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-/* DefaultButtonModel.java --
- Copyright (C) 2002, 2004, 2006, Free Software Foundation, Inc.
-
-This file is part of GNU Classpath.
-
-GNU Classpath is free software; you can redistribute it and/or modify
-it under the terms of the GNU General Public License as published by
-the Free Software Foundation; either version 2, or (at your option)
-any later version.
-
-GNU Classpath is distributed in the hope that it will be useful, but
-WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
-General Public License for more details.
-
-You should have received a copy of the GNU General Public License
-along with GNU Classpath; see the file COPYING. If not, write to the
-Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA
-02110-1301 USA.
-
-Linking this library statically or dynamically with other modules is
-making a combined work based on this library. Thus, the terms and
-conditions of the GNU General Public License cover the whole
-combination.
-
-As a special exception, the copyright holders of this library give you
-permission to link this library with independent modules to produce an
-executable, regardless of the license terms of these independent
-modules, and to copy and distribute the resulting executable under
-terms of your choice, provided that you also meet, for each linked
-independent module, the terms and conditions of the license of that
-module. An independent module is a module which is not derived from
-or based on this library. If you modify this library, you may extend
-this exception to your version of the library, but you are not
-obligated to do so. If you do not wish to do so, delete this
-exception statement from your version. */
-
-
-package javax.swing;
-
-import java.awt.ItemSelectable;
-import java.awt.event.ActionEvent;
-import java.awt.event.ActionListener;
-import java.awt.event.ItemEvent;
-import java.awt.event.ItemListener;
-import java.awt.event.KeyEvent;
-import java.io.Serializable;
-import java.util.EventListener;
-
-import javax.swing.event.ChangeEvent;
-import javax.swing.event.ChangeListener;
-import javax.swing.event.EventListenerList;
-
-/**
- * The default implementation of {@link ButtonModel}.
- * The purpose of this class is to model the dynamic state of an abstract
- * button. The concrete button type holding this state may be a a "toggle"
- * button (checkbox, radio button) or a "push" button (menu button, button).
- * If the model is disabled, only the "selected" property can be changed. An
- * attempt to change the "armed", "rollover" or "pressed" properties while
- * the model is disabled will be blocked. Any successful (non-blocked) change
- * to the model's properties will trigger the firing of a ChangeEvent. Any
- * change to the "selected" property will trigger the firing of an ItemEvent
- * in addition to ChangeEvent. This is true whether the model is enabled or
- * not. One other state change is special: the transition from "enabled,
- * armed and pressed" to "enabled, armed and not-pressed". This is considered
- * the "trailing edge" of a successful mouse click, and therefore fires an
- * ActionEvent in addition to a ChangeEvent. In all other respects this class
- * is just a container of boolean flags.
- *
- * @author Graydon Hoare (graydon_at_redhat.com)
- */
-public class DefaultButtonModel implements ButtonModel, Serializable
-{
- /** DOCUMENT ME! */
- private static final long serialVersionUID = -5342609566534980231L;
-
- /**
- * Indicates that the button is <em>partially</em> committed to being
- * pressed, but not entirely. This usually happens when a user has pressed
- * but not yet released the mouse button.
- */
- public static final int ARMED = 1;
-
- /**
- * State constant indicating that the button is enabled. Buttons cannot be
- * pressed or selected unless they are enabled.
- */
- public static final int ENABLED = 8;
-
- /**
- * State constant indicating that the user is holding down the button. When
- * this transitions from true to false, an ActionEvent may be fired,
- * depending on the value of the "armed" property.
- */
- public static final int PRESSED = 4;
-
- /**
- * State constant indicating that the mouse is currently positioned over the
- * button.
- */
- public static final int ROLLOVER = 16;
-
- /**
- * State constant indicating that the button is selected. This constant is
- * only meaningful for toggle-type buttons (radio buttons, checkboxes).
