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-rw-r--r--libjava/java/util/Random.java417
1 files changed, 323 insertions, 94 deletions
diff --git a/libjava/java/util/Random.java b/libjava/java/util/Random.java
index 5ed4532050a..aa25a697d65 100644
--- a/libjava/java/util/Random.java
+++ b/libjava/java/util/Random.java
@@ -1,150 +1,379 @@
-/* Copyright (C) 1998, 1999 Free Software Foundation
+/* java.util.Random
+ Copyright (C) 1998, 1999, 2000, 2001 Free Software Foundation, Inc.
- This file is part of libgcj.
+This file is part of GNU Classpath.
-This software is copyrighted work licensed under the terms of the
-Libgcj License. Please consult the file "LIBGCJ_LICENSE" for
-details. */
+GNU Classpath is free software; you can redistribute it and/or modify
+it under the terms of the GNU General Public License as published by
+the Free Software Foundation; either version 2, or (at your option)
+any later version.
-package java.util;
+GNU Classpath is distributed in the hope that it will be useful, but
+WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with GNU Classpath; see the file COPYING. If not, write to the
+Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA
+02111-1307 USA.
+
+As a special exception, if you link this library with other files to
+produce an executable, this library does not by itself cause the
+resulting executable to be covered by the GNU General Public License.
+This exception does not however invalidate any other reasons why the
+executable file might be covered by the GNU General Public License. */
-import java.io.Serializable;
+
+package java.util;
/**
- * @author Warren Levy <warrenl@cygnus.com>
- * @date August 25, 1998.
- */
-/* Written using "Java Class Libraries", 2nd edition, ISBN 0-201-31002-3
- * "The Java Language Specification", ISBN 0-201-63451-1
- * plus online API docs for JDK 1.2 beta from http://www.javasoft.com.
- * Status: Believed complete and correct
- */
-
-/* This class is completely specified by the spec to ensure absolute
- * portability between all implementations of Java
- */
-public class Random implements Serializable
+ * This class generates pseudorandom numbers. It uses the same
+ * algorithm as the original JDK-class, so that your programs behave
+ * exactly the same way, if started with the same seed.
+ *
+ * The algorithm is described in <em>The Art of Computer Programming,
+ * Volume 2</em> by Donald Knuth in Section 3.2.1.
+ *
+ * If two instances of this class are created with the same seed and
+ * the same calls to these classes are made, they behave exactly the
+ * same way. This should be even true for foreign implementations
+ * (like this), so every port must use the same algorithm as described
+ * here.
+ *
+ * If you want to implement your own pseudorandom algorithm, you
+ * should extend this class and overload the <code>next()</code> and
+ * <code>setSeed(long)</code> method. In that case the above
+ * paragraph doesn't apply to you.
+ *
+ * This class shouldn't be used for security sensitive purposes (like
+ * generating passwords or encryption keys. See <code>SecureRandom</code>
+ * in package <code>java.security</code> for this purpose.
+ *
+ * For simple random doubles between 0.0 and 1.0, you may consider using
+ * Math.random instead.
+ *
+ * @see java.security.SecureRandom
+ * @see Math#random()
+ * @author Jochen Hoenicke */
+public class Random implements java.io.Serializable
{
- /* Used by next() to hold the state of the pseudorandom number generator */
- private long seed;
-
- /* Used by nextGaussian() to hold a precomputed value */
- /* to be delivered by that method the next time it is called */
+ /**
+ * True if the next nextGaussian is available. This is used by
+ * nextGaussian, which generates two gaussian numbers by one call,
+ * and returns the second on the second call.
+ * @see #nextGaussian. */
+ private boolean haveNextNextGaussian;
+ /**
+ * The next nextGaussian if available. This is used by nextGaussian,
+ * which generates two gaussian numbers by one call, and returns the
+ * second on the second call.
+ * @see #nextGaussian.
+ */
private double nextNextGaussian;
-
- /* Used by nextGaussian() to keep track of whether it is has precomputed */
- /* and stashed away the next value to be delivered by that method */
- private boolean haveNextNextGaussian = false;
+ /**
+ * The seed. This is the number set by setSeed and which is used
+ * in next.
