diff options
Diffstat (limited to 'gcc')
-rw-r--r-- | gcc/bitmap.c | 583 | ||||
-rw-r--r-- | gcc/bitmap.h | 239 |
2 files changed, 822 insertions, 0 deletions
diff --git a/gcc/bitmap.c b/gcc/bitmap.c new file mode 100644 index 00000000000..70845c06d10 --- /dev/null +++ b/gcc/bitmap.c @@ -0,0 +1,583 @@ +/* Functions to support general ended bitmaps. + Copyright (C) 1997 Free Software Foundation, Inc. + +This file is part of GNU CC. + +GNU CC is free software; you can redistribute it and/or modify +it under the terms of the GNU General Public License as published by +the Free Software Foundation; either version 2, or (at your option) +any later version. + +GNU CC is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with GNU CC; see the file COPYING. If not, write to +the Free Software Foundation, 59 Temple Place - Suite 330, +Boston, MA 02111-1307, USA. */ + +#include <stdio.h> +#include "config.h" +#include "rtl.h" +#include "flags.h" +#include "obstack.h" +#include "regs.h" +#include "basic-block.h" + +/* The contents of the current function definition are allocated + in this obstack, and all are freed at the end of the function. + For top-level functions, this is temporary_obstack. + Separate obstacks are made for nested functions. */ + +extern struct obstack *function_obstack; + + +#ifndef INLINE +#ifndef __GNUC__ +#define INLINE +#else +#define INLINE __inline__ +#endif +#endif + +/* Global data */ +bitmap_element bitmap_zero; /* An element of all zero bits. */ +bitmap_element *bitmap_free; /* Freelist of bitmap elements. */ + +static void bitmap_element_free PROTO((bitmap, bitmap_element *)); +static bitmap_element *bitmap_element_allocate PROTO((bitmap)); +static int bitmap_element_zerop PROTO((bitmap_element *)); +static void bitmap_element_link PROTO((bitmap, bitmap_element *)); +static bitmap_element *bitmap_find_bit PROTO((bitmap, unsigned int)); + +/* Free a bitmap element */ + +static INLINE void +bitmap_element_free (head, elt) + bitmap head; + bitmap_element *elt; +{ + bitmap_element *next = elt->next; + bitmap_element *prev = elt->prev; + + if (prev) + prev->next = next; + + if (next) + next->prev = prev; + + if (head->first == elt) + head->first = next; + + /* Since the first thing we try is to insert before current, + make current the next entry in preference to the previous. */ + if (head->current == elt) + head->current = next != 0 ? next : prev; + + elt->next = bitmap_free; + bitmap_free = elt; +} + +/* Allocate a bitmap element. The bits are cleared, but nothing else is. */ + +static INLINE bitmap_element * +bitmap_element_allocate (head) + bitmap head; +{ + bitmap_element *element; + int i; + + if (bitmap_free != 0) + { + element = bitmap_free; + bitmap_free = element->next; + } + else + element = (bitmap_element *) obstack_alloc (function_obstack, + sizeof (bitmap_element)); + +#if BITMAP_ELEMENT_WORDS == 2 + element->bits[0] = element->bits[1] = 0; +#else + for (i = 0; i < BITMAP_ELEMENT_WORDS; i++) + element->bits[i] = 0; +#endif + + return element; +} + +/* Return nonzero if all bits in an element are zero. */ + +static INLINE int +bitmap_element_zerop (element) + bitmap_element *element; +{ +#if BITMAP_ELEMENT_WORDS == 2 + return (element->bits[0] | element->bits[1]) == 0; +#else + int i; + + for (i = 0; i < BITMAP_ELEMENT_WORDS; i++) + if (element->bits[i] != 0) + return 0; + + return 1; +#endif +} + +/* Link the bitmap element into the current bitmap linked list. */ + +static INLINE void +bitmap_element_link (head, element) + bitmap head; + bitmap_element *element; +{ + unsigned int indx = element->indx; + bitmap_element *ptr; + + /* If this is the first and only element, set it in. */ + if (head->first == 0) + { + element->next = element->prev = 0; + head->first = element; + } + + /* If this index is less than that of the current element, it goes someplace + before the current element. */ + else if (indx < head->indx) + { + for (ptr = head->current; + ptr->prev != 0 && ptr->prev->indx > indx; + ptr = ptr->prev) + ; + + if (ptr->prev) + ptr->prev->next = element; + else + head->first = element; + + element->prev = ptr->prev; + element->next = ptr; + ptr->prev = element; + } + + /* Otherwise, it must go someplace after the current element. */ + else + { + for (ptr = head->current; + ptr->next != 0 && ptr->next->indx < indx; + ptr = ptr->next) + ; + + if (ptr->next) + ptr->next->prev = element; + + element->next = ptr->next; + element->prev = ptr; + ptr->next = element; + } + + /* Set up so this is the first element searched. */ + head->current = element; + head->indx = indx; +} + +/* Clear a bitmap by freeing the linked list. */ + +void INLINE +bitmap_clear (head) + bitmap head; +{ + bitmap_element *element, *next; + + for (element = head->first; element != 0; element = next) + { + next = element->next; + element->next = bitmap_free; + bitmap_free = element; + } + + head->first = head->current = 0; +} + +/* Copy a bitmap to another bitmap */ + +void +bitmap_copy (to, from) + bitmap to; + bitmap from; +{ + bitmap_element *from_ptr, *to_ptr = 0; + int i; + + bitmap_clear (to); + + /* Copy elements in forward direction one at a time */ + for (from_ptr = from->first; from_ptr; from_ptr = from_ptr->next) + { + bitmap_element *to_elt = bitmap_element_allocate (to); + + to_elt->indx = from_ptr->indx; + +#if BITMAP_ELEMENT_WORDS == 2 + to_elt->bits[0] = from_ptr->bits[0]; + to_elt->bits[1] = from_ptr->bits[1]; +#else + for (i = 0; i < BITMAP_ELEMENT_WORDS; i++) + to_elt->bits[i] = from_ptr->bits[i]; +#endif + + /* Here we have a special case of bitmap_element_link, for the case + where we know the links are being entered in sequence. */ + if (to_ptr == 0) + { + to->first = to->current = to_elt; + to->indx = from_ptr->indx; + to_elt->next = to_elt->prev = 0; + } + else + { + to_elt->prev = to_ptr; + to_elt->next = 0; + to_ptr->next = to_elt; + } + + to_ptr = to_elt; + } +} + +/* Find a bitmap element that would hold a bitmap's bit. + Update the `current' field even if we can't find an element that + would hold the bitmap's bit to make eventual allocation + faster. */ + +static INLINE bitmap_element * +bitmap_find_bit (head, bit) + bitmap head; + unsigned int bit; +{ + bitmap_element *element; + unsigned HOST_WIDE_INT indx = bit / BITMAP_ELEMENT_ALL_BITS; + + if (head->current == 0) + return 0; + + if (head->indx > indx) + for (element = head->current; + element->prev != 0 && element->indx > indx; + element = element->prev) + ; + + else + for (element = head->current; + element->next != 0 && element->indx < indx; + element = element->next) + ; + + /* `element' is the nearest to the one we want. If it's not the one we + want, the one we want doesn't exist. */ + head->current = element; + head->indx = element->indx; + if (element != 0 && element->indx != indx) + element = 0; + + return element; +} + +/* Clear a single bit in a bitmap. */ + +void +bitmap_clear_bit (head, bit) + bitmap head; + int bit; +{ + bitmap_element *ptr = bitmap_find_bit (head, bit); + + if (ptr != 0) + { + unsigned bit_num = bit % (unsigned) HOST_BITS_PER_WIDE_INT; + unsigned word_num = ((bit / (unsigned) HOST_BITS_PER_WIDE_INT) + % BITMAP_ELEMENT_WORDS); + ptr->bits[word_num] &= ~ (((unsigned HOST_WIDE_INT) 1) << bit_num); + + /* If we cleared the entire word, free up the element */ + if (bitmap_element_zerop (ptr)) + bitmap_element_free (head, ptr); + } +} + + +/* Set a single bit in a bitmap. */ + +void +bitmap_set_bit (head, bit) + bitmap head; + int bit; +{ + bitmap_element *ptr = bitmap_find_bit (head, bit); + unsigned word_num + = ((bit / (unsigned) HOST_BITS_PER_WIDE_INT) % BITMAP_ELEMENT_WORDS); + unsigned bit_num = bit % (unsigned) HOST_BITS_PER_WIDE_INT; + unsigned HOST_WIDE_INT bit_val = ((unsigned HOST_WIDE_INT) 1) << bit_num; + + if (ptr == 0) + { + ptr = bitmap_element_allocate (head); + ptr->indx = bit / BITMAP_ELEMENT_ALL_BITS; + ptr->bits[word_num] = bit_val; + bitmap_element_link (head, ptr); + } + else + ptr->bits[word_num] |= bit_val; +} + +/* Return whether a bit is set within a bitmap. */ + +int +bitmap_bit_p (head, bit) + bitmap head; + int bit; +{ + bitmap_element *ptr; + unsigned bit_num; + unsigned word_num; + + ptr = bitmap_find_bit (head, bit); + if (ptr == 0) + return 0; + + bit_num = bit % (unsigned) HOST_BITS_PER_WIDE_INT; + word_num + = ((bit / (unsigned) HOST_BITS_PER_WIDE_INT) % BITMAP_ELEMENT_WORDS); + + return + (ptr->bits[word_num] & (((unsigned HOST_WIDE_INT) 1) << bit_num)) != 0; +} + +/* Store in bitmap TO the result of combining bitmap FROM1 and + FROM2 using a specific bit manipulation. */ + +void +bitmap_operation (to, from1, from2, operation) + bitmap to; + bitmap from1; + bitmap from2; + enum bitmap_bits operation; +{ + bitmap_element *delete_list = 0; + bitmap_element *from1_ptr = from1->first; + bitmap_element *from2_ptr = from2->first; + unsigned int indx1 + = (from1_ptr) ? from1_ptr->indx : ~ (unsigned HOST_WIDE_INT) 0; + unsigned int indx2 + = (from2_ptr) ? from2_ptr->indx : ~ (unsigned HOST_WIDE_INT) 0; + bitmap_element *to_ptr = 0; + bitmap_element *from1_tmp; + bitmap_element *from2_tmp; + unsigned int indx; + int i; + + /* To simplify things, always create a new list. If the old list was one + of the inputs, free it later. Otherwise, free it now. */ + if (to == from1 || to == from2) + { + delete_list = to->first; + to->first = 0; + } + else + bitmap_clear (to); + + while (from1_ptr != 0 || from2_ptr != 0) + { + /* Figure out whether we need to substitute zero elements for + missing links. */ + if (indx1 == indx2) + { + indx = indx1; + from1_tmp = from1_ptr; + from2_tmp = from2_ptr; + from1_ptr = from1_ptr->next; + indx1 = (from1_ptr) ? from1_ptr->indx : ~ (unsigned HOST_WIDE_INT) 0; + from2_ptr = from2_ptr->next; + indx2 = (from2_ptr) ? from2_ptr->indx : ~ (unsigned HOST_WIDE_INT) 0; + } + else if (indx1 < indx2) + { + indx = indx1; + from1_tmp = from1_ptr; + from2_tmp = &bitmap_zero; + from1_ptr = from1_ptr->next; + indx1 = (from1_ptr) ? from1_ptr->indx : ~ (unsigned HOST_WIDE_INT) 0; + } + else + { + indx = indx2; + from1_tmp = &bitmap_zero; + from2_tmp = from2_ptr; + from2_ptr = from2_ptr->next; + indx2 = (from2_ptr) ? from2_ptr->indx : ~ (unsigned HOST_WIDE_INT) 0; + } + + if (to_ptr == 0) + to_ptr = bitmap_element_allocate (to); + + /* Do the operation, and if any bits are set, link it into the + linked list. */ + switch (operation) + { + default: + abort (); + + case BITMAP_AND: +#if BITMAP_ELEMENT_WORDS == 2 + to_ptr->bits[0] = from1_tmp->bits[0] & from2_tmp->bits[0]; + to_ptr->bits[1] = from1_tmp->bits[1] & from2_tmp->bits[1]; +#else + for (i = BITMAP_ELEMENT_WORDS - 1; i >= 0; i--) + to_ptr->bits[i] = from1_tmp->bits[i] & from2_tmp->bits[i]; +#endif + break; + + case BITMAP_AND_COMPL: +#if BITMAP_ELEMENT_WORDS == 2 + to_ptr->bits[0] = from1_tmp->bits[0] & ~ from2_tmp->bits[0]; + to_ptr->bits[1] = from1_tmp->bits[1] & ~ from2_tmp->bits[1]; +#else + for (i = BITMAP_ELEMENT_WORDS - 1; i >= 0; i--) + to_ptr->bits[i] = from1_tmp->bits[i] & ~ from2_tmp->bits[i]; +#endif + break; + + case BITMAP_IOR: +#if BITMAP_ELEMENT_WORDS == 2 + to_ptr->bits[0] = from1_tmp->bits[0] | from2_tmp->bits[0]; + to_ptr->bits[1] = from1_tmp->bits[1] | from2_tmp->bits[1]; +#else + for (i = BITMAP_ELEMENT_WORDS - 1; i >= 0; i--) + to_ptr->bits[i] = from1_tmp->bits[i] | from2_tmp->bits[i]; +#endif + break; + } + + if (! bitmap_element_zerop (to_ptr)) + { + to_ptr->indx = indx; + bitmap_element_link (to, to_ptr); + to_ptr = 0; + } + } + + /* If we have an unallocated element due to the last element being 0, + release it back to the free pool. Don't bother calling + bitmap_element_free since it was never linked into a bitmap. */ + if (to_ptr != 0) + { + to_ptr->next = bitmap_free; + bitmap_free = to_ptr; + } + + /* If the output bitmap was one of the inputs, free up its + elements now that we're done. */ + for (; delete_list != 0; delete_list = to_ptr) + { + to_ptr = delete_list->next; + delete_list->next = bitmap_free; + bitmap_free = delete_list; + } +} + +/* Or into bitmap TO bitmap FROM1 and'ed with the complement of + bitmap FROM2. */ + +void +bitmap_ior_and_compl (to, from1, from2) + bitmap to; + bitmap from1; + bitmap from2; +{ + bitmap_head tmp; + + tmp.first = tmp.current = 0; + + bitmap_operation (&tmp, from1, from2, BITMAP_AND_COMPL); + bitmap_operation (to, to, &tmp, BITMAP_IOR); + bitmap_clear (&tmp); +} + +/* Initialize a bitmap header. */ + +bitmap +bitmap_initialize (head) + bitmap head; +{ + head->first = head->current = 0; + + return head; +} + +/* Debugging function to print out the contents of a bitmap. */ + +void +bitmap_debug_file (file, head) + FILE *file; + bitmap head; +{ + bitmap_element *ptr; + + fprintf (file, "\nfirst = "); + fprintf (file, HOST_PTR_PRINTF, (HOST_WIDE_INT) head->first); + fprintf (file, " current = "); + fprintf (file, HOST_PTR_PRINTF, (HOST_WIDE_INT) head->current); + fprintf (file, " indx = %u\n", head->indx); + + for (ptr = head->first; ptr; ptr = ptr->next) + { + int i, j, col = 26; + + fprintf (file, "\t"); + fprintf (file, HOST_PTR_PRINTF, (HOST_WIDE_INT) ptr); + fprintf (file, " next = "); + fprintf (file, HOST_PTR_PRINTF, (HOST_WIDE_INT) ptr->next); + fprintf (file, " prev = "); + fprintf (file, HOST_PTR_PRINTF, (HOST_WIDE_INT) ptr->prev); + fprintf (file, " indx = %u\n\t\tbits = {", ptr->indx); + + for (i = 0; i < BITMAP_ELEMENT_WORDS; i++) + for (j = 0; j < HOST_BITS_PER_WIDE_INT; j++) + if ((ptr->bits[i] & (((unsigned HOST_WIDE_INT) 1) << j)) != 0) + { + if (col > 70) + { + fprintf (file, "\n\t\t\t"); + col = 24; + } + + fprintf (file, " %u", (ptr->indx * BITMAP_ELEMENT_ALL_BITS + + i * HOST_BITS_PER_WIDE_INT + j)); + col += 4; + } + + fprintf (file, " }\n"); + } +} + +/* Function to be called from the debugger to print the contents + of a bitmap. */ + +void +debug_bitmap (head) + bitmap head; +{ + bitmap_debug_file (stdout, head); +} + +/* Release any memory allocated by bitmaps. Since we allocate off of the + function_obstack, just zap the free list. */ + +void +bitmap_release_memory () +{ + bitmap_free = 0; +} diff --git a/gcc/bitmap.h b/gcc/bitmap.h new file mode 100644 index 00000000000..a01e398c287 --- /dev/null +++ b/gcc/bitmap.h @@ -0,0 +1,239 @@ +/* Functions to support general