home</a></td><td width="40%" align="right" valign="top"> Implementation</td></tr></table></div></body></html>