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+/* Copyright (C) 2013
+ Free Software Foundation, Inc.
+
+This file is part of GCC.
+
+GCC is free software; you can redistribute it and/or modify it under
+the terms of the GNU General Public License as published by the Free
+Software Foundation; either version 3, or (at your option) any later
+version.
+
+GCC is distributed in the hope that it will be useful, but WITHOUT ANY
+WARRANTY; without even the implied warranty of MERCHANTABILITY or
+FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
+for more details.
+
+You should have received a copy of the GNU General Public License
+along with GCC; see the file COPYING3. If not see
+<http://www.gnu.org/licenses/>. */
+
+/* Virtual Table Pointer Security. */
+
+#ifndef VTABLE_VERIFY_H
+#define VTABLE_VERIFY_H
+
+#include "sbitmap.h"
+#include "hash-table.h"
+
+/* The function decl used to create calls to __VLTVtableVerify. It must
+ be global because it needs to be initialized in the C++ front end, but
+ used in the middle end (in the vtable verification pass). */
+
+extern tree verify_vtbl_ptr_fndecl;
+
+/* Global variable keeping track of how many vtable map variables we
+ have created. */
+extern unsigned num_vtable_map_nodes;
+
+/* Keep track of how many virtual calls we are actually verifying. */
+extern int total_num_virtual_calls;
+extern int total_num_verified_vcalls;
+
+/* Each vtable map variable corresponds to a virtual class. Each
+ vtable map variable has a hash table associated with it, that keeps
+ track of the vtable pointers for which we have generated a call to
+ __VLTRegisterPair (with the current vtable map variable). This is
+ the hash table node that is used for each entry in this hash table
+ of vtable pointers.
+
+ Sometimes there are multiple valid vtable pointer entries that use
+ the same vtable pointer decl with different offsets. Therefore,
+ for each vtable pointer in the hash table, there is also an array
+ of offsets used with that vtable. */
+
+struct vtable_registration
+{
+ tree vtable_decl; /* The var decl of the vtable. */
+ vec<unsigned> offsets; /* The offsets array. */
+};
+
+struct registration_hasher : typed_noop_remove <struct vtable_registration>
+{
+ typedef struct vtable_registration value_type;
+ typedef struct vtable_registration compare_type;
+ static inline hashval_t hash (const value_type *);
+ static inline bool equal (const value_type *, const compare_type *);
+};
+
+typedef hash_table <registration_hasher> register_table_type;
+typedef register_table_type::iterator registration_iterator_type;
+
+/* This struct is used to represent the class hierarchy information
+ that we need. Each vtable map variable has an associated class
+ hierarchy node (struct vtv_graph_node). Note: In this struct,
+ 'children' means immediate descendants in the class hierarchy;
+ 'descendant' means any descendant however many levels deep. */
+
+struct vtv_graph_node {
+ tree class_type; /* The record_type of the class. */
+ unsigned class_uid; /* A unique, monotonically
+ ascending id for class node.
+ Each vtable map node also has
+ an id. The class uid is the
+ same as the vtable map node id
+ for nodes corresponding to the
+ same class. */
+ unsigned num_processed_children; /* # of children for whom we have
+ computed the class hierarchy
+ transitive closure. */
+ vec<struct vtv_graph_node *> parents; /* Vector of parents in the graph. */
+ vec<struct vtv_graph_node *> children; /* Vector of children in the graph.*/
+ sbitmap descendants; /* Bitmap representing all this node's
+ descendants in the graph. */
+};
+
+/* This is the node used for our hashtable of vtable map variable
+ information. When we create a vtable map variable (var decl) we
+ put it into one of these nodes; create a corresponding
+ vtv_graph_node for our class hierarchy info and store that in this
+ node; generate a unique (monotonically ascending) id for both the
+ vtbl_map_node and the vtv_graph_node; and insert the node into two
+ data structures (to make it easy to find in several different
+ ways): 1). A hash table ("vtbl_map_hash" in vtable-verify.c).
+ This gives us an easy way to check to see if we already have a node
+ for the vtable map variable or not; and 2). An array (vector) of
+ vtbl_map_nodes, where the array index corresponds to the unique id
+ of the vtbl_map_node, which gives us an easy way to use bitmaps to
+ represent and find the vtable map nodes. */
+
+struct vtbl_map_node {
+ tree vtbl_map_decl; /* The var decl for the vtable map
+ variable. */
+ tree class_name; /* The DECL_ASSEMBLER_NAME of the
+ class. */
+ struct vtv_graph_node *class_info; /* Our class hierarchy info for the
+ class. */
+ unsigned uid; /* The unique id for the vtable map
+ variable. */
+ struct vtbl_map_node *next, *prev; /* Pointers for the linked list
+ structure. */
+ register_table_type registered; /* Hashtable of vtable pointers for which
+ we have generated a _VLTRegisterPair
+ call with this vtable map variable. */
+ bool is_used; /* Boolean indicating if we used this vtable map
+ variable in a call to __VLTVerifyVtablePointer. */
+};
+
+/* Controls debugging for vtable verification. */
+extern bool vtv_debug;
+
+/* The global vector of vtbl_map_nodes. */
+extern vec<struct vtbl_map_node *> vtbl_map_nodes_vec;
+
+extern struct vtbl_map_node *vtbl_map_get_node (tree);
+extern struct vtbl_map_node *find_or_create_vtbl_map_node (tree);
+extern void vtbl_map_node_class_insert (struct vtbl_map_node *, unsigned);
+extern bool vtbl_map_node_registration_find (struct vtbl_map_node *,
+ tree, unsigned);
+extern bool vtbl_map_node_registration_insert (struct vtbl_map_node *,
+ tree, unsigned);
+
+#endif /* VTABLE_VERIFY_H */