+ * @see #next
+ */
+ private long seed;
private static final long serialVersionUID = 3905348978240129619L;
+ /**
+ * Creates a new pseudorandom number generator. The seed is initialized
+ * to the current time as follows.
+ * <pre>
+ * setSeed(System.currentTimeMillis());
+ * </pre>
+ * @see System#currentTimeMillis()
+ */
public Random()
{
- this(System.currentTimeMillis());
+ setSeed(System.currentTimeMillis());
}
+ /**
+ * Creates a new pseudorandom number generator, starting with the
+ * specified seed. This does:
+ * <pre>
+ * setSeed(seed);
+ * </pre>
+ * @param seed the initial seed.
+ */
public Random(long seed)
{
setSeed(seed);
}
- protected synchronized int next(int bits)
- {
- seed = (seed * 0x5DEECE66DL + 0xBL) & ((1L << 48) - 1);
- return (int)(seed >>> (48 - bits));
- }
-
- // JDK1.2
- public boolean nextBoolean()
- {
- return next(1) != 0;
- }
-
- /* The method nextBytes() is not fully specified in the published specs.
- * At first I implemented it simply via:
- * for (int i = 0; i < buf.length; i++)
- * buf[i] = (byte)next(8);
- * but a simple test did not yield the same results as the std implementation.
- * There seemed to be a relationship where each i byte above was at pos 4*i+3
- * in the std. For efficiency, by reducing calls to the expensive math
- * routines, the std probably was calling next(32) once rather than next(8)
- * 4 times. Changing the algorithm to the one below based on that assumption
- * then yielded identical results to the std.
+ /**
+ * Sets the seed for this pseudorandom number generator. As described
+ * above, two instances of the same random class, starting with the
+ * same seed, should produce the same results, if the same methods
+ * are called. The implementation for java.util.Random is:
+ * <pre>
+ * public synchronized void setSeed(long seed) {
+ * this.seed = (seed ^ 0x5DEECE66DL) & ((1L << 48) - 1);
+ * haveNextNextGaussian = false;
+ * }
+ * </pre>
*/
- public void nextBytes(byte[] buf)
- {
- int randInt = 0;
-
- for (int i = 0; i < buf.length; i++)
- {
- int shift = (i % 4) * 8;
- if (shift == 0)
- randInt = next(32);
- buf[i] = (byte) (randInt >> shift);
- }
- }
-
- public double nextDouble()
+ public synchronized void setSeed(long seed)
{
- return (((long)next(26) << 27) + next(27)) / (double)(1L << 53);
+ this.seed = (seed ^ 0x5DEECE66DL) & ((1L << 48) - 1);
+ haveNextNextGaussian = false;
}
- public float nextFloat()
+ /**
+ * Generates the next pseudorandom number. This returns
+ * an int value whose <code>bits</code> low order bits are
+ * independent chosen random bits (0 and 1 are equally likely).
+ * The implementation for java.util.Random is:
+ * <pre>
+ * protected synchronized int next(int bits) {
+ * seed = (seed * 0x5DEECE66DL + 0xBL) & ((1L << 48) - 1);
+ * return (int) (seed >>> (48 - bits));
+ * }
+ * </pre>
+ * @param bits the number of random bits to generate. Must be in range
+ * 1..32.
+ * @return the next pseudorandom value.
+ * @since JDK1.1
+ */
+ protected synchronized int next(int bits)
+ /*{ require { 1 <= bits && bits <=32 ::
+ "bits "+bits+" not in range [1..32]" } } */
{
- return next(24) / ((float)(1 << 24));
+ seed = (seed * 0x5DEECE66DL + 0xBL) & ((1L << 48) - 1);
+ return (int) (seed >>> (48 - bits));
}
- public synchronized double nextGaussian()
+ /**
+ * Fills an array of bytes with random numbers. All possible values
+ * are (approximately) equally likely.