- */
- public static final int SELECTED = 2;
-
- /**
- * Represents the "state properties" (armed, enabled, pressed, rollover and
- * selected) by a bitwise combination of integer constants.
- */
- protected int stateMask = ENABLED;
-
- /**
- * List of ItemListeners, ChangeListeners, and ActionListeners registered on
- * this model.
- */
- protected EventListenerList listenerList = new EventListenerList();
-
- /** The single ChangeEvent this model (re)uses to call its ChangeListeners. */
- protected ChangeEvent changeEvent = new ChangeEvent(this);
-
- /**
- * The group this model belongs to. Only one button in a group may be
- * selected at any given time.
- */
- protected ButtonGroup group;
-
- /**
- * The key code (one of {@link java.awt.event.KeyEvent} VK_) used to press
- * this button via a keyboard interface.
- */
- protected int mnemonic = KeyEvent.VK_UNDEFINED;
-
- /**
- * The string used as the "command" property of any ActionEvent this model
- * sends.
- */
- protected String actionCommand;
-
- /**
- * Creates a new DefaultButtonModel object.
- */
- public DefaultButtonModel()
- {
- // Nothing to do here.
- }
-
- /**
- * Return <code>null</code>. Use {@link AbstractButton} if you wish to
- * interface with a button via an {@link ItemSelectable} interface.
- *
- * @return <code>null</code>
- */
- public Object[] getSelectedObjects()
- {
- return null;
- }
-
- /**
- * Returns a specified class of listeners.
- *
- * @param listenerType the type of listener to return
- *
- * @return array of listeners
- */
- public <T extends EventListener> T[] getListeners(Class<T> listenerType)
- {
- return listenerList.getListeners(listenerType);
- }
-
- /**
- * Add an ActionListener to the model. Usually only called to subscribe an
- * AbstractButton's listener to the model.
- *
- * @param l The listener to add
- */
- public void addActionListener(ActionListener l)
- {
- listenerList.add(ActionListener.class, l);
- }
-
- /**
- * Remove an ActionListener to the model. Usually only called to unsubscribe
- * an AbstractButton's listener to the model.
- *
- * @param l The listener to remove
- */
- public void removeActionListener(ActionListener l)
- {
- listenerList.remove(ActionListener.class, l);
- }
-
- /**
- * Returns all registered <code>ActionListener</code> objects.
- *
- * @return array of <code>ActionListener</code> objects
- */
- public ActionListener[] getActionListeners()
- {
- return (ActionListener[]) listenerList.getListeners(ActionListener.class);
- }
-
- /**
- * Add an ItemListener to the model. Usually only called to subscribe an
- * AbstractButton's listener to the model.
- *
- * @param l The listener to add
- */
- public void addItemListener(ItemListener l)
- {
- listenerList.add(ItemListener.class, l);
- }
-
- /**
- * Remove an ItemListener to the model. Usually only called to unsubscribe
- * an AbstractButton's listener to the model.
- *
- * @param l The listener to remove
- */
- public void removeItemListener(ItemListener l)
- {
- listenerList.remove(ItemListener.class, l);
- }
-
- /**
- * Returns all registered <code>ItemListener</code> objects.
- *
- * @return array of <code>ItemListener</code> objects
- */
- public ItemListener[] getItemListeners()
- {
- return (ItemListener[]) listenerList.getListeners(ItemListener.class);
- }
-
- /**
- * Add a ChangeListener to the model. Usually only called to subscribe an
- * AbstractButton's listener to the model.
- *
- * @param l The listener to add
- */
- public void addChangeListener(ChangeListener l)
- {
- listenerList.add(ChangeListener.class, l);
- }
-
- /**
- * Remove a ChangeListener to the model. Usually only called to unsubscribe
- * an AbstractButton's listener to the model.
- *
- * @param l The listener to remove
- */
- public void removeChangeListener(ChangeListener l)
- {
- listenerList.remove(ChangeListener.class, l);
- }
-
- /**
- * Returns all registered <code>ChangeListener</code> objects.