ended bitmaps. + Copyright (C) 1997 Free Software Foundation, Inc. + +This file is part of GNU CC. + +GNU CC is free software; you can redistribute it and/or modify +it under the terms of the GNU General Public License as published by +the Free Software Foundation; either version 2, or (at your option) +any later version. + +GNU CC is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with GNU CC; see the file COPYING. If not, write to +the Free Software Foundation, 59 Temple Place - Suite 330, +Boston, MA 02111-1307, USA. */ + +/* Number of words to use for each element in the linked list. */ + +#ifndef BITMAP_ELEMENT_WORDS +#define BITMAP_ELEMENT_WORDS 2 +#endif + +/* Number of bits in each actual element of a bitmap. We get slightly better + code for bit % BITMAP_ELEMENT_ALL_BITS and bit / BITMAP_ELEMENT_ALL_BITS if + bits is unsigned, assuming it is a power of 2. */ + +#define BITMAP_ELEMENT_ALL_BITS \ + ((unsigned) (BITMAP_ELEMENT_WORDS * HOST_BITS_PER_WIDE_INT)) + +/* Bitmap set element. We use a linked list to hold only the bits that + are set. This allows for use to grow the bitset dynamically without + having to realloc and copy a giant bit array. The `prev' field is + undefined for an element on the free list. */ + +typedef struct bitmap_element_def +{ + struct bitmap_element_def *next; /* Next element. */ + struct bitmap_element_def *prev; /* Previous element. */ + unsigned int indx; /* regno/BITMAP_ELEMENT_ALL_BITS. */ + unsigned HOST_WIDE_INT bits[BITMAP_ELEMENT_WORDS]; /* Bits that are set. */ +} bitmap_element; + +/* Head of bitmap linked list. */ +typedef struct bitmap_head_def { + bitmap_element *first; /* First element in linked list. */ + bitmap_element *current; /* Last element looked at. */ + int indx; /* Index of last element looked at. */ +} bitmap_head, *bitmap; + +/* Enumeration giving the various operations we support. */ +enum bitmap_bits { + BITMAP_AND, /* TO = FROM1 & FROM2 */ + BITMAP_AND_COMPL, /* TO = FROM1 & ~ FROM2 */ + BITMAP_IOR /* TO = FROM1 | FROM2 */ +}; + +/* Global data */ +extern bitmap_element *bitmap_free; /* Freelist of bitmap elements */ +extern bitmap_element bitmap_zero; /* Zero bitmap element */ + +/* Clear a bitmap by freeing up the linked list. */ +extern void bitmap_clear PROTO((bitmap)); + +/* Copy a bitmap to another bitmap. */ +extern void bitmap_copy PROTO((bitmap, bitmap)); + +/* Perform an operation on two bitmaps, yielding a third. */ +extern void bitmap_operation PROTO((bitmap, bitmap, bitmap, enum bitmap_bits)); + +/* `or' into one bitmap the `and' of a second bitmap witih the complement + of a third. */ +extern void bitmap_ior_and_compl PROTO((bitmap, bitmap, bitmap)); + +/* Clear a single register in a register set. */ +extern void bitmap_clear_bit PROTO((bitmap, int)); + +/* Set a single register in a register set. */ +extern void bitmap_set_bit PROTO((bitmap, int)); + +/* Return true if a register is set in a register set. */ +extern int bitmap_bit_p PROTO((bitmap, int)); + +/* Debug functions to print a bitmap linked list. */ +extern void bitmap_debug PROTO((bitmap)); +extern void bitmap_debug_file STDIO_PROTO((FILE *, bitmap)); + +/* Initialize a bitmap header. */ +extern bitmap bitmap_initialize PROTO((bitmap)); + +/* Release all memory held by bitmaps. */ +extern void bitmap_release_memory PROTO((void)); + +/* Allocate a bitmap with oballoc. */ +#define BITMAP_OBSTACK_ALLOC(OBSTACK) \ + bitmap_initialize ((bitmap) obstack_alloc (OBSTACK, sizeof (bitmap_head))) + +/* Allocate a bitmap with alloca. */ +#define BITMAP_ALLOCA() \ + bitmap_initialize ((bitmap) alloca (sizeof (bitmap_head))) + +/* Do any cleanup needed on a bitmap when it is no longer used. */ +#define BITMAP_FREE(BITMAP) \ +do { \ + if (BITMAP) \ + { \ + bitmap_clear (BITMAP); \ + (BITMAP) = 0; \ + } \ +} while (0) + +/* Do any one-time initializations needed for bitmaps. */ +#define BITMAP_INIT_ONCE() + +/* Loop over all bits in BITMAP, starting with MIN, setting BITNUM to the + bit number and executing CODE for all bits that are set. */ + +#define EXECUTE_IF_SET_IN_BITMAP(BITMAP, MIN, BITNUM, CODE) \ +do { \ + bitmap_element *ptr_ = (BITMAP)->first; \ + unsigned int indx_ = (MIN) / BITMAP_ELEMENT_ALL_BITS; \ + unsigned bit_num_ = (MIN) % ((unsigned) HOST_BITS_PER_WIDE_INT); \ + unsigned word_num_ = (((MIN) / ((unsigned) HOST_BITS_PER_WIDE_INT)) \ + % BITMAP_ELEMENT_WORDS); \ + \ + \ + /* Find the block the minimum bit is in. */ \ + while (ptr_ != 0 && ptr_->indx < indx_) \ + ptr_ = ptr_->next; \ + \ + if (ptr_ != 0 && ptr_->indx != indx_) \ + { \ + bit_num_ = 0; \ + word_num_ = 0; \ + } \ + \ + for (; ptr_ != 0; ptr_ = ptr_->next) \ + { \ + for (; word_num_ < BITMAP_ELEMENT_WORDS; word_num_++) \ + { \ + unsigned HOST_WIDE_INT word_ = ptr_->bits[word_num_]; \ + \ + if (word_ != 0) \ + { \ + for (; bit_num_ < HOST_BITS_PER_WIDE_INT; bit_num_++) \ + { \ + unsigned HOST_WIDE_INT mask_ \ + = ((unsigned HOST_WIDE_INT) 1) << bit_num_; \ + \ + if ((word_ & mask_) != 0) \ + { \ + word_ &= ~ mask_; \ + (BITNUM) = (ptr_->indx * BITMAP_ELEMENT_ALL_BITS \ + + word_num_ * HOST_BITS_PER_WIDE_INT \ + + bit_num_); \ + CODE; \ + \ + if (word_ == 0) \ + break; \ + } \ + } \ + } \ + \ + bit_num_ = 0; \ + } \ + \ + word_num_ = 0; \ + } \ +} while (0) + +/* Loop over all bits in BITMAP1 and BITMAP2, starting with MIN, setting + BITNUM to the bit number and executing CODE for all bits that are set in + the first bitmap and not set in the second. */ + +#define EXECUTE_IF_AND_COMPL_IN_BITMAP(BITMAP1, BITMAP2, MIN, BITNUM, CODE) \ +do { \ + bitmap_element *ptr1_ = (BITMAP1)->first; \ + bitmap_element *ptr2_ = (BITMAP2)->first; \ + unsigned int indx_ = (MIN) / BITMAP_ELEMENT_ALL_BITS; \ + unsigned bit_num_ = (MIN) % ((unsigned) HOST_BITS_PER_WIDE_INT); \ + unsigned word_num_ = (((MIN) / ((unsigned) HOST_BITS_PER_WIDE_INT)) \ + % BITMAP_ELEMENT_WORDS); \ + \ + /* Find the block the minimum bit is in in the first bitmap. */ \ + while (ptr1_ != 0 && ptr1_->indx < indx_) \ + ptr1_ = ptr1_->next; \ + \ + if (ptr1_ != 0 && ptr1_->indx != indx_) \ + { \ + bit_num_ = 0; \ + word_num_ = 0; \ + } \ + \ + for (; ptr1_ != 0 ; ptr1_ = ptr1_->next) \ + { \ + /* Advance BITMAP2 to the equivalent link, using an all \ + zero element if an equavialent link doesn't exist. */ \ + bitmap_element *tmp2_; \ + \ + while (ptr2_ != 0 && ptr2_->indx < ptr1_->indx) \ + ptr2_ = ptr2_->next; \ + \ + tmp2_ = ((ptr2_ != 0 && ptr2_->indx == ptr1_->indx) \ + ? ptr2_ : &bitmap_zero); \ + \ + for (; word_num_ < BITMAP_ELEMENT_WORDS; word_num_++) \ + { \ + unsigned HOST_WIDE_INT word_ = (ptr1_->bits[word_num_] \ + & ~ tmp2_->bits[word_num_]); \ + if (word_ != 0) \ + { \ + for (; bit_num_ < HOST_BITS_PER_WIDE_INT; bit_num_++) \ + { \ + unsigned HOST_WIDE_INT mask_ \ + = ((unsigned HOST_WIDE_INT)1) << bit_num_; \ + \ + if ((word_ & mask_) != 0) \ + { \ + word_ &= ~ mask_; \ + (BITNUM) = (ptr1_->indx * BITMAP_ELEMENT_ALL_BITS \ + + word_num_ * HOST_BITS_PER_WIDE_INT \ + + bit_num_); \ + \ + CODE; \ + if (word_ == 0) \ + break; \ + } \ + } \ + } \ + \ + bit_num_ = 0; \ + } \ + \ + word_num_ = 0; \ + } \ +} while (0) |