+ * The JDK documentation gives no implementation, but it seems to be:
+ * <pre>
+ * public void nextBytes(byte[] bytes) {
+ * for (int i=0; i< bytes.length; i+=4) {
+ * int random = next(32);
+ * for (int j=0; i+j< bytes.length && j<4; j++)
+ * bytes[i+j] = (byte) (random & 0xff)
+ * random >>= 8;
+ * }
+ * }
+ * }
+ * </pre>
+ * @param bytes The byte array that should be filled.
+ * @since JDK1.1
+ */
+ public void nextBytes(byte[] bytes)
+ /*{ require { bytes != null :: "bytes is null"; } } */
{
- if (haveNextNextGaussian)
+ int random;
+ /* Do a little bit unrolling of the above algorithm. */
+ int max = bytes.length & ~0x3;
+ for (int i = 0; i < max; i += 4)
{
- haveNextNextGaussian = false;
- return nextNextGaussian;
+ random = next(32);
+ bytes[i] = (byte) random;
+ bytes[i + 1] = (byte) (random >> 8);
+ bytes[i + 2] = (byte) (random >> 16);
+ bytes[i + 3] = (byte) (random >> 24);
}
- else
+ if (max < bytes.length)
{
- double v1, v2, s;
- do
- {
- v1 = 2 * nextDouble() - 1; // between -1.0 and 1.0
- v2 = 2 * nextDouble() - 1; // between -1.0 and 1.0
- s = v1 * v1 + v2 * v2;
- } while (s >= 1);
- double norm = Math.sqrt(-2 * Math.log(s)/s);
- nextNextGaussian = v2 * norm;
- haveNextNextGaussian = true;
- return v1 * norm;
+ random = next(32);
+ for (int j = max; j < bytes.length; j++)
+ {
+ bytes[j] = (byte) random;
+ random >>= 8;
+ }
}
}
+ /**
+ * Generates the next pseudorandom number. This returns
+ * an int value whose 32 bits are independent chosen random bits
+ * (0 and 1 are equally likely). The implementation for
+ * java.util.Random is:
+ * <pre>
+ * public int nextInt() {
+ * return next(32);
+ * }
+ * </pre>
+ *
+ * @return the next pseudorandom value. */
public int nextInt()
{
return next(32);
}
- // JDK1.2
+ /**
+ * Generates the next pseudorandom number. This returns
+ * a value between 0(inclusive) and <code>n</code>(exclusive), and
+ * each value has the same likelihodd (1/<code>n</code>).
+ * (0 and 1 are equally likely). The implementation for
+ * java.util.Random is:
+ * <pre>
+ * public int nextInt(int n) {
+ * if (n<=0)
+ * throw new IllegalArgumentException("n must be positive");
+ * if ((n & -n) == n) // i.e., n is a power of 2
+ * return (int)((n * (long)next(31)) >> 31);
+ * int bits, val;
+ * do {
+ * bits = next(32);
+ * val = bits % n;
+ * } while(bits - val + (n-1) < 0);
+ * return val;
+ * }
+ * </pre>
+ * This algorithm would return every value with exactly the same
+ * probability, if the next()-method would be a perfect random number
+ * generator.
+ *
+ * The loop at the bottom only accepts a value, if the random
+ * number was between 0 and the highest number less then 1<<31,
+ * which is divisible by n. The probability for this is high for small
+ * n, and the worst case is 1/2 (for n=(1<<30)+1).
+ *
+ * The special treatment for n = power of 2, selects the high bits of
+ * the random number (the loop at the bottom would select the low order
+ * bits). This is done, because the low order bits of linear congruential
+ * number generators (like the one used in this class) are known to be
+ * ``less random'' than the high order bits.
+ *
+ * @param n the upper bound.
+ * @exception IllegalArgumentException if the given upper bound is negative
+ * @return the next pseudorandom value.
+ */
public int nextInt(int n)
+ /*{ require { n > 0 :: "n must be positive"; } } */
{
if (n <= 0)
throw new IllegalArgumentException("n must be positive");
-
+ if ((n & -n) == n) // i.e., n is a power of 2
+ return (int) ((n * (long) next(31)) >> 31);
int bits, val;
do
{
- bits = next(31);
- val = bits % n;
- } while (bits - val + (n-1) < 0);
+ bits = next(32);
+ val = bits % n;
+ }
+ while (bits - val + (n - 1) < 0);
return val;
}
+ /**
+ * Generates the next pseudorandom long number. All bits of this
+ * long are independently chosen and 0 and 1 have equal likelihood.