- *
- * @return array of <code>ChangeListener</code> objects
- */
- public ChangeListener[] getChangeListeners()
- {
- return (ChangeListener[]) listenerList.getListeners(ChangeListener.class);
- }
-
- /**
- * Inform each ItemListener in the {@link #listenerList} that an ItemEvent
- * has occurred. This happens in response to any change to the {@link
- * #stateMask} field.
- *
- * @param e The ItemEvent to fire
- */
- protected void fireItemStateChanged(ItemEvent e)
- {
- ItemListener[] ll = getItemListeners();
-
- for (int i = 0; i < ll.length; i++)
- ll[i].itemStateChanged(e);
- }
-
- /**
- * Inform each ActionListener in the {@link #listenerList} that an
- * ActionEvent has occurred. This happens in response to the any change to
- * the {@link #stateMask} field which makes the enabled, armed and pressed
- * properties all simultaneously <code>true</code>.
- *
- * @param e The ActionEvent to fire
- */
- protected void fireActionPerformed(ActionEvent e)
- {
- ActionListener[] ll = getActionListeners();
-
- for (int i = 0; i < ll.length; i++)
- ll[i].actionPerformed(e);
- }
-
- /**
- * Inform each ChangeListener in the {@link #listenerList} that a ChangeEvent
- * has occurred. This happens in response to the any change to a property
- * of the model.
- */
- protected void fireStateChanged()
- {
- ChangeListener[] ll = getChangeListeners();
-
- for (int i = 0; i < ll.length; i++)
- ll[i].stateChanged(changeEvent);
- }
-
- /**
- * Get the value of the model's "armed" property.
- *
- * @return The current "armed" property
- */
- public boolean isArmed()
- {
- return (stateMask & ARMED) == ARMED;
- }
-
- /**
- * Set the value of the model's "armed" property.
- *
- * @param a The new "armed" property
- */
- public void setArmed(boolean a)
- {
- // if this call does not represent a CHANGE in state, then return
- if ((a && isArmed()) || (!a && !isArmed()))
- return;
-
- // cannot change ARMED state unless button is enabled
- if (!isEnabled())
- return;
-
- // make the change
- if (a)
- stateMask = stateMask | ARMED;
- else
- stateMask = stateMask & (~ARMED);
-
- // notify interested ChangeListeners
- fireStateChanged();
- }
-
- /**
- * Get the value of the model's "enabled" property.
- *
- * @return The current "enabled" property.
- */
- public boolean isEnabled()
- {
- return (stateMask & ENABLED) == ENABLED;
- }
-
- /**
- * Set the value of the model's "enabled" property.
- *
- * @param e The new "enabled" property
- */
- public void setEnabled(boolean e)
- {
- // if this call does not represent a CHANGE in state, then return
- if ((e && isEnabled()) || (!e && !isEnabled()))
- return;
-
- // make the change
- if (e)
- stateMask = stateMask | ENABLED;
- else
- stateMask = stateMask & (~ENABLED) & (~ARMED) & (~PRESSED);
-
- // notify interested ChangeListeners
- fireStateChanged();
- }
-
- /**
- * Set the value of the model's "pressed" property.
- *
- * @param p The new "pressed" property
- */
- public void setPressed(boolean p)
- {
- // if this call does not represent a CHANGE in state, then return
- if ((p && isPressed()) || (!p && !isPressed()))
- return;
-
- // cannot changed PRESSED state unless button is enabled
- if (!isEnabled())
- return;
-
- // make the change
- if (p)
- stateMask = stateMask | PRESSED;
- else
- stateMask = stateMask & (~PRESSED);
-
- // if button is armed and was released, fire action event
- if (!p && isArmed())
- fireActionPerformed(new ActionEvent(this, ActionEvent.ACTION_PERFORMED,
- actionCommand));
-
- // notify interested ChangeListeners
- fireStateChanged();
- }
-
- /**
- * Get the value of the model's "pressed" property.