+ * The implementation for java.util.Random is:
+ * <pre>
+ * public long nextLong() {
+ * return ((long)next(32) << 32) + next(32);
+ * }
+ * </pre>
+ * @return the next pseudorandom value.
+ */
public long nextLong()
{
- return ((long)next(32) << 32) + next(32);
+ return ((long) next(32) << 32) + next(32);
}
- public synchronized void setSeed(long seed)
+ /**
+ * Generates the next pseudorandom boolean. True and false have
+ * the same probability. The implementation is:
+ * <pre>
+ * public boolean nextBoolean() {
+ * return next(1) != 0;
+ * }
+ * </pre>
+ * @return the next pseudorandom boolean.
+ */
+ public boolean nextBoolean()
{
- this.seed = (seed ^ 0x5DEECE66DL) & ((1L << 48) - 1);
- haveNextNextGaussian = false;
+ return next(1) != 0;
+ }
+
+ /**
+ * Generates the next pseudorandom float uniformly distributed
+ * between 0.0f (inclusive) and 1.0 (exclusive). The
+ * implementation is as follows.
+ * <pre>
+ * public float nextFloat() {
+ * return next(24) / ((float)(1 << 24));
+ * }
+ * </pre>
+ * @return the next pseudorandom float. */
+ public float nextFloat()
+ {
+ return next(24) / ((float) (1 << 24));
+ }
+
+ /**
+ * Generates the next pseudorandom double uniformly distributed
+ * between 0.0f (inclusive) and 1.0 (exclusive). The
+ * implementation is as follows.
+ * <pre>
+ * public double nextDouble() {
+ * return (((long)next(26) << 27) + next(27)) / (double)(1 << 53);
+ * }
+ * </pre>
+ * @return the next pseudorandom double. */
+ public double nextDouble()
+ {
+ return (((long) next(26) << 27) + next(27)) / (double) (1L << 53);
+ }
+
+ /**
+ * Generates the next pseudorandom, Gaussian (normally) distributed
+ * double value, with mean 0.0 and standard deviation 1.0.
+ * The algorithm is as follows.
+ * <pre>
+ * public synchronized double nextGaussian() {
+ * if (haveNextNextGaussian) {
+ * haveNextNextGaussian = false;
+ * return nextNextGaussian;
+ * } else {
+ * double v1, v2, s;
+ * do {
+ * v1 = 2 * nextDouble() - 1; // between -1.0 and 1.0
+ * v2 = 2 * nextDouble() - 1; // between -1.0 and 1.0
+ * s = v1 * v1 + v2 * v2;
+ * } while (s >= 1);
+ * double norm = Math.sqrt(-2 * Math.log(s)/s);
+ * nextNextGaussian = v2 * norm;
+ * haveNextNextGaussian = true;
+ * return v1 * norm;
+ * }
+ * }
+ * </pre>
+ * This is described in section 3.4.1 of <em>The Art of Computer
+ * Programming, Volume 2</em> by Donald Knuth.
+ *
+ * @return the next pseudorandom Gaussian distributed double.
+ */
+ public synchronized double nextGaussian()
+ {
+ if (haveNextNextGaussian)
+ {
+ haveNextNextGaussian = false;
+ return nextNextGaussian;
+ }
+ else
+ {
+ double v1, v2, s;
+ do
+ {
+ v1 = 2 * nextDouble() - 1; // between -1.0 and 1.0
+ v2 = 2 * nextDouble() - 1; // between -1.0 and 1.0
+ s = v1 * v1 + v2 * v2;
+ }
+ while (s >= 1);
+ double norm = Math.sqrt(-2 * Math.log(s) / s);
+ nextNextGaussian = v2 * norm;
+ haveNextNextGaussian = true;
+ return v1 * norm;
+ }
}
}