- *
- * @return The current "pressed" property
- */
- public boolean isPressed()
- {
- return (stateMask & PRESSED) == PRESSED;
- }
-
- /**
- * Set the value of the model's "rollover" property.
- *
- * @param r The new "rollover" property
- */
- public void setRollover(boolean r)
- {
- // if this call does not represent a CHANGE in state, then return
- if (r == isRollover())
- return;
-
- // cannot set ROLLOVER property unless button is enabled
- if (!isEnabled())
- return;
-
- // make the change
- if (r)
- stateMask = stateMask | ROLLOVER;
- else
- stateMask = stateMask & (~ROLLOVER);
-
- // notify interested ChangeListeners
- fireStateChanged();
- }
-
- /**
- * Set the value of the model's "selected" property.
- *
- * @param s The new "selected" property
- */
- public void setSelected(boolean s)
- {
- // if this call does not represent a CHANGE in state, then return
- if ((s && isSelected()) || (!s && !isSelected()))
- return;
-
- // make the change
- if (s)
- stateMask = stateMask | SELECTED;
- else
- stateMask = stateMask & (~SELECTED);
-
- // notify interested ChangeListeners
- fireStateChanged();
-
- // fire ItemStateChanged events
- if (s)
- {
- fireItemStateChanged(new ItemEvent(this, ItemEvent.ITEM_STATE_CHANGED,
- this, ItemEvent.SELECTED));
- if (group != null)
- group.setSelected(this, true);
- }
- else
- {
- fireItemStateChanged(new ItemEvent(this, ItemEvent.ITEM_STATE_CHANGED,
- this, ItemEvent.DESELECTED));
- if (group != null)
- group.setSelected(this, false);
- }
- }
-
- /**
- * Get the value of the model's "selected" property.
- *
- * @return The current "selected" property
- */
- public boolean isSelected()
- {
- return (stateMask & SELECTED) == SELECTED;
- }
-
- /**
- * Get the value of the model's "rollover" property.
- *
- * @return The current "rollover" property
- */
- public boolean isRollover()
- {
- return (stateMask & ROLLOVER) == ROLLOVER;
- }
-
- /**
- * Get the value of the model's "mnemonic" property.
- *
- * @return The current "mnemonic" property
- */
- public int getMnemonic()
- {
- return mnemonic;
- }
-
- /**
- * Set the value of the model's "mnemonic" property.
- *
- * @param key The new "mnemonic" property
- */
- public void setMnemonic(int key)
- {
- if (mnemonic != key)
- {
- mnemonic = key;
- fireStateChanged();
- }
- }
-
- /**
- * Set the value of the model's "actionCommand" property. This property is
- * used as the "command" property of the {@link ActionEvent} fired from the
- * model.
- *
- * @param s The new "actionCommand" property.
- */
- public void setActionCommand(String s)
- {
- if (actionCommand != s)
- {
- actionCommand = s;
- fireStateChanged();
- }
- }
-
- /**
- * Returns the current value of the model's "actionCommand" property.
- *
- * @return The current "actionCommand" property
- */
- public String getActionCommand()
- {
- return actionCommand;
- }
-
- /**
- * Set the value of the model's "group" property. The model is said to be a
- * member of the {@link ButtonGroup} held in its "group" property, and only
- * one model in a given group can have their "selected" property be
- * <code>true</code> at a time.
- *
- * @param g The new "group" property (<code>null</code> permitted).
- *
- * @see #getGroup()
- */
- public void setGroup(ButtonGroup g)
- {
- group = g;
- }
-
- /**
- * Returns the current value of the model's "group" property.
- *
- * @return The value of the "group" property
- *
- * @see #setGroup(ButtonGroup)
- */
- public ButtonGroup getGroup()
- {
- return group;
- }